M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Menan realizes that he is most likely not going to learn much from the conversations around him. He will wait until the city guard exits the warehouse just in case it will reveal what has occurred indoors.
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Menan gets Dancer to match Persephone's pace. As they approach the docks he says "Have a good day. Best we not be seen together if possible. The Pig this evening?" and directs Dancer to the hitching post. He will mingle and purchase drinks for a few hours.
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
"I could find nothing nefarious with this either. Being Marinelli I had to be suspicious. So everyone involved took a loss but Marinelli. Did anyone gain? Was no loss to Marinelli a gain? Who would not minimize their potential losses for a potential payoff? "So is it sleep or work or something else for you?"
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
"Arawyn is keeping Eleanor busy so I am free to do whatever. I do not have any plans. Still working on the Campbell investigation with not much to go on. Did you ever see Campbell at the docks? The signature on the agreement I found was signed 'Marinelli'. Who signs like that and is it even binding?"
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
You did not give that quill a moment's glance. The school is necromancy. :-) Now is not the time, though. Four monks with stunning blows and suggestion. And Don hesitates again. Igar's mercy.....wait, he has none. I will be surprised if your party pulls this one off. Retreat is best case imo as an observer. Their DCs are lower than Paddypulp. This will be interesting.
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
"It is black in color and a powdery substance. A less than dangerous apperance. A mere spark will cause the entire lot however large to instantly explode. Small amounts are used in weapons to send projectiles much farther and faster than arrows with great force. These weapons pass projectiles through armor as if it was not there. Even more is used in the cannons for large projectiles. A cargo hold would destroy a ship, a building, maybe a city block. That is what apparently originated here."
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
"Gunpowder is a rather exotic alchemical substance. It is not unheard of, but the handheld weapons that use it are loud, slow to reload and overall impractical. There are some large ships or city defenses where cannons are used instead of ballistae, but Abadon has no real defense for the city and therefore only a few have ever seen gunpowder in Abadon." Menan gives her a moment to take that in and then continues "I am quite certain the gunpowder that destroyed the ship originated here. If this is true I believe this endeavor is a possible threat to the city and should be investigated to at least know how this came to be and what safety measures are in place if that is even possible with gunpowder. Your thoughts on this are important to me and my consideration of this develpment."
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
"I understand the jurisdiction issue but I have already located some concerning facts that could affect your city in the same way the ship was affected. This why I believe some information gathering may be prudent. Are you familiar with the alchemical creation referred to as gunpowder?"
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Menan smiles as he recalls Officer Kasadie's sense of humor. "Good morning to you, officer. I am curious as to your level of interest in the ship that was destroyed shortly after leaving our docks."
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
"Well it is certainly not a coincidence. It does seem like a a fair and legitimate agreement. Arawyn and I will be around as much as possible for a while. If there is anything we can do that we are not, please do not hesitate. Your being here for Lady Eleanor is greatly appreciated."
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Menan places the contract pieces in his pocket. He looks down at Campbell. There many things he would like to say but he witholds that. "May you find peace." He joins the ladies and their tea.
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Menan sets his tea down and exits the room. He politely and somberly inquires from the help until he finds out who discovered lord Vanderbuilt. He then inquires as to the location of this person and goes there.
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Before he sees the contract, everything he knows swarms his mind at the same time. Levels like a chess board play out in his mind. The many options and maneuvers and counter manuevers all fall into place. It is Gorm, not the Marinelli family. Not even the retarded kid...Could be.. You never know until you know.
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Yep. The lack of violence and the spells appearing to come from somewhere else apparently threw them off. Don can't do anything but a move with Tally around so surely they will join you and you can clue them in. If they pursue her as is I do not see it ending well. I am ready for this to be over as much as you are. LOL Will be interesting even if frustrating.
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Foxy Quickpaw wrote: It would be strange if she suddenly changes tactics.. I was contemplating letting a terrible nightmare creature pass through the gate. I cooled off when I saw that he had actually cast those spells. I must breeze over his posts. Easily corrected going forward. You took the correct approach imo. That is exactly what I would do. Come back hot without hesitation for the kill. That is how I played it when I ran a party through there. Was over pretty quick. And now you are separated again. Really? LOL
M Dusk Elf Evoker 5| HP: 27/27 | AC: 18/14 T: 13 FF: 11 | Fort: +2 | Ref: +4 | Will: +4 | Perc: +9| Init: +13 |
Have you ever targeted a player? Placed a bullseye there? Result is eventual death? I need a drink. Whew. Okay, calm down Igar. You are presenting the pdf as written and no more. Just straighten him up and see if he flies right. Remove yourself from the irritation of multiple rule breaks and foolish playing. It will play itself out without your intervention. Do hold the line on game rules. And pour yourself another one. Cheers Foxy ^
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