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Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 4 Organized Play characters. 1 alias.



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James Jacobs wrote:
Menelmacar wrote:

James, some questions about Wyroot (I hope you can help with that):

1) If I attack with a Wyroot Weapon and confirm a critical hit do I:

a) get to make normal weapon damage (including sneaks and stuff) and get my Ki/Arcane Pool point stored in the weapon

b) inflict critical weapon damage (including all other modifiers) and get my Ki/Arcane Pool point

c) inflict NO damage at all and only the Ki/Arcane Pool point

2) Do I get the Ki/Arcane Pool point when I Coup de Grace someone? I'm not really confirming a critical hit, I'm just dealing critical damage.

And if c) of Question 1 is right AND it works on CdG:

3) If I CdG someone, without dealing damage, must the victim do a Fort Save against DC 10+Damage (which would be 0 so DC 10) or die?

Before I start answering these... where the heck is Wyroot from?

Ultimate Equipment, Page 52, and it first appeared in the Advanced Race Guide Page 27

The important part is

Quote:

When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature struck. The struck creature is unharmed and the wyroot weapon gains 1 life point. As a swift action, a wielder with a ki pool or an arcane pool can absorb 1 life point from the wyrwood weapon and convert it into either 1 ki point or 1 arcane pool point.


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Hey guys,
after having a look at the Winter Witch two questions arised:

First of all, the table says no spell progression on Level 1 of the Prestige Class. The text for Winter Witchcraft (which we gain at first level) however tells us:

Quote:
"Levels of the winter witch prestige class stack with witch levels for determining a winter witch's spells per day, spells gained at each level, the effect of her hexes and other witch class abilities (including archetype abilities), the abilities of her witch's familiar, and the level at which she can select major hexes or grand hexes."

In my understanding the text suggests that my spells per day are determined by Witch Level + Winter Witch Level. There is no mention of the first level in the text.

The second question is about Hex Progression. While Winter Witchcraft tells us that as a Witch 7/Winter Witch 3 we qualify for Major Hexes there is no word whether we still get new hexes or not.
Balance wise it would be reaaaally strange if we still would get hexes when picking Winter Witch. If that's the case we would basically lose absolutely NOTHING and get all these bonus effects like Freeze and Thaw and EVEN MORE hexes.
So going by the wording of Winter Witchcraft, our hexes still improve their DC but we don't get new hexes (same would go for Archetype Abilities unlocked at certain levels, the ones we have continue to level with us, but I can't get a Level 10 Class Ability at Witch 7/WW 3). But, taking a look at "Bonus Hexes" we see:

Quote:
At 5th level and every two levels thereafter, a winter witch gains the following major hexes in addition to those gained from normal advancement:

IN ADDITION to normal advancement. In my oppinion this suggests you still get a new Hex every 2 Levels and those under Bonus Hexes in addition to that.

As I said, I know that would be pretty strange and would almost make the winter witch a must-have. But come to think of it.. What exactly is the "Ice Magic"-Class Feature?