Psionic

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I'm playing a witch in a campaign setting where the area I'm in is poor and barren, good soil is sparse and I want to help out. Witches have famously a lot of rot and curse-potential, but they are powerful spellcasters and among their spells I'm sure there are options to enrich the land.

One such spell is Ash Storm. It happens to be a conjuration(creation) spell, meaning the cinder and ash raining down will stay on the ground afterwards. Cinder is a valid media for plant growth and ash is a decent fertilizer, so I think repeated use of this spell and some manual labour can convert a rocky area into a usable crop field.

Any other suggestions? Mundane means are also welcome.


Disguise self is as far as I can see an effect that basically gives a +10 bonus on a disguise check, as well as cuts the time to make the disguise, while allowing for disbelief when interacted with. When making a disguise check, there is a table of modifiers ranging from "minor changes only" to "Disguised as different size category".

How do these modifiers apply when using Disguise self? Are they neglected, or is it as difficult to create an illusory disguise of an old man as it is to get into a costume and doing the right make up?

As for Alter Self (or threefold aspect), can you make yourself to a perfect look alike ("perfect" on disguise check), or just into a similar creature so you get the "minor changes only" bonus?


I'm playing Gabriel Fox, a fighter who is about to become a duelist. He's an intelligent CG braggart, and has invested heavily in bluff and sleight of hand (even skill focus bluff), as they seem to him to be good ways to help his otherwise bad luck.

Gabriel has an idol, a legendary hero called Ragnar the Red. Ragnar the Red was the mythical hero wielding the luckblade, and underneath his shirt he wore the celestial armor. He was friends with unicorns, and bested a red dragon in battle once, at least following the fairy tales my character knows. Thus, since the luck blade made Ragnar the Red more lucky, my PC is adventuring in a grand quest to find it for himself, trying to follow Ragnar's footprints.

So far, those footprints are few, and I would really want more stories to be able to tell about my idol, and thus I turn to you. In the campaign setting we're playing, most peoples have their own versions of the myths of Ragnar the Red, and arcane magic is outlawed, so no one really knows much about the luck blade. Thus he's an axe-wielding dwarf fighter, a rapier wielding swashbuckling human, or maybe a halfling rogue/duelist, "the Red" originating from maybe the blood on his blade, his red beard, his cloak or something competely different.

That's why I would like to hear the stories of your non-magic-wielding CG characters' great deeds, for flavor and inspiration to both me and my GM. Did they have great cohorts or allies? Did they go on epic quests for their awesome gear? Share your story! :D


I'm playing a witch right now, and I'm greatly looking forward to reaching lvl 18 and putting people in an eternal slumber. However, there are a couple of problems with that hex.

In APG, it says the eternal slumber will only end when the witch dies. Does that mean if the sleeping creature is killed and raised, it will still sleep? If not, it shouldn't be too much of a problem to get a lvl 9 cleric ready with a breath of life as a simple and inexpensive solution. Does it practically induce a dead effect just with an extra few quick fixes?

Also, it seems there's no voluntary act on the witch' side to dismiss the effect, is this correct?


OK, so,
I'm playing a physically weak Half Orc Witch in a racism-heavy, low-magic campaign. Always bullied by humans for being a Half Orc, I thought Diguise would be a natural hex-choice for him so he could pass for human every now and then, letting him be more interesting to play than a pure debuffer witch. The problem arose in the interpretation of the Disguise Self spell.

Now it does state positively that you can change several definite things about yourself. My cloak is now red, I'm one foot shorter, my greataxe looks like a woodsman's axe, I look like a human, and my spell component pouch doesn't show. All within the spell description, and I thought that was fine. Using it is still a risky business, as every person who touches me is going to get a will save or see me as the monster I truly am, and my DM knows how to make people touch you in any normal social situation (halfway blocking your path, patting your back, etc). It seems cool to me to not roll a Disguise check to pass for a generic human with the same sound and mannerism as my witch, as there is no flaw in my make up being a smooth illusion, no bulge in my pocket from the hidden spell component pouch. If I act weird, though, they'll go "Hey, you're not from around here" instead of "Hey, you are a Half Orc".

The problem we had was with the sentence "If you use this spell to create a disguise, you get a +10 bonus on the Disguise check". I interpreted this to mean that if you want to do something disguisy that this spell does not let you, there will be a disguise check, and you will get a +10. As an example, it will be easier to pass for a Ogre with a Diguise check if you already look a foot taller due to Disguise Self. Also, passing for a specific person requires more knowledge about what details to include, and this seems to me to be under the Disguise skill.

I have realized that many do not use it in this way. From what I have read here, the Disguise Self seems commonly to be a simple +10 bonus to a skill check, plus a will save. This seems ridiculous in two ways. First off there are several ways it can go wrong, both by looking through the disguise and by touching it. Thus Disguise Self is super volatile, as most would react to the something amiss when making the will save.

Secondly, that interpretation makes the Witch's hex retarded, as Disguise is not a class skill. If Paizo intended that a skill check be rolled for every use of the Disguise hex, it would seem the witch using diguises for several hours each day, should be just as adept at making them as an equally charismatic rogue with a scroll or potion of disguise self.

The witch is based off of classical fairy tale, literature and disney characters (ex. Coven from Macbeth), and as far as I can tell, the disguise ability as seen in Snow White when the witch queen looks like an old lady looks smooth and clear without anyone suspecting the witch queen for practicing making disguises every day. In my experience, there is nothing overpowered in my interpretation of the spell, and I think it's how it was intended, at least for the Witch.

Sorry about the rant, those are my thoughts on the topic, and I wonder if anyone thinks it sounds reasonable.