A question on exactly one person's mind..


Pathfinder Online


How close will the system be to Pathfinder?


Depends on how close Pathfinders are to River Kingdoms.

Paizo Employee CEO

I posted this in another thread:

"One thing I do want to address: We are not using the OGL for this game. Legally, doing so would be a bit tricky, and we think the potential risk it presents isn't worth it... especially since the requirements of an MMO dictate that many of the mechanics need to be different anyway.

What that means is that we won't have the ability to use any of Wizards of the Coast's copyrighted or trademarked material. But keep in mind that copyright law protects only specific expressions of ideas; most of the concepts you'll find in the Pathfinder RPG are not (and cannot be) owned by anyone. (And of course, we'll be able to use anything we ourselves have created for Pathfinder.)

Our goal is to keep the FEEL of the Pathfinder RPG intact. So we won't be using fireball as a spell that causes 1d6 points of fire damage per caster level over a 20-foot radius... but magic users will still be able to cast fireballs at stuff.

We've done some initial brainstorming that has given us some cool ideas about how to make sure the game feels like Pathfinder. But if you want to play a game that precisely mimics the rules of D&D, you'll have to do that through an officially licensed D&D game.

Pathfinder Online will take place in our world, and it will feel like Pathfinder.

-Lisa"

Goblin Squad Member

Good!
Thanks :)


Hrm...

I will have to keep an eye out to see if a RAGELANCEPOUNCE is somehow possible.

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