Cleric of Brigh

Meredith Mulberry's page

18 posts. Alias of Angelpalm.


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Yeah angelpalm is my main account, and no I am not going to use leadership. Like I said not gonna worry about making a whole another character at this point.


I have everloaded on my pistols as well, using the forceshot pistol that has it built in so to speak. And using the disorientating weapon enchant.


Nice try cutter, you won't be slipping anything into her drink or anywhere else as long as she makes her perception check lol


Oh man a fellow boat shoe enthusiast lol. Naw that mask was added to the headband and reflavored as the hat. And as far as footwear. If peg leg Pete can do it....

Totally skipping the part about trying to get her drunk.....


Somebody is totally jealous of my snot golems. And my tattoo power displays. J/k

Its all good though, if I have any problems my circulet of persuasion might come in handy. Not even gonna go into my synaptic mask goodies but I know I won't ever have to worry about charisma related checks.

Also a woman's shoes are never inappropriate.... How rude. And unless you are talking about blessing my pumps you can bloody sod off with your religious rites.


thunderbeard wrote:
Don't forget Master Siege Engineer, which seriously speeds up everything.

Oh yes, that is pretty awesome although in order for her to use it she would have to be level 11 unless the gm would be willing to allow me to use her 10 level bonus feat for it instead.


That was extremely useful Thunderbeard(lol why did I type bird)

Gonna make feat selection for Lucy a lot easier.


Imperius looks like he is the perfect candidate for a kidnapping. Not that Meredith would do such a thing.....her crew on the other hand.

That reminds me, who would want to actually be a part of my crew starting off? I can already see Thunderbird and Rorek what with that lyre of building and another crafter cohort in the mix we could pretty much help set up encampments anywhere.

Like I said my notable crew would be Lucy the crafter mage(Master Gunner?), Nancy the cleric who good be flavored to follow whatever sect one of our players decides to be if we have another cleric on board. Then I can make the cook(unless someone wants that prestigious position) and finally Meredith or Lucy's son(haven't decided which one to make a mother)


Oh I sound grade a guchi then lol. I took craft wondorous item at level 3, because I need it anyway to make all my good traps. What I was planning on know was giving her assistant and partner in crime that cooperative crafting feat as well as other crafting feats relevant to her station and abilities. Speaking of which I wanted to make her cohort a Siege mage but the class itself seems a bit broken, I had wrote some stuff up for it and wanted to see if you would consider any of it.

siege mage changes:
Combining Siege mage with spellslinger since both are pretty terrible one their own might give it a bit more oopmh. So I was thinking okay yeah you take out the 3 schools at level 1 but you don't lose that 4 school until later, and not the whole school just higher level spells. Like you forsake 7-9 level spells from 4 schools period, none of this it takes double slots, you simply can't cast them, but the selling point is if it is a ray, bolt, or line, you can use it. But only through your gun.

Then I would combine arcane gun and siege bond. Just like siege bond the amount of separate bonds you can create is limited to your intelligence modifier(temporary increases do not affect this). You can add one more bond per 4 levels. So level 1-4 you have one extra bond, 5-8 equals two extra bonds and so on. At any time you can sacrifice a bond usage per day to empower you gun/siege engine with a usage of the magic bullets/empower ability and treat it as a spell you know of the highest level.

You can have a bond with a up to three weapons, two firearms and one siege engine. The real kicker is that now you can add your intelligence to your attack, but only one point per level. So if you had two levels and a 20 intelligence you could add two points to your attack with your bonded weapons. These would be confidence bonuses.

Also thinking you get the culverin in addition to the normal battered gun, but you treat it as a battered gun as well. Make it so you can treat it as a siege engine for use with your abilities if you want. When you form a bond with it you negate the penalties for firing it. That being the knocked prone part. I am guessing though on a natural 1 you still get put on your butt lol. I think it gets a -4 to hit as well while not being mounted. Reduce that by 2. Same thing with using two regular one handed guns, reduce it's penalty by 2 as well. Probably in a regular game using these rules I wouldn't give them culverin until level 3.

Then I think any gun you form a bond with at level 5 gains the everloaded property(doesn't require being reloaded), and it's range increment increase by 5 ft per 3 levels thereafter. At level 15 you can add everloaded to any siege weapon

It's funny but now that I think about it isn't that Momo from breath of fire 3?

[url]http://vignette2.wikia.nocookie.net/bof/images/2/29/BoFIII_Momo_Artwork.png /revision/latest/scale-to-width/250?cb=20120831141006[/url]

I think that might take care most of the issues.

Hrm and if that is too strong add that backfire penalty to the siege weapons and the culverin with the exception that the culverin instead deals d8 damage on a back lash and siege weapons deal d12 making it imperative that they remain in perfect working order.


Commandodude is making me consider grabbing leadership as well since it is on the table if only for the fact that I qualify for a level 10 siege mage that can be the ships gunner. :)


That's what I'm saying, they just basically figured all the ships were the same because of the name of the rigging. I mean they have all these 24 pounders on a 75 ft vessel? Do they realize how big those guns are alone?

75 ft is a yacht lol, which is perfect size for river travel, but yeah you ain't getting 12 cannons on a yacht.

Also I thought about flight, I got that Astral construct using a cool feat that lets me learn other powers. Very versatile, even more so if I can use the constructs to carry us in times of need using the flight I can give them.


Hrm, I'm not gonna sit here and pretend that I am some sort of historical expert in esoteric and foreign methods of water transportation but man all of 5 minutes on google told me that not only are "sampan rigs" able to sail into the wind, but the actual Junk ships the employ them have "historically" been used on chinese rivers thanks to their flat bottoms for over 1000 years. If 1000 years of human history is a brief amount of time to you then......idk man.

But yes the junk made a lot of innovations that are still currently used to this day. And they as a class of several different ships were on of the first seafaring vessels. All I am saying however is that the stats that they show in pathfinder are not accurate in portraying the actual sized vessel that it is describing.

I can already tell you are going to be the first person to walk the plank. But its cool, the shore is only a few hundred yards away.


Well I was thinking about the Junk because despite what pathfinder will have you believe, they come in a wide variety. With some of them being flat bed, they typically make good ships for river travel and are supposedly fairly quick irl. Something about that sail construction and it's light weight materials....bamboo and all that. Wanted us to have the fastest ship on the river. That is of course for the smaller type that I am talking about and what they seem to have here. But then I look at the armament......

If anything they are making it out to be a friggin battle ship lol. It's like they are trying to combine the Junk Warships and Treasure ships with the actual river boats. Now those ships were huge, waaaaay bigger than the stats they have listed here. Those I could see being armed with twelve cannons if not more. I don't think they did their research when they came up with these numbers to be honest. But it's whatever.


The srd doesn't show any statistics for the Junk besides the price.

Anyone know it's speed and carry capacity?


Hrm......a keelboat is only about 3k and would be able to navigate riverways. A junk would be more stylish and also be able to go to sea, but it's a 5 times the price. But with everyone talking about cohorts we would be able to man a vessel if need be.


Karl "The Dragon" Franz wrote:
Angelpalm wrote:

@Thunderbeard my character is very much a trap finder. And I actually get trap making. Not to mention that I can use MY MIND to disable devices........AT RANGE!!!!

http://www.d20pfsrd.com/psionics-unleashed/psionic-powers/k/kinetic-legerde main

And with these insights like quick trapsmith and fold trap I can pretty much be the Batman.

Which Batman? The 1990s batman? Or the 2000s Batman?

The only one that matters....Adam West lol

I went ahead and add all the info for Meredith's abilities so you guys can have a clearer picture of what she can do. That gun kata class ability owns my soul. Hrm, I guess it would make me the Bale batman since he was in Equilibrium.....


Yep Meredith was supposed to be in a Planescape game. So I might keep her talking like that somewhat. Anyways I wrote a bit of fluff if anyone is interested.

storytime:

Have a look

A night sky filled with beautiful and countless stars endlessly expanding into the infinite void of eternity. A vast expanse hidden by a seemingly even vaster cloud of smog and choking clouds. Where the clouds end and the steam and stench from the city begin however, are hard to tell.

Especially when you are running for dear life, as this man was. Almost tripping over a full can of garbage as he sweat profusely, more from fear than exhaustion. Nearly stepping on a rather loud and unhappy cat, the man looked back to see the lone figure slowly walking towards him.
"Stay back, damn you. I told you all I know!!!!" He exclaimed as he fall over.

"Now now, this isn't like you Takk, aren't you usually more stout than this? Or is that only in the company of your fellow louts?" said the dark figure in a feminine yet stern voice.

"I told you I aint seen or heard a peep you blasted bounty killer!!!" the man desperately yelled still scrambling to get away.

"Hrm, you should know by now that we see what we want to see, is that not right Mr Fulae Takk? " she spoke. "When others saw a person willing to help the people of the slums, you and your boss only saw someone that was an easy mark, a mark that brought hope to those you kept in check." She walked ever so slowly as they came from a back alley into a dark expanse behind an old factory of sorts. Behind it a large wall could be seen, and behind that wall, a lone and dilapidated cemetery.

"They don't get too many of them spiritual types around here, especially a pretty young one like Sister Nancy. And you all with your slack jaws had to make her disappear." She said, her tone growing slightly more annoyed. "Now you and your whole damned addle-cove lot are bring trouble down on everyone. You know very well those crazies at her church aren't going to let that slide. And neither am I"

"You sure like to hear yourself talk don't you woman!" Sneered a voice from the shadows as a group of men rushed to surround the pair. Various sharp objects, gold teeth, scars, and three day stubble could be seen in that unruly crowd.

"Boss!!!! I thought she was gunna skin me alive, the crazy wench!!!" said Fulae, still sweating but obviously delighted to see his comrades. "You thought I was scared didn't you bounty killa!! You thought old Takk wasn't a sly as the fox himself!"

"Haven't been around this long because I underestimated anyone little Takk, so isn't this were you all snatched up poor Nancy." the bounty killer said flatly.

"Yeah, very astute of you lass, and now if you could come with us as well, preferably without a fight, we might be inclined to let you have a bit of fun before we sell you off. We might even be willing to let you choose were we send you if you tell us were you keep them fancy shootahs of yours!!" said the so called boss rather arrogantly. She didn't take well to arrogance, to her there was only preparation and execution, but mostly expectation of seeing everything follow that pattern. EVERYTHING followed the pattern.

"Astute, why thats a very big word for such a small...minded, but no, you see I was here two days ago, right after Nancy's disappearance. Very similar to a few other happenings, and very close to the Millards cemetery, the same place that everyone has been complaining about strange noises at night. Pretty sure they believe it to the be the work of spirits, but we know better don't we?" Said the bounty killer, her skin glowing ever so softly against the night air, as strange patterns swirled and danced over it's surface.

"Oh so you have it all figured out don't you lass, I guess it won't be much a shock to you when you end up in a coffin on one of them fancy ships now will it? They just love that imported wood in the east, haha, very much a fan of them shapely boxes if I say so myself. But then we do good work don't we boys!!!!" Said the man salaciously as they all cheered.

"I hope you made those boxes comfortable you disgusting sod, so that you and your fellows may rest easy knowing that it was your own "good work" that put you there. That being said, it's lucky for Nancy the last few days weather has been too dangerous for any ships to travel otherwise I wouldn't be able to rescue her...." She said in a relaxed tone.

"WHAT makes you think you aren't.....the one that needs.....rescuing....wench?" The boss said right before he and his entire crew of potential worm bait drop to the ground unconscious.

"We see what we want to see." She whispered as she walked past the men and found a small box hidden next to the wall behind them. It had been place there by her when she had been investigating days ago. A small and curious trinket that only one with her talent could create or activate. It slowly let out it's contents and all those around that breathed in it's foul air would soon be in world of fevered dreams. Not that she ever "dreamed", all that she saw were patterns.
"Now, time to find Nancy." said the bounty killer known as Meredith Mulberry. Her night was just getting started.

She'd rather be relaxing


Okay, this is Miss Mulberry in all her glory.