Telandia Edasseril

Melisaria's page

79 posts. Alias of DM DoctorEvil.


Full Name

Melisaria

Race

Elf

Classes/Levels

2 Cleric

Gender

F

Size

M

Deity

Eloria the Mother

Strength 12
Dexterity 13
Constitution 10
Intelligence 12
Wisdom 16
Charisma 14

About Melisaria

Melisaria
Elf Cleric 2
NG Medium Humanoid (elf)
Init +1; Senses low-light vision; Perception +5
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Defense
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 shield, +1 Dex)
hp 15 (2d8)
Fort +3, Ref +1, Will +6; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee Light Shield Bash -2 (1d3+1/x2) and
Dagger +2 (1d4+1/19-20/x2) and
Scimitar +2 (1d6+1/18-20/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Spell-Like Abilities Acid Dart (6/day), Touch of Good (6/day)
Cleric Spells Prepared (CL 2):
1 (3/day) Shield of Faith, Bless, Magic Stone, Mighty Fist of the Earth
0 (at will) Guidance, Resistance, Light, Detect Magic
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Statistics
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Str 12, Dex 13, Con 10, Int 12, Wis 16, Cha 14
Base Atk +1; CMB +2; CMD 13
Feats Turn Undead (DC 13)
Traits Child of the Temple (Knowledge [nobility])
Skills Acrobatics -2 (-6 jump), Appraise +5, Climb -2, Diplomacy +6, Escape Artist -2, Fly -2, Heal +8, Knowledge (nobility) +6, Knowledge (religion) +6, Perception +5, Ride -2, Sense Motive +7, Spellcraft +5 (+7 to determine the properties of a magic item), Stealth -2, Swim -2; Racial Modifiers +2 Perception
Languages Common, Elven, Sylvan
SQ aura, cleric channel positive energy 1d6 (5/day) (dc 13), domains (earth, good), elven magic, spontaneous casting
Other Gear Studded leather armor, Light steel shield, Crossbow bolts (20), Dagger, Light crossbow, Scimitar, Backpack (empty), Bedroll, Belt pouch (empty), Flint and steel, Mirror, Sack (empty), Scroll case (empty), Torch (5), Trail rations (6), Unholy symbol, silver (Eloria symbol), Waterskin, 21 GP, 2 SP, 9 CP
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Special Abilities
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Acid Dart (1d6+1) (6/day) (Sp) 30' Ranged touch attack deals 1d6+1 Acid damage.
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
Turn Undead (DC 13) Your Channel Energy can make undead in 30 ft flee for 1 min.

background:
Melisaria is the only child of an elven noble family in far Ulthwyran. Not royalty perhaps, but high born nobles just the same. She grew up in a fashion that most would only dream about, with huge castles and armies of servants at her beck and call. Unfortunately, this life of privilege also has a price. Upon her coming of age, it was revealed to her that her wedding to another noble son was already arranged and she was expected to be married within the year. Free of spirit and loving of the earth and it's bounties, she had different ideas in her head. Meeting her betrothed, Galfindor, only reinforced that she needed to escape her pre-destined fate. He was a monster of a man, with violent temper and unpredictable moods. Fierce in battle, he had a difficult time taming those impulses in times of peace.

Melisaria, who had grown up revering and honoring the Earth Mother, chose to enter her service and dedicated her life as a priestess of Eloria, giving up her family's wealth and status for vows of poverty and service. Part of her initiation into the church includes a "walk-about" in order to see the glories of Verdan and to enrich her love and wonder of the Earth.

Needless to say, her decision to renounce her engagement has not set well with jilted Galfindor who has taken her rejection as a personal affront and vowed to bring her back, break her spirit and make her his wife and slave. Soon after she snuck off on her journey (after pilfering some coin, weapons, armor and gear from her castle), he also left to find and re-capture her.

Melisaria's evasion has led her to Mortalia, the lands of men, and from there it was a natural progression to Four Winds, the commerical center of this continent. However, her in-born revulsion of the Drow made her stay in that city uncomfortable at best. She chose to leave and make her way to Oakhurst, a much smaller town with more land and wilderness surrounding. This pastoral setting put her much more in touch with Eloria than any city could.

She has recently arrived, taken a room at the Ol'Boar Inn, such as it is ("I can't believe this place passes as an Inn"), and has started to explore the wild areas in search of a deeper connection with her goddess. Her coins, taken from her father's treasury, have started to run out, and she has worries about how she will support herself once the money runs out. She has taken to the belief that "Eloria will provide" but isn't quite certain of that.

Mel is quite aloof from even ordinary elves. Her contempt for half-elves and downright antipathy of Drow is not easy for her to hide. (She never had to develop those skills in her noble household). She also has a tendency to act imperiously towards those she believes of lower-class (which is nearly everyone). She does have deep reverence for nature and the earth, and all living things are treasures to her. She has not had much experience in battle, and is still learning and understanding her divine relationship with her protector Eloria.

Melisaria is a classic elven beauty. Tall and slender to the point of frailty, she has golden blond hair that falls in ringlets around her face and down her back. Her skin is quite pale and nearly luminous. Her grey eyes are large and liquid. While it appears she belongs in costly gowns, she travels in the simple earth-colored homespun robes of Eloria. Keeping her beauty masked and her hair tied up, she tries to appear to be nothing more than Eloria's pilgrim, but her manner and lack of subtlety often trip her up.