Karzoug the Claimer

Merasmos the Magician's page

34 posts. Organized Play character for Thaumascourge.


Race

Analyst Witchwarper 2| HP 26/26| AC 18| F+5, R+7, W+7| Speed 25 ft |Perc(E) +7 | Init +7| Exp: Detect Magic| Hero: 1|

Classes/Levels

Spells DC 18. Slots: 1□□☑☑, Focus□| ✋✋Reaction Breacher (2/3)| Zone □|

Gender

Cond: | Male

Alignment

12 XP

Languages

Pact Common, Akitonian, Taldane, Draconic, Trinary, Ysoki

Homepage URL

□☑

About Merasmos the Magician

Ancestry: Human
Heritage: Versatile Human (Canny Acumen - Perception)
Background: Timelost (Dubious Knowledge)
Hometown: Lost to time
Languages: Pact Common, Akitonian, Taldane, Draconic, Trinary, Ysoki

Warp Reality (1-action)
Requirements: Your Quantum Field isn't active
Concentrate
Your quantum field activates and lasts as long as you Sustain it (up to 10 minutes) or until the end of your next turn. Your quantum field is a 20-foot burst centered on a point you choose within 100 feet. While your quantum field is active, you can use actions that have the anchoring trait. Your quantum field’s other specific effects are determined by your paradox. Choose whether any given creature in the area is affected by your quantum field when you Warp Reality, each time you Sustain it, and when a creature enters your quantum field. Each time you Sustain a quantum field with the Sustain action (instead of an anchoring action), you can move it to a new position within 100 feet.

Your quantum field automatically deactivates if you're knocked out, if you Dismiss it, or if you move more than 100 feet away from it.

Quantum Pulse (Free-Action):
Trigger You roll initiative.
You’re always ready to let loose with your paradoxical abilities, and when imperiled, you instinctively release a pulse of quantum energy. As combat begins, you Warp Reality.

Feats:

Level 1:
Witchwarper (Analyst + Core Memories), V Human (Canny Acumen), Natural Ambition (Debris Zone), Dubious Knowledge (Timelost)
Level 2:
Starfinder Agent Dedication, Additional Lore (Starfinder Society), Arcane Sense

Core Memories Free Assurance: Society

Trained Skills:

Acrobatics: +7
Arcana : 0
Athletics: 0
Computers (T): +8
Crafting (T): +8
Deception: 0
Diplomacy: 0
Intimidation: 0
Medicine: +5
Nature (T): +5
Occultism: +8
Performance: 0
Religion(T): +5
Piloting: +3
Society: +10 (E)
Stealth: +3
Survival: +1
Thievery: +3
History Lore: +8
Starfinder Lore: +8

Arcane Spontaneous spells:

Cantrips (5 + 1 Arcane Sense)
Analyse Target
Electric Arc
Frostbite
Injury Echo
Shield
Detect Magic

1st rank: 4/4
Fear
Enhance Weapon
Thunderstrike (S)
Sure Strike

Focus Spells:

Warp Probability (reaction):
Trigger You fail an attack roll or saving throw.
You open your mind to read the underlying probability of the multiverse. Reroll the failed check and take the better result.

Anchoring actions:

Debris Zone (1-action): Whether it’s covered in debris, partially flooded, or otherwise troublesome to traverse, the area of your quantum field becomes difficult terrain.

Equipment:

Magical Gear:
Equipment (Mundane):
Weapons: Tactical Reaction Breacher (+8, 1d8 Bludgeoning, 100 feet, Tech, Concussive, Razing)
Armor: Commercial Carbon Skin (Upgrade slots: 0/2)
Worn: Projectile Ammo (55), Commercial Medkit, Hacking Kit (Commercial), Explorer's Canteen, Comm Unit, 1x Commercial Medpatches
Storage: Container, Repair Kit

Finances::

Level 1:
376 credits
Level 2:
26 Credits
+220 after 1-03
+228 after 1-06

https://pathbuilder2e.com/launch.html?build=1351947