Mel's turn
Hour of Iomedae's Justice
On your check against an Outsider card, add 1d4.
Free explore of #1: Hordemaster
BA: Everyone encounters a Zombie Minion
Zombie:
UNDEAD, ZOMBIE, VETERAN
CHECK TO DEFEAT
COMBAT 9
THEN
COMBAT 11+#
Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.
You’ve diverted the attack on Oakheart, but Rippling-Sapphire-Crown is fighting to come into the world regardless. This otherworldly invader won’t be so easily thwarted. Erratic magic thrums through an overgrown ruin near Oakheart, and rips in reality tear ever wider. Rippling-Sapphire-Crown is coming through.
Close location: Summon Mad Prophet
Reveal Headband, Helping Hands: reveal Mindblade
Diplomacy 6+6+1=13:1d12 + 6 + 1d4 + 1d4 + 1 ⇒ (10) + 6 + (2) + (3) + 1 = 22 Success (exact same roll!)
Draw Shelyn's Song - hour resets to The Twin
Move to Ruin
Display Armor
End turn
Recover Chain Lightning: Arcane 13:1d12 + 5 + 1d4 ⇒ (11) + 5 + (3) = 19
8 cards in hand - discard Mindblade
Displayed:Hellknight Plate,
Deck: 19 Discard: 3 Buried: 1
Hero Points: 3
Used Accessory Reroll: Y
NOTES: Available Support: Disintegrate and Blessings are available. Ask about Risibeth.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Lady of Mysteries, The All-Seeing Eye, Salvator Scream, Wolverine, The Peacock, Ring of Protection, The First, Scrying, Hippogriff Fledgling, Sage, Fortune-teller, Toff Ornelos, The Juggler, Acadamae Scholar, Dominate, Pious Healer, Darb Tuttle
Recharged: Blessing of Lady Lastbreath, Chain Lightning,
Discard Pile: Hippogriff, Corrosive Storm, Mindblade, Buried Pile: The Olivaro Opuscules,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Raz's turn: Fail BA check against Drake and suffer 1d4 ⇒ 1 cold damage, drawing Hellknight Plate to absorb.
Display the armor.
At the end of the turn, banish Venster to draw The Locksmith.
Mel's turn
Hour of Shelyn's Song
When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
SoT: Become Entangled
Instead of move step, recharge Blessing of Lady Lastbreath to draw Blessing of Milani from Adowyn's discard.
Reloaded: Middle of Deck (Unknown Order): Acadamae Scholar, Ring of Protection, Salvator Scream, Hippogriff Fledgling, The All-Seeing Eye, Sage, Darb Tuttle, Pious Healer, The Peacock, Scrying, The First, Toff Ornelos, Fortune-teller, The Lady of Mysteries
Recharged: Dominate,
Discard Pile: Hippogriff, The Juggler, Wolverine, Corrosive Storm, Buried Pile: The Olivaro Opuscules,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Mindbender banishes Roc to explore #4: Wolverine
Ah hah! There are other animals left, since this one is a veteran.
Reveal Headband, Helping Hands: reveal Lizard, Mindbender
Wis 9:1d4 + 1d4 + 1d4 + 1 + 2 ⇒ (1) + (4) + (4) + 1 + 2 = 12 Success
Discard Hippogriff to explore #5: Accursed Priest
Had a feeling the banes were every-other card, but this one is immune to mental, so...
Summon and encounter danger instead: 1d3 ⇒ 2 -> Inferno Trap
BA: Draw Hellknight Plate to absorb the damage.
CtD: Reveal Headband, Helping Hands: reveal Lizard
Perception 8+6=14:1d8 + 4 + 1d4 + 1d4 + 1 ⇒ (3) + 4 + (2) + (4) + 1 = 14 Success - banish the Accursed Priest
Mark the Glade with a trap counter
Display Plate
Discard Lizard to explore #6: The Juggler
See! Every other.
Friends in low places: Banish Lizard (back to Grenek's box) to recharge Salvator Scream
Helping Hands: reveal Wolverine
Dex 4+6=10:1d8 + 1d4 + 1 ⇒ (7) + (3) + 1 = 11 Success
Discard The Juggler to explore #7: Curse of the Worm
Summon and encounter danger instead: 1d3 ⇒ 1 -> Drake
It is 1d4 ⇒ 1 an acid-breather, cousin to the black dragon.
BA: Cannot succeed at Dex 11, suffer 1d4 ⇒ 3 acid damage, drawing the Plate to absorb 2, discarding Fortune-teller for the other.
Displayed:Hellknight Plate,
Deck: 13 Discard: 7 Buried: 0
Hero Points: 3
Used Accessory Reroll: N
NOTES: Available Support: Blessings are available; allies are available for local checks.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Protection, Chain Lightning, Mindblade, Toff Ornelos, The Peacock, The Lady of Mysteries, Disintegrate, Sage, Death's Touch
Recharged: Blessing of Lady Lastbreath, Risibeth, Darb Tuttle, Salvator Scream,
Discard Pile: Hippogriff Fledgling, Hippogriff, The Juggler, Fortune-teller, Wolverine, Corrosive Storm, Scrying, Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:Hellknight Plate,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory Reroll: N
NOTES: Available Support: Can cast Scrying at whim and on any location; allies are available for local checks.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The First, Death's Touch, Mindblade, Disintegrate, Sage, The Olivaro Opuscules, The Peacock, Chain Lightning, Dominate, The Lady of Mysteries, The All-Seeing Eye, Ring of Protection, Toff Ornelos, Acadamae Scholar
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Free explore of #2: Villain!
Resistant to 1d4 + 1d4 ⇒ (2) + (1) = 3 acid and cold
Recharge two cards at random (Student and Claws) to evade and move to 1d2 ⇒ 2 Crypt
Bury Banish Formian Myrmidon to examine top card of each location ->
Hospice: Dust of Revealing
Shrine: 1d5 ⇒ 4 Enhance
Crypt: 1d6 ⇒ 5 Brain Mold
Move to Hospice and explore: Dust of Revealing
Reveal Headband, reveal Scholar, Helping Hands: reveal Mindblade
Arcane 11:1d12 + 5 + 1d4 + 1 + 1d4 + 1 ⇒ (7) + 5 + (2) + 1 + (3) + 1 = 19 Success
Recharge Dust to examine top card: Card Caster
Discard Acadamae Scholar to explore #2: Card Caster
Friends in low places: Banish Scholar to recharge Lyrune-quah Truthspeaker
Cannot fail Diplomacy 7
Recharge Card Caster to examine bottom two cards of Hospice: Gozreh's Growth, Villain
Friends in low places: Banish Caster to recharge Fortune-teller
Displayed:Shapechange, Mind Crystal, Stone-shard Breastplate, Hellknight Plate, Aerilaya, Darb Tuttle,
Deck: 15 Discard: 2 Buried: 4
Hero Points: 4
Used Accessory Reroll: N
NOTES: Available Support: All allies in hand, plus the two displayed allies (Aerilaya (local combat), Darb (close/guard checks)), and Abadar are available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Dominate, Death's Touch, Disintegrate, The Peacock, Jasan Adriel, Venster Arabasti, Chain Lightning, The First, Fortune-teller, Acadamae Student, Achaekek's Claws, Dust of Revealing, Lyrune-quah Truthspeaker, Fortune-teller 2,
Discard Pile: Lizard, Toff Ornelos, Buried Pile: The Lady of Mysteries, Pious Healer, Risibeth, The Olivaro Opuscules,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Nightspear, Blessing of Abadar, Belt of Physical Might, Mantle of Faith, Skoan-quah Boneslayer, Hippogriff, Harrowed Society Student, Dominate, Death's Touch, Disintegrate, The Peacock, Jasan Adriel, Venster Arabasti, Chain Lightning,
Discard Pile: Lizard, Toff Ornelos, Buried Pile: The Lady of Mysteries, Pious Healer, Risibeth, The Olivaro Opuscules,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Having already seen everything in the deck during the Dominate...
Cast Scrying on Hospice for Spell, examine Villain (!), Shapechange, Dust of Revealing.
Put Shapechange on top, shuffle the location.
Discard Hippogriff Fledgling to move to Hospice and explore: Shapechange
Friends in low places: Banish Fledgling to recharge Skoan-quah Boneslayer
Reveal Headband, Helping Hands: reveal Valet
Arcane 13:1d12 + 5 + 1d4 + 1d4 + 1 ⇒ (8) + 5 + (4) + (3) + 1 = 21 Success
Cast Shapechange
Discard Hippogriff to move back to Castle and explore #1d3 + 4 ⇒ (2) + 4 = 6: Scarlet Walker
It's a monster, so recharge Hippogriff.
BA: Fail the Con check, bury 1d4 ⇒ 3 everything in discard -> Lady of Mysteries
CtD: Reveal Headband, Helping Hands: reveal Valet, Mindbender
Arcane 14:1d12 + 5 + 1d4 + 1d4 + 1 + 2 ⇒ (4) + 5 + (3) + (1) + 1 + 2 = 16 Success
Displayed:Shapechange, Mind Crystal, Risibeth,
Deck: 17 Discard: 1 Buried: 2
Hero Points: 4
Used Accessory Reroll: N
NOTES: Available Support: Peacock is available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Olivaro Opuscules, The First, Hellknight Plate, Acadamae Student, Mindblade, Acadamae Scholar
Recharged: Fortune-teller, Nightspear, Blessing of Abadar, Belt of Physical Might, Mantle of Faith, Skoan-quah Boneslayer, Hippogriff, Harrowed Society Student, Dominate, Death's Touch, Disintegrate,
Discard Pile: Scrying, Buried Pile: The Lady of Mysteries, Pious Healer,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Hour of Asmodeus's Tyranny
When you fail a check, you may bury your hand and discards to reroll.
SoT: Examine Hordemaster, shuffle Stables
That's disgusting, so let's chase the new ally
Move to Castle
You may avenge by recharging a card
Recharge Fortune-teller, call boon, and examine Belt of Physical Might.
Helping Hands: reveal Valet, ask Adowyn to recharge Green Faith Dex 13:1d8 + 1d4 + 1 + 1d8 ⇒ (5) + (3) + 1 + (4) = 13 Success
Free explore of #2: Aerilaya
Reveal Valet, reveal Headband, Helping Hands: reveal Valet, Mindbender
Cannot fail Diplomacy 12 with three dice +11
Bury Aerilaya to explore #3: Catoblepas
Friends in low places: Banish Aerilaya to recharge Nightspear.
Not examined - no trigger.
Cast Dominate to evade and fetch Mantle of Faith, spot Proxy A, shuffle Castle
Discard Lady of Myserties to draw three (Tome of Origami Animals, Scrying, Blessing of Abadar), recharge 3 (Abadar, Belt of Physical Might, Mantle of Faith), then explore #1d5 + 2 ⇒ (1) + 2 = 3: Catoblepas
Displayed: Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory Reroll: N
NOTES: Available Support: Disintegrate and Lady are available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Tome of Origami Animals, Sage, Ring of Protection, Acadamae Scholar, Chain Lightning, Scrying, The First, Pious Healer, The Olivaro Opuscules, Mindblade, The Peacock, Blessing of Abadar, Acadamae Student, Mind Crystal, Hellknight Plate
Recharged: Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:Mind Crystal, Shapechange,
Deck: 16 Discard: 4 Buried: 1
Hero Points: 4
Used Accessory Reroll: N
NOTES: Available Support: Staff, Risibeth, and Lady are available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Acadamae Scholar, Create Mindscape, Andachi, The First, Sage, Death's Touch, Commander's Falchion, Venster Arabasti, The Teamster, Asmodeus's Tyranny, Pious Healer, Fate-reader Lenses, Hellknight Plate
Recharged: The Peacock, Fortune-teller, Acadamae Student,
Discard Pile: Blessing of Abadar, Scrying, Aerilaya, Disintegrate (Core), Buried Pile: Mindblade,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:Mind Crystal,
Deck: 14 Discard: 4 Buried: 1
Hero Points: 4
Used Accessory Reroll: N
NOTES: Available Support: Staff, Student, and Lady are available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Sage, Death's Touch, Asmodeus's Tyranny, Create Mindscape, Commander's Falchion, The Teamster, Hellknight Plate, Acadamae Scholar, Andachi, Fate-reader Lenses, Venster Arabasti, The First, Pious Healer
Recharged: The Peacock,
Discard Pile: Blessing of Abadar, Scrying, Aerilaya, Disintegrate (Core), Buried Pile: Mindblade,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Mel's turn
Hour of The Midwife
At the start of your turn, summon and encounter a monster.
SoT: Summon and encounter Toad Demon
Spoiler:
Toad Demon
CotCT
Monster 6
Traits:
Demon
Outsider
To Defeat:
Combat 28
Immune to Electricity and Poison. Resistant to Acid, Cold, and Fire.
Before acting, if you are at an Aquatic location, each local character suffers 1d4 Force damage.
After acting, if the check to defeat had the Melee trait, succeed at a Constitution or Fortitude 10 check or suffer the scourge Exhausted.
Display Drums, recharge Student and Scholar to evade
SoT: Discard Drums
SoT: Reveal Staff of Greater Healing to heal Create Mindscape
Free explore of #1d6 + 1 ⇒ (3) + 1 = 4: Pegg and Louie
Suffer Frightened - success
Recharge Display Pegg and Louie to explore 2,3,5,6,7:1d5 ⇒ 3 #5: Ring of Energy Resistance
Reveal Headband Arcane 9:1d12 + 5 + 1d4 ⇒ (6) + 5 + (2) = 13Success
Displayed:Mind Crystal, Pegg and Louie,
Deck: 15 Discard: 5 Buried: 1
Hero Points: 4
Used Accessory Reroll: N // Meligaster has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
NOTES: Available Support: Staff, Aerilaya, and Peacock are available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Pious Healer, Fortune-teller, Fate-reader Lenses, The Lady of Mysteries, The First, Andachi, Hellknight Plate, Commander's Falchion, Acadamae Scholar, Acadamae Student, The Teamster, Death's Touch, Create Mindscape, Asmodeus's Tyranny, Sage
Recharged: Discard Pile: Venster Arabasti, Blessing of Abadar, Scrying, Drums of Panic, Ring of Energy Resistance, Buried Pile: Mindblade,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:Mind Crystal,
Deck: 16 Discard: 3 Buried: 1
Hero Points: 4
Used Accessory Reroll: N
NOTES: Available Support: Scrying, Student, and Abadar are available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Teamster, The Lady of Mysteries, Pious Healer, Asmodeus's Tyranny, Valet, Commander's Falchion, Sage, Fate-reader Lenses, Hellknight Plate, Aerilaya, Andachi, The Peacock, Disintegrate (Core)
Recharged: Fortune-teller, The First, Death's Touch,
Discard Pile: Venster Arabasti, Create Mindscape, Hippogriff, Buried Pile: Mindblade,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:Mind Crystal,
Deck: 16 Discard: 4 Buried: 1
Hero Points: 4
Used Accessory Reroll: N
NOTES: Available Support: Student and The First are available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Disintegrate (Core), Staff of Greater Healing, Blessing of Abadar, Scrying, The Peacock, Andachi, Aerilaya, Chain Lightning (Core), The Teamster, Fate-reader Lenses, Sage, Valet, Hellknight Plate, Pious Healer, Acadamae Scholar, Commander's Falchion
Recharged: Discard Pile: Venster Arabasti, The Lady of Mysteries, Asmodeus's Tyranny, Create Mindscape, Buried Pile: Hippogriff,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:Mind Crystal,
Deck: 15 Discard: 4 Buried: 1
Hero Points: 4
Used Accessory Reroll: N
NOTES: Available Support: Student and The First are available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Abadar, Pious Healer, Hellknight Plate, Valet, Chain Lightning (Core)
Recharged: Sage, Fate-reader Lenses, Disintegrate (Core), The Teamster, Andachi, The Peacock, Commander's Falchion, Aerilaya, Staff of Greater Healing, Scrying,
Discard Pile: Venster Arabasti, The Lady of Mysteries, Asmodeus's Tyranny, Create Mindscape, Buried Pile: Hippogriff,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:Mind Crystal,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory Reroll: N
NOTES: Available Support: Lenses for d10 to any perception check, Scrying, Mindscape, and Blessing are available
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Death's Touch, Acadamae Student, Chain Lightning (Core), Headband of Mental Superiority, The Peacock, Valet, Tome of Origami Animals, Mindblade, The First, Pious Healer, Fortune-teller, Hellknight Plate, Blessing of Abadar, Disintegrate (Core)
Recharged: Sage,
Discard Pile: Buried Pile:
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:The Axe-Fixers, Create Mindscape,
Deck: 9 Discard: 7 Buried: 4
Hero Points: 2
Used Accessory Reroll: Y
Axe-Fixer charges: 2 // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Allies and Axe-Fixers are available. Mindscape is active
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Disintegrate (Core), Nightspear
Recharged: Fortune-teller, Whisper of the First Lie, Asyra, Dust of Revealing, Death's Touch, The Lady of Mysteries, Scrying,
Discard Pile: The First, Risibeth, The Peacock, Acadamae Scholar, Lion's Helm, Headband of Mental Superiority, Shield Cloak, Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses, Tome of Origami Animals,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:The Axe-Fixers,
Deck: 12 Discard: 5 Buried: 4
Hero Points: 2
Used Accessory Reroll: Y
Axe-Fixer charges: 1 // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Scrying, Mindscape, Blessing, and Axe-Fixers are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Nightspear, Chain Lightning (Core), Andachi, Disintegrate (Core), Valet, Shield Cloak, Lyrune-quah Truthspeaker
Recharged: Fortune-teller, Whisper of the First Lie, Asyra, Dust of Revealing, Death's Touch,
Discard Pile: The First, Risibeth, The Peacock, Headband of Mental Superiority, Acadamae Scholar, Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses, Tome of Origami Animals,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
CtD 2: Mind Bolt: Discard Risibeth, Helping Hands: Reveal Scholar, Mindbender, reveal Headband (my one boon in all that)
Cannot fail combat 16 with four dice +12 - Success
Mindbender banishes the Drake to explore #3: Whisper of the First Lie
Reveal Headband, Helping Hands: reveal Scholar
Diplomacy 14:1d12 + 6 + 1d4 + 1d4 ⇒ (6) + 6 + (4) + (1) = 17 Success
Banish Landshark Whelp to explore #4: Firepelt Cougar
Not worth burning a resource - fail, banished
Banish Dream Spider to explore #5: Deathbane Sling
Pause to consult about resources
Displayed:The Axe-Fixers, Landshark Whelp, Raccoon,
Deck: 10 Discard: 4 Buried: 4
Hero Points: 2
Used Accessory Reroll: Y
Axe-Fixer charges: 1 // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Dust of Revealing, Risibeth (displayed for turn), Whelp, Raccoon, Blessing, and Axe-Fixers are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Valet, Wolverine, Nightspear, Ring of Protection (Core), Andachi, The Lady of Mysteries, Create Mindscape, The First, Shield Cloak
Recharged: Scrying,
Discard Pile: Lyrune-quah Truthspeaker, Ring of Immolation, Chain Lightning (Core), Disintegrate (Core), Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses, Tome of Origami Animals,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:The Axe-Fixers,
Deck: 10 Discard: 4 Buried: 3
Hero Points: 2
Used Accessory Reroll: Y
Axe-Fixer charges: 1 // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
NOTES: Available Support: Scrying, Student, Blessing, and Axe-Fixers are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wolverine, Create Mindscape, The First, Valet, Andachi, Nightspear, Shield Cloak, The Lady of Mysteries, Ring of Protection (Core)
Recharged: Scrying,
Discard Pile: Lyrune-quah Truthspeaker, Ring of Immolation, Chain Lightning (Core), Disintegrate (Core), Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Fail the BA Wis check: exhausted and frightened.
the latter goes away when the location closes.
Fail the BA Dex check: suffer 1d6 + 1 ⇒ (1) + 1 = 2 fire damage.
Put a charge on Axe-Fixers to reduce to zero, and 1d8 ⇒ 8 - they stick around.
Put Peacock back in hand - 2d8 for 13 is silly
Displayed:The Axe-Fixers,
Deck: 11 Discard: 0 Buried: 3
Hero Points: 2
Used Accessory Reroll: N
Axe-Fixer charges: 1 // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
NOTES: Available Support: Scrying, Student, Blessing, and Axe-Fixers are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): The Lady of Mysteries, Chain Lightning (Core), Nightspear, Tome of Origami Animals, Headband of Mental Superiority, Valet, The First, Death's Touch, Ring of Protection (Core), Create Mindscape, Shield Cloak
Recharged: Discard Pile: Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:The Axe-Fixers,
Deck: 11 Discard: 1 Buried: 3
Hero Points: 2
Used Accessory Reroll: N // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.
At the start of your move step, you may end your turn to remove this scourge.
NOTES: Available Support: Scrying, Student, Blessing, and Axe-Fixers are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Death's Touch, Valet, Tome of Origami Animals, The Lady of Mysteries, Shield Cloak, Ring of Protection (Core), The First, Headband of Mental Superiority, Create Mindscape, Nightspear, Chain Lightning (Core)
Recharged: Discard Pile: The Peacock, Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Already have 6 power feats from previous max-increase, so spend the three hero points on 5th skill (+1 Charisma) and 5th and 6th card feats (ally and blessing).
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:The Axe-Fixers, Hippogriff Fledgling,
Deck: 6 Discard: 5 Buried: 4
Hero Points: 2
Used Accessory Reroll: Y
NOTES: Available Support: Lenses and Axe-Fixers are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: The Peacock, Andachi, The First, Lyrune-quah Moon Maiden, Sage, Create Mindscape,
Discard Pile: Lightning Bolt (Core), Scrying, Quickened Ray, Dragon's Breath, Instrument of Agony, Buried Pile: Nightspear, Blessing of Abadar, Shield Cloak, Tome of Origami Animals,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:The Axe-Fixers, Hippogriff Fledgling, Create Mindscape,
Deck: 8 Discard: 1 Buried: 4
Hero Points: 2
Used Accessory Reroll: Y
NOTES: Available Support: Quickened Ray, Scrying, Lenses, and Axe-Fixers are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Death's Touch, Ring of Protection (Core), Mindblade
Recharged: The Peacock, Andachi, The First, Lyrune-quah Moon Maiden, Sage,
Discard Pile: Lightning Bolt (Core), Buried Pile: Nightspear, Blessing of Abadar, Shield Cloak, Tome of Origami Animals,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:The Axe-Fixers,
Deck: 8 Discard: 0 Buried: 3
Hero Points: 2
Used Accessory Reroll: N
NOTES: Available Support: Mindscape, Student, Blessings, and Axe-Fixers are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Headband of Mental Superiority, Death's Touch, Fate-reader Lenses, Mindblade, Fortune-teller, Ring of Protection (Core), Chain Lightning (Core), Scrying
Recharged: Discard Pile: Buried Pile: Nightspear, Blessing of Abadar, Shield Cloak,
Favored Card: Ally Hand Size: 5 ☑ 6☑ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:The Axe-Fixers, Mind Crystal,
Deck: 8 Discard: 4 Buried: 4
Hero Points: 0
Used Accessory Reroll: N
NOTES: Available Support: Mindscape, Enhance, Blessings, and Axe-Fixers are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Fate-reader Lenses, Acadamae Scholar, Death's Touch, Headband of Mental Superiority, Acadamae Student, Scrying, Ring of Protection (Core), Lightning Bolt (Core),
Discard Pile: Sage, Dragon's Breath, Banudor, Nightspear, Buried Pile: Shield Cloak, Blessing of Abadar, Fortune-teller, Tome of Origami Animals,
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Stay at Pits
When you fail a check to acquire or defeat, suffer 1 Combat damage.
Free explore of #1: Enhance
Cannot fail Arcane 5 with two dice +4
Banish Hippogriff Fledgling to move to Lair and explore #1: Guardian Zombie
Cast Dragon's Breath (fire), reveal Sage for my ability, mindbender, hippogriff Combat 11+5+5=21:1d12 + 4 + 3d6 + 1d4 + 2 + 1d6 ⇒ (7) + 4 + (5, 6, 2) + (2) + 2 + (2) = 30Success
Mindbender draw banishes the monster to explore #2: Banudor
Cast Enhance for Str, reveal Sage, ask Grenek to discard The Cyclone Str 14:1d4 + 1d4 + 1d4 + 6 ⇒ (3) + (1) + (3) + 6 = 13+2 from Cyclone -> Success
Technically, couldn't fail since each die was min 3 but hey
Discard Sage to explore #3: Corpse Plate
Out of reach - banished
After picking up a buff spell from the edge of the pit, Mel kicks his paper-craft hippogriff in the flanks and takes flight. Completely misjudging his landing, he flies right over the others and skids to a halt at the feet of a zombie at the entrance to the villain's lair.
Scrambling back, he breathes fire on the shambler and reduces it to ash - allowing him to claim its impressive sword, though its armor was too badly burnt.
Displayed:The Axe-Fixers, Mind Crystal,
Deck: 8 Discard: 3 Buried: 4
Hero Points: 0
Used Accessory Reroll: N
NOTES: Available Support: Lenses, Peacock, and Axe-Fixers are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Acadamae Student, Chain Lightning (Core), Acadamae Scholar, Mindblade, Scrying, Create Mindscape
Recharged: The First, Enhance,
Discard Pile: Sage, Dragon's Breath, Banudor, Buried Pile: Shield Cloak, Blessing of Abadar, Fortune-teller, Tome of Origami Animals,
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:The Axe-Fixers, Mind Crystal, Hippogriff Fledgling,
Deck: 10 Discard: 0 Buried: 4
Hero Points: 0
Used Accessory Reroll: N
NOTES: Available Support: Lenses and Axe-Fixers are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Scrying, Acadamae Student, Acadamae Scholar, Nightspear, Death's Touch, Create Mindscape, Chain Lightning (Core), The Peacock, Mindblade
Recharged: The First,
Discard Pile: Buried Pile: Shield Cloak, Blessing of Abadar, Fortune-teller, Tome of Origami Animals,
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Displayed:The Axe-Fixers,
Deck: 10 Discard: 0 Buried: 3
Hero Points: 0
Used Accessory Reroll: N
NOTES: Available Support: Lenses and Blessing are available.
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Death's Touch, Acadamae Scholar, Scrying, The Peacock, Nightspear, Mind Crystal, Create Mindscape, Mindblade, Chain Lightning (Core), Acadamae Student
Recharged: Discard Pile: Buried Pile: Shield Cloak, Blessing of Abadar, Fortune-teller,
Favored Card: Ally Hand Size: 5 ☑ 6☐ 7 Proficiencies: Arcane, Mental POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Deck Upgrades:
Item 4 for sure - from loot pile or via vault pull. Gem of Mental Acuity -> Tome of Origami Animals
No strong upgrades beyond that. These two are nice, but not crucial:
Spell 4:1d1000 ⇒ 329 Locate Object -> Scrying (classic)
Blessing 4:1d1000 ⇒ 839 Blessing of Abadar -> Blessing of Nethys