Dasrak wrote:
I found this when I did some searching... has some interesting info. https://docs.google.com/file/d/0B5kvBvq2DEHjRWFhSWc1ZzAzaDgGood thing also, is get extra feats (3 of them) and still debating if I look at Lich, or Vampire (or some other template), or even any archtypes, some are interesting... not to mention the DM has his own God/Goddess and they are limited on the domains, so wasn't sure if it was worth it or not. Like one God I'm looking at being, only has the Evil, Fire, Law and Nobility domain (all of the God/Goddess only have 4 domains)
It's a new group, so I'm not going to try to cheese too much. lol. I don't mind some nice cheddar, but going to stay away from the velveta. ;) but the GM did say anything from Paizo was fair game, so I don't see why not on the Inner Sea Magic trainings... going to do an undead controlling caster. Now I just have to decide on the best way for that, with the Mystic Theurge. never played an undead controlling type before, plenty of cleric's, druids, etc...
Dasrak wrote:
unfortunately, no 3PP stuff... trust me, there is a bunch of stuff I'd do it either 3.5 or 3PP stuff could be used. lol.
A Cerebremancer is 3.5, not Pathfinder. I think I'm going to make both PC's (I have HeroLab, can crank out character REALLY fast, lol)... and then maybe even bring both and see which would fit in better. So either a
and a
First guy will be a gun healer, and 2nd guy is going to be a undead controlling guy.
EDIT:
First let me say again... thank you EVERYONE for any and all suggestions, I did look at them and consider everything that was said to me. :) The reason I was thinking guns was... of course, better chance to hit with them, after all you're going after a touch ac instead of a regular ac as with bows. what would you suggest for the build Dasrak? Trench Fighter 3/Cleric 9? or a dip into gunslinger for the deeds in case something happens to the gun.
lol. good point Dasrak. I guess I'm just annoyed at myself because I can play someone as evil (and not an NPC) and I can't come up with something instantly like I'd normally do. EDIT: changed mind. first time going, let's not be too complicated and such. lol Ok, I'm going to go ranged/divine. Should I do archery or gunsmithing and what divine should I do?
ugh... to many choices. lol, sometimes my brain goes into overthink mode. too many archtypes, classes, templates, multi-class options. nothing is jumping out in my brain as a PICK ME, PICK ME. I do like arcane over divine, but since there is no divine, I have to take at least a dip or two so I can help heal people... the DM doesn't care, but my innate sensibilities almost require it for party balance even though I'll probably be evil. lol
Going to stay away from Anti-Paladin. I was reading this and it made a certain amount of sense..
And I'll admit I'm not married to the idea of doing Undead thing, just tossed it out there. The game is tonight also, glad I have HeroLab. lol.
Hi,
thanks to everyone in advance. So, it's anything Pathfinder is allowed. I was thinking of an arcane/divine mix (maybe raising undead?? not sure). It's an anything alignment as well, and any template (just have to pay the CR). EDIT: Sorry, starting level is 12. Thanks once again,
As in what are the best abilities to buy with said points. The DM gives you 20 points to build a race, what abilities are worth their point value and which are a waste of time. There could be (if someone had a LOT of time on their hands) do some for the classes combined with the best 'built' race (named whatever you want) Thanks,
Hi,
A optimization for building your own races (10 pt, 20 pt, Monstrous) I've done multiple (well over 100 and over the course of a couple of months) and can't find anything.
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