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So for an upcoming game I'm thinking of making, one of the world's major plot points is that it's actually a sort of magical creation of a sufficiently powerful wizard. Like if The Sims could make a fantasy world full of fully cognizant personalities and souls.
After this secret got out, sufficiently talented scoundrels found ways to turn this to their advantage, which necessitates some kind of new 10-level prestige class, I figure. Basically, they're accessing the magical debug console of the universe and making tiny changes in order to give themselves advantages.
I'm looking for good ideas to refine this idea from base 'OKAY SO--' and move it into advanced 'THIS AND THIS AND THIS' type ideas. Here's what I have so far for the class:
Sleight of Hand 6 ranks (You're typing in midair with one hand while fighting, you have to be precise)
Access to Detect Magic (Basic magical vision stuff, seemed right)
Feats: ?? Maybe ??
Special: Must own a specialized interface device worth no less than 1000 GP (this is used as the hacking conduit)
I know I want a d8 hit die. They're not a spellcaster class and don't advance casters, but they don't feel like a typical fighter--going with rogue for this.
I know that the first level power lets you activate the console to get arcane sight for a certain number of rounds/day, and that this lets you try searching for the object id of creatures you're looking at via some sort of check vs their DC. At later levels, the arcane sight eventually becomes permanent, and can be turned on/off at will. (Maybe just add more rounds? Hm.) You also get the first level ability to do a knowledge check automatically as a move action on any creature whose object id you've found, with a result equal to 13+ your hit dice+ your int mod. In effect, you're calling their debug data.
On even levels, I want to do an options-based thing where you can get a variety of techniques. Each of them takes either a move or a standard action based on what they do. Some ideas I have:
-Call up a 5 foot cube of rock to take up a square (move action)
-next spell you cast gets +1 to its DC (move action)
-one object id'd opponent gets a -2 to its next attack/save/check (pick one) (no save) (standard action)
-you get a +2 to your next attack/save/check (pick one) (move action)
-add temporary hp?
-get sneak attack vs enemy you've object id'd
-delete sections of floor/change parts of floor into difficult terrain
-teleporting things around on the battlefield (id'd Enemies WOULD get a save on this one, that's just too much otherwise)
I really want more options to mess with the actual battlefield, since calling objects into the field or altering it via debug commands seems really interesting. I do think that most of these should only last for a limited number of rounds before vanishing again, since the world eventually realizes that it's having limited glitches in an area.
At 3rd level, you begin subtly tweaking your own information, and your efforts give you a +1 luck bonus on all attack rolls.
At 5th level, further tweaks give a +1 luck bonus on all saves and skill checks.
At 7th level, all your techniques get one step faster. Move becomes swift, standard becomes move, and swift (if any) becomes immediate.
At 9th level, you get a +2 inherent bonus to all physical scores.
At 10th level, you get :an ultimate technique:. Dunno what it is yet, maybe some kind of contingency ability that let's you have an IF>THEN command for a prechosen ability? Or it could be something that lets you extend the duration of your changes, perhaps making them permanent instead of on a limited timer?
This is a lot of ideas, and I'm open to anything cool that would fit with the theme and make something cohesive.