Lem

Meligaster - Iceman's page

186 posts. Alias of Iceman.


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Deck Handler

For the record, no boons for Mel. Save the hero point.

Giving the trap counter ability to my Damiel (currently in a Tapestry's Tide campaign).

Holding the kobold one for the next character I play that wanders near Dragon's Demand. :)

This has been a blast! Thank you so much Hawkmoon!


Deck Handler

Off-turn: discard Blessing of Milani for Adowyn

Mel's turn
Hour of Iomedae's Justice
On your check against an Outsider card, add 1d4.

Free explore of #1: Hordemaster
BA: Everyone encounters a Zombie Minion

Zombie:

UNDEAD, ZOMBIE, VETERAN
CHECK TO DEFEAT
COMBAT 9
THEN
COMBAT 11+#
Immune to Mental and Poison.
If undefeated, each local character suffers 1d4 Poison damage.

Take Mel's Zombie Minion first, with Trap Counters in effect.
Punch it, Helping Hands: reveal Risibeth, Mindbender, 2 traps
Combat 9: 1d4 + 1d4 + 1 + 2 + 1d6 + 2 ⇒ (2) + (3) + 1 + 2 + (2) + 2 = 12 Success

Cast Disintegrate, Helping Hands: reveal Risibeth, reveal Headband, Mindbender, 2 traps
Cannot fail combat 17 with eight dice plus 10

Going to assume everyone handles 9 and 17 pretty handily, even without the traps

Rest of turn:

Fight Hordemaster
Cast Death's Touch, Helping Hands: reveal Risibeth, reveal Headband, Mindbender, 2 traps (gone after the first minion, but already triggered by the start of this encounter)
Combat 22: 1d12 + 5 + 3d6 + 3 + 1d4 + 1 + 1d4 + 2 + 1d6 + 2 ⇒ (3) + 5 + (5, 3, 1) + 3 + (2) + 1 + (4) + 2 + (1) + 2 = 32 Success

Mindbender draws banishes Hordemaster to explore #2: Sawtooth Saber
Bah - banish

Discard The Locksmith to explore #3: Rippling-Sapphire-Crown
BA: Not looking to change any feat choices

CtD 1: Ask Grenek to throw a monster at this thing

CtD 2: Freely discard Shelyn's Song, reveal Headband, Helping hands: reveal Risibeth, Mindbender, trigger Hour
Diplomacy 10+6=16: 1d12 + 6 + 1d12 + 1d4 + 1d4 + 1 + 2 + 1d4 ⇒ (12) + 6 + (3) + (2) + (1) + 1 + 2 + (2) = 29 Success


Deck Handler

Continuing with Chieftain...

Reveal Headband, Helping Hands: reveal Mindblade, Mindbender
Diplomacy 8+6=14: 1d12 + 6 + 1d4 + 1d4 + 1 + 2 ⇒ (10) + 6 + (2) + (3) + 1 + 2 = 24 Success

You’ve diverted the attack on Oakheart, but Rippling-Sapphire-Crown is fighting to come into the world regardless. This otherworldly invader won’t be so easily thwarted. Erratic magic thrums through an overgrown ruin near Oakheart, and rips in reality tear ever wider. Rippling-Sapphire-Crown is coming through.

Close location: Summon Mad Prophet
Reveal Headband, Helping Hands: reveal Mindblade
Diplomacy 6+6+1=13: 1d12 + 6 + 1d4 + 1d4 + 1 ⇒ (10) + 6 + (2) + (3) + 1 = 22 Success (exact same roll!)
Draw Shelyn's Song - hour resets to The Twin

Move to Ruin
Display Armor
End turn
Recover Chain Lightning: Arcane 13: 1d12 + 5 + 1d4 ⇒ (11) + 5 + (3) = 19
8 cards in hand - discard Mindblade

Meligaster wrote:

Hand: Death's Touch, Disintegrate, Headband of Mental Superiority, Risibeth, Blessing of Milani, The Locksmith, Shelyn's Song,

Displayed: Hellknight Plate,
Deck: 19 Discard: 3 Buried: 1
Hero Points: 3
Used Accessory Reroll: Y
NOTES:
Available Support: Disintegrate and Blessings are available. Ask about Risibeth.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lady of Mysteries, The All-Seeing Eye, Salvator Scream, Wolverine, The Peacock, Ring of Protection, The First, Scrying, Hippogriff Fledgling, Sage, Fortune-teller, Toff Ornelos, The Juggler, Acadamae Scholar, Dominate, Pious Healer, Darb Tuttle
Recharged: Blessing of Lady Lastbreath, Chain Lightning,
Discard Pile: Hippogriff, Corrosive Storm, Mindblade,
Buried Pile: The Olivaro Opuscules,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Grenek's turn: heal two.

Raz's turn: Fail BA check against Drake and suffer 1d4 ⇒ 1 cold damage, drawing Hellknight Plate to absorb.
Display the armor.
At the end of the turn, banish Venster to draw The Locksmith.

Mel's turn
Hour of Shelyn's Song
When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

SoT: Become Entangled

Instead of move step, recharge Blessing of Lady Lastbreath to draw Blessing of Milani from Adowyn's discard.

Free explore of Thicket #1: Ghoul
Cast Chain Lightning, reveal Headband, Helping Hands: reveal Mindblade, Mindbender
Combat 11+6+6=23: 1d12 + 5 + 3d6 + 1d4 + 1d4 + 1 + 2 ⇒ (7) + 5 + (1, 4, 1) + (2) + (4) + 1 + 2 = 27 Success

Mindbender draws banishes the Ghoul to explore #2: The Rabbit Prince
No chance - banish

Banish Skoan-quah Boneslayer to explore #3: Obsession of Battle
Reveal Headband, Helping Hands: reveal Mindblade
Perception 13: 1d8 + 4 + 1d4 + 1d4 + 1 ⇒ (2) + 4 + (2) + (3) + 1 = 12 Reroll the d8
Perception 13: 1d8 + 4 + 2 + 3 + 1 ⇒ (5) + 4 + 2 + 3 + 1 = 15 Success
Mark the location with a trap counter

Banish Lyrune-quah Truthspeaker to explore #4: Kobold Chieftain
BA: Drake is summoned by AGMR: 1d4 ⇒ 1 Adowyn.

It's a 1d4 ⇒ 4 fire-breather.
Fail its BA, suffer 1d4 ⇒ 2 fire damage, drawing the Plate to absorb.

Pausing to ensure Drake is defeated.


Deck Handler

Heal Wolverine and The Juggler


Deck Handler

Off-turn: no actvity

Mel's turn
Hour of Nethys's Duality
On your check against a spell, add 1d4.

Bury The Olivaro Opuscules to display Skoan-quah Boneslayer, Lyrune-quah Truthspeaker, and Venster Arabasti

Free explore of #1: Planar Rift

BA: Summon and encounter 1d3 ⇒ 1 Drake
Cast Dominate to evade

CtD: Reveal Headband, Helping hands: reveal Scholar, reveal Scholar, recharge The First
Arcane 6+6+4=16: 1d12 + 5 + 1d4 + 1d4 + 1 + 1 + 1d12 ⇒ (3) + 5 + (1) + (3) + 1 + 1 + (8) = 22 Success

Close location: recharge Pious Healer, Acadamae Scholar, and The All-Seeing Eye

WPC: Heal Scrying and Fledgling

Move to the Farm

End turn
Recover Dominate, revealing Headband and triggering the hour: Arcane 14: 1d12 + 5 + 1d4 + 1d4 ⇒ (8) + 5 + (1) + (4) = 18

Meligaster wrote:

Hand: Death's Touch, Disintegrate, Chain Lightning, Headband of Mental Superiority, Mindblade, Risibeth, Blessing of Lady Lastbreath,

Displayed: Hellknight Plate, Skoan-quah Boneslayer, Lyrune-quah Truthspeaker, Venster Arabasti,
Deck: 16 Discard: 4 Buried: 1
Hero Points: 3
Used Accessory Reroll: N
NOTES:
Available Support: Disintegrate, Blessing, and all allies (in hand or displayed) are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acadamae Scholar, Ring of Protection, Salvator Scream, Hippogriff Fledgling, The All-Seeing Eye, Sage, Darb Tuttle, Pious Healer, The Peacock, Scrying, The First, Toff Ornelos, Fortune-teller, The Lady of Mysteries
Recharged: Dominate,
Discard Pile: Hippogriff, The Juggler, Wolverine, Corrosive Storm,
Buried Pile: The Olivaro Opuscules,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Off-turn: receive Blessing of Lady Lastbreath

Mel's turn
Hour of The Brass Dwarf
The first time you discard cards as damage this turn, recharge 1 of them instead.

After SoT, cast Scrying on Forest for monsters: Banshee, Forbiddance, Explosive Runes (trigger!)

Encounter Runes
Have perception, so difficulty is increased. "I looked at the trap, Ray!"
Reveal Headband, Helping Hands: reveal Valet, ask Adowyn to play Old Deadeye
Arcane 6+6+6=18: 1d12 + 5 + 1d4 + 1d4 + 1 + 1d12 ⇒ (4) + 5 + (2) + (1) + 1 + (2) = 15 Hero point
Arcane 6+6+6=18: 1d12 + 5 + 1d4 + 1d4 + 1 + 1d12 ⇒ (5) + 5 + (1) + (2) + 1 + (4) = 18 Success
Mark the Farm with a trap counter

Shuffle Forest, recharge Banshee

Instead of move step, recharge Lady Lastbreath to draw Lizard from Grenek's discard pile and move to Glade.

Free explore of #1: Locked Door
Summon and encounter danger instead: 1d3 ⇒ 2 -> Inferno Trap
BA: Draw Hellknight Plate to absorb the damage.

CtD: Reveal Headband, Helping Hands: reveal Valet
Perception 8+6=14: 1d8 + 4 + 1d4 + 1d4 + 1 ⇒ (4) + 4 + (3) + (4) + 1 = 16 Success - banish the Locked Door
Mark the Glade with a trap counter

Display Plate

Discard Firepelt Cougar to explore #2: Corrosive Storm
Friends in low places: Banish Cougar to recharge Risibeth
Reveal Headband, Helping Hands: reveal Valet
Arcane 13: 1d12 + 5 + 1d4 + 1d4 + 1 ⇒ (12) + 5 + (4) + (3) + 1 = 25 Success

Discard Valet to explore #3: Roc
Friends in low places: Banish Valet to recharge Darb Tuttle
CtD: Mind Bolt: discard Fledgling, reveal Headband, Helping Hands: reveal Lizard, trigger Trap Counter
Combat 19: 1d12 + 5 + 1d4 + 4 + 1d4 + 1d4 + 1 + 1d6 + 1 ⇒ (12) + 5 + (4) + 4 + (2) + (2) + 1 + (4) + 1 = 35 Success
Trap counter is cleared

Mindbender banishes Roc to explore #4: Wolverine
Ah hah! There are other animals left, since this one is a veteran.
Reveal Headband, Helping Hands: reveal Lizard, Mindbender
Wis 9: 1d4 + 1d4 + 1d4 + 1 + 2 ⇒ (1) + (4) + (4) + 1 + 2 = 12 Success

Discard Hippogriff to explore #5: Accursed Priest
Had a feeling the banes were every-other card, but this one is immune to mental, so...

Summon and encounter danger instead: 1d3 ⇒ 2 -> Inferno Trap
BA: Draw Hellknight Plate to absorb the damage.

CtD: Reveal Headband, Helping Hands: reveal Lizard
Perception 8+6=14: 1d8 + 4 + 1d4 + 1d4 + 1 ⇒ (3) + 4 + (2) + (4) + 1 = 14 Success - banish the Accursed Priest
Mark the Glade with a trap counter

Display Plate

Discard Lizard to explore #6: The Juggler
See! Every other.
Friends in low places: Banish Lizard (back to Grenek's box) to recharge Salvator Scream
Helping Hands: reveal Wolverine
Dex 4+6=10: 1d8 + 1d4 + 1 ⇒ (7) + (3) + 1 = 11 Success

Discard The Juggler to explore #7: Curse of the Worm
Summon and encounter danger instead: 1d3 ⇒ 1 -> Drake
It is 1d4 ⇒ 1 an acid-breather, cousin to the black dragon.

BA: Cannot succeed at Dex 11, suffer 1d4 ⇒ 3 acid damage, drawing the Plate to absorb 2, discarding Fortune-teller for the other.

CtD 1: Mind Bolt: Discard Wolverine, reveal Headband, Helping Hands: reveal Pious Healer, trigger Trap Counter, Mindbender
Combat 10+6+6=22: 1d12 + 5 + 1d4 + 3 + 1d4 + 1d4 + 1 + 1d6 + 1 + 2 ⇒ (3) + 5 + (2) + 3 + (4) + (1) + 1 + (3) + 1 + 2 = 25 Success

CtD 2: Mind Bolt: Discard Corrosive Storm, reveal Headband, Helping Hands: reveal Pious Healer, trigger Trap Counter, Mindbender
Combat 11+6+6=23: 1d12 + 5 + 1d4 + 6 + 1d4 + 1d4 + 1 + 1d6 + 1 + 2 ⇒ (8) + 5 + (2) + 6 + (1) + (2) + 1 + (6) + 1 + 2 = 34 Success - banish Curse of the Worm
Trap counter is cleared

Display Plate

End turn
Not ready for planar rift, in particular its BA summon
Recover Scrying, revealing Headband: Arcane 12: 1d12 + 5 + 1d4 ⇒ (4) + 5 + (2) = 11

---

"First goblins, now kobolds. I'd just like to spend a week IN MY OWN BODY!"

Meligaster wrote:

Hand: Dominate, Headband of Mental Superiority, The Olivaro Opuscules, Pious Healer, Acadamae Scholar, The All-Seeing Eye, The First,

Displayed: Hellknight Plate,
Deck: 13 Discard: 7 Buried: 0
Hero Points: 3
Used Accessory Reroll: N
NOTES:
Available Support: Blessings are available; allies are available for local checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Protection, Chain Lightning, Mindblade, Toff Ornelos, The Peacock, The Lady of Mysteries, Disintegrate, Sage, Death's Touch
Recharged: Blessing of Lady Lastbreath, Risibeth, Darb Tuttle, Salvator Scream,
Discard Pile: Hippogriff Fledgling, Hippogriff, The Juggler, Fortune-teller, Wolverine, Corrosive Storm, Scrying,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Start at Farm

Not using Mind Crystal this scenario

Banish Tome of Origami Animals at the start of Grenek's turn to draw the usual menagerie.

Meligaster wrote:

Hand: Scrying, Headband of Mental Superiority, Pious Healer, Fortune-teller, Valet, Hippogriff Fledgling, Hippogriff, Firepelt Cougar,

Displayed: Hellknight Plate,
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: Can cast Scrying at whim and on any location; allies are available for local checks.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The First, Death's Touch, Mindblade, Disintegrate, Sage, The Olivaro Opuscules, The Peacock, Chain Lightning, Dominate, The Lady of Mysteries, The All-Seeing Eye, Ring of Protection, Toff Ornelos, Acadamae Scholar
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Spend hero point on 6th skill feat: +1 Int

Deck upgrades:
Ally 6 for sure (either through the pull or the loot): Acadamae Student -> Toff Ornelos

Blessing 4: 1d1 ⇒ 1 Blessing of Abadar -> The All-Seeing Eye


Deck Handler

Cast some spells on previous turns, probably recharge them too.

Mel's turn
Hour of +1 to defeat the villain.

Encounter villain.
It's resistant to some unimportant elements.

BA: Discard Mindblade

CtD 1: Cast Disintegrate, headband, ally shenanigans, archery shenanigans
Combat 23: 1d12 + 5 + 4d6 + 1d4 + 2d4 + 1d4 + 1 + 2d8 + 2 + 1 ⇒ (12) + 5 + (1, 5, 3, 5) + (2) + (2, 1) + (4) + 1 + (4, 4) + 2 + 1 = 52
Discard Dominate to stuff the reroll.

CtD 2: Headband, ally, blessing
Diplomacy 15: 1d12 + 6 + 1d4 + 1d4 + 1 + 1d12 + 2 + 1 ⇒ (6) + 6 + (1) + (4) + 1 + (11) + 2 + 1 = 32

Mic drop


Deck Handler

Off-turn: discard Blessing of Abadar

Mel's turn
Hour of Gozreh's Growth
On your check against an Animal or Elemental card, add 1d4.

SoT: Examine top of Hospice: Good Omen

SoT: Maintain 10 card hand size w/ Shapechange

Stay at Hospice

Free explore of #1: Good Omen
Cannot fail to acquire

Discard Harrowed Society Student to explore #2: Gozreh's Growth
Friends in low places: banish Student to recharge Andachi
Reveal Headband, Helping Hands: reveal Nightspear
Wis 4+6=10: 1d4 + 1d4 + 1d4 + 1 ⇒ (2) + (3) + (1) + 1 = 7 Failure
Helping hands: Recharge Nightspear

Display Mantle of Faith
End turn

Meligaster wrote:

Hand: Acid Rain, Dominate, Death's Touch, Disintegrate, Headband of Mental Superiority, Belt of Physical Might, Mindblade, Skoan-quah Boneslayer, Hippogriff, Good Omen,

Displayed: Shapechange, Mind Crystal, Stone-shard Breastplate, Hellknight Plate, Aerilaya, Darb Tuttle, Mantle of Faith,
Deck: 15 Discard: 3 Buried: 4
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: Allies (displayed or in hand) and Good Omen are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: The Peacock, Jasan Adriel, Venster Arabasti, Chain Lightning, The First, Fortune-teller, Acadamae Student, Achaekek's Claws, Dust of Revealing, Lyrune-quah Truthspeaker, Fortune-teller 2, Andachi, Nightspear,
Discard Pile: Lizard, Toff Ornelos, Blessing of Abadar,
Buried Pile: The Lady of Mysteries, Pious Healer, Risibeth, The Olivaro Opuscules,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Off-turn: recharge The First

Mel's turn
Hour of The Owl
Your Survival check is blessed.

SoT: Examine top of Immortal Ichor, shuffle Crypt

SoT: Keep the large hand size via Shapechange

Give second Headband to Grenek.

Move to Shrine

Recharge Fortune-teller and call boon to encounter Achaekek's Claws
Reveal Headband, Helping Hands: reveal Mindblade
Int 8: 1d8 + 1 + 1d4 + 1d4 + 1 ⇒ (7) + 1 + (4) + (4) + 1 = 17 Success

Free explore of #2: Villain!
Resistant to 1d4 + 1d4 ⇒ (2) + (1) = 3 acid and cold
Recharge two cards at random (Student and Claws) to evade and move to 1d2 ⇒ 2 Crypt

Bury Banish Formian Myrmidon to examine top card of each location ->
Hospice: Dust of Revealing
Shrine: 1d5 ⇒ 4 Enhance
Crypt: 1d6 ⇒ 5 Brain Mold
Move to Hospice and explore: Dust of Revealing
Reveal Headband, reveal Scholar, Helping Hands: reveal Mindblade
Arcane 11: 1d12 + 5 + 1d4 + 1 + 1d4 + 1 ⇒ (7) + 5 + (2) + 1 + (3) + 1 = 19 Success

Recharge Dust to examine top card: Card Caster

Discard Acadamae Scholar to explore #2: Card Caster
Friends in low places: Banish Scholar to recharge Lyrune-quah Truthspeaker
Cannot fail Diplomacy 7

Recharge Card Caster to examine bottom two cards of Hospice: Gozreh's Growth, Villain
Friends in low places: Banish Caster to recharge Fortune-teller

End turn

Meligaster wrote:

Hand: Acid Rain, Mantle of Faith, Headband of Mental Superiority, Belt of Physical Might, Nightspear, Mindblade, Skoan-quah Boneslayer, Hippogriff, Harrowed Society Student, Blessing of Abadar,

Displayed: Shapechange, Mind Crystal, Stone-shard Breastplate, Hellknight Plate, Aerilaya, Darb Tuttle,
Deck: 15 Discard: 2 Buried: 4
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: All allies in hand, plus the two displayed allies (Aerilaya (local combat), Darb (close/guard checks)), and Abadar are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Dominate, Death's Touch, Disintegrate, The Peacock, Jasan Adriel, Venster Arabasti, Chain Lightning, The First, Fortune-teller, Acadamae Student, Achaekek's Claws, Dust of Revealing, Lyrune-quah Truthspeaker, Fortune-teller 2,
Discard Pile: Lizard, Toff Ornelos,
Buried Pile: The Lady of Mysteries, Pious Healer, Risibeth, The Olivaro Opuscules,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Hour of Shelyn's Song
When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead

SoT: Examine top card - already known.

SoT: Pick handsize 10 for Shapechange.

Stay at Stables
When you acquire an ally, you may shuffle a new ally into a random other location.

Free explore of #1: Headband of Mental Superiority
Reveal Headband, Helping Hands: reveal Lizard
Cha 13: 1d12 + 4 + 1d4 + 1d4 + 1 ⇒ (12) + 4 + (2) + (2) + 1 = 21 Success

Discard Valet to explore #2: Hordemaster
Friends in low places: banish Valet to recharge Jasan Adriel
BA: Summon and encounter Zombie Minions

Zombies!
Cast Chain Lightning, freely reveal Headband x2, Helping hands: reveal Lizard, Mindbender
Cannot fail combat 9.
Combat 11+6=17: 1d12 + 5 + 3d6 + 2d4 + 1d4 + 1 + 2 ⇒ (6) + 5 + (4, 1, 3) + (1, 1) + (3) + 1 + 2 = 27 Success

Back to the Hordemaster
Use Chain Lightning, freely reveal Headband x2, Helping hands: reveal Lizard, Mindbender
Combat 22: 1d12 + 5 + 3d6 + 2d4 + 1d4 + 1 + 2 ⇒ (6) + 5 + (4, 1, 2) + (2, 1) + (3) + 1 + 2 = 27 Success

Mindbender draws banishes the Hordemaster to explore #3: Cultist
Freely reveal Headband x2, Helping hands: reveal Lizard, Mindbender
Diplomacy 8+6=14: 1d12 + 6 + 2d4 + 1d4 + 1 + 2 ⇒ (10) + 6 + (2, 3) + (3) + 1 + 2 = 27 Success

Mindbender draws banishes the Cultist to explore #4: Stone-shard Breastplate
Discard Lizard to succeed at Survival check

Display the armor.

Discard Sage to explore #5: Toff Ornelos
Friends in low places: banish Sage to recharge Venster Arabasti
Reveal Headband x2, Mindbender
Arcane 13: 1d12 + 5 + 2d4 + 2 ⇒ (7) + 5 + (1, 2) + 2 = 17 Success

Discard Toff to explore #6: Accursed Priest
Use Chain Lightning, freely reveal Headband x2, trigger Toff, Mindbender
Combat 11+6+6=23: 1d12 + 5 + 3d6 + 2d4 + 1d6 + 2 ⇒ (5) + 5 + (3, 3, 6) + (3, 4) + (5) + 2 = 36 Success - banish

Close location, revealing both headbands
Diplomacy 5+6=11: 1d12 + 6 + 2d4 ⇒ (4) + 6 + (1, 4) = 15

WPC: No effect

Move to Arsenal

End turn
Recover Chain Lightning, reveal the headbands: Arcane 13: 1d12 + 5 + 2d4 ⇒ (12) + 5 + (2, 3) = 22

On Grenek's turn, display Hellknight Plate, then bury The Olivaro Opuscules to display Formian Myrmidon plus two others to be named shortly.

Meligaster wrote:

Hand: Acid Rain, Headband of Mental Superiority, Headband of Mental Superiority 2, Acadamae Student, Mindblade, Acadamae Scholar, Fortune-teller, The First,

Displayed: Shapechange, Mind Crystal, Stone-shard Breastplate, Hellknight Plate, Formian Myrmidon,
Deck: 15 Discard: 2 Buried: 4
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: Student, Myrmidon, and First are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Nightspear, Blessing of Abadar, Belt of Physical Might, Mantle of Faith, Skoan-quah Boneslayer, Hippogriff, Harrowed Society Student, Dominate, Death's Touch, Disintegrate, The Peacock, Jasan Adriel, Venster Arabasti, Chain Lightning,
Discard Pile: Lizard, Toff Ornelos,
Buried Pile: The Lady of Mysteries, Pious Healer, Risibeth, The Olivaro Opuscules,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Having already seen everything in the deck during the Dominate...
Cast Scrying on Hospice for Spell, examine Villain (!), Shapechange, Dust of Revealing.
Put Shapechange on top, shuffle the location.

Discard Hippogriff Fledgling to move to Hospice and explore: Shapechange
Friends in low places: Banish Fledgling to recharge Skoan-quah Boneslayer
Reveal Headband, Helping Hands: reveal Valet
Arcane 13: 1d12 + 5 + 1d4 + 1d4 + 1 ⇒ (8) + 5 + (4) + (3) + 1 = 21 Success

Cast Shapechange

Discard Hippogriff to move back to Castle and explore #1d3 + 4 ⇒ (2) + 4 = 6: Scarlet Walker
It's a monster, so recharge Hippogriff.
BA: Fail the Con check, bury 1d4 ⇒ 3 everything in discard -> Lady of Mysteries
CtD: Reveal Headband, Helping Hands: reveal Valet, Mindbender
Arcane 14: 1d12 + 5 + 1d4 + 1d4 + 1 + 2 ⇒ (4) + 5 + (3) + (1) + 1 + 2 = 16 Success

Mindbender draws banishes Scarlet Walker to explore 5,7: 1d2 ⇒ 2: Trapped Chest
Cast Disintegrate, Helping Hands: reveal Valet
Disable 7+6=13: 1d4 + 3d10 + 1d4 + 1 ⇒ (2) + (10, 6, 7) + (1) + 1 = 27 Success

Summon and encounter another spell: Acid Rain
Reveal Headband, Helping Hands: reveal Valet
Arcane 11: 1d12 + 5 + 1d4 + 1d4 + 1 ⇒ (7) + 5 + (1) + (1) + 1 = 15 Success

Discard Firepelt Cougar to explore #5: Cultist
Friends in low places: Banish Cougar to recharge Harrowed Society Student
CtD: Reveal Headband, reveal Valet, Helping Hands: reveal Valet, Mindbender
Cannot fail Diplomacy 14 with three dice +11 - Success

Close location: Bury Pious Healer from top of deck
WPC: No effect

Move to Stable

End turn
Recover Dominate, revealing Headband: Arcane 14: 1d12 + 5 + 1d4 ⇒ (1) + 5 + (1) = 7
Display Risibeth to reroll a die: Arcane 14: 1d12 + 5 + 1 ⇒ (10) + 5 + 1 = 16

Recover Death's Touch, revealing Headband: Arcane 13: 1d12 + 5 + 1d4 ⇒ (4) + 5 + (3) = 12
Use Risibeth to reroll a die: Arcane 13: 1d12 + 5 + 3 ⇒ (6) + 5 + 3 = 14

Recover Scrying, revealing Headband: Arcane 12: 1d12 + 5 + 1d4 ⇒ (5) + 5 + (1) = 11
Use Risibeth to reroll a die: Arcane 12: 5 + 5 + 1d4 ⇒ 5 + 5 + (1) = 11

Recover Disintegrate, revealing Headband: Arcane 16: 1d12 + 5 + 1d4 ⇒ (7) + 5 + (1) = 13
Use Risibeth to reroll a die: Arcane 16: 7 + 5 + 1d4 ⇒ 7 + 5 + (4) = 16

Draw up, display Mind Crystal on Grenek's turn
At the end of his turn, Risibeth will bury.

Meligaster wrote:

Hand: Acid Rain, Chain Lightning, Headband of Mental Superiority, Sage, Valet, The Peacock,

Displayed: Shapechange, Mind Crystal, Risibeth,
Deck: 17 Discard: 1 Buried: 2
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: Peacock is available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Olivaro Opuscules, The First, Hellknight Plate, Acadamae Student, Mindblade, Acadamae Scholar
Recharged: Fortune-teller, Nightspear, Blessing of Abadar, Belt of Physical Might, Mantle of Faith, Skoan-quah Boneslayer, Hippogriff, Harrowed Society Student, Dominate, Death's Touch, Disintegrate,
Discard Pile: Scrying,
Buried Pile: The Lady of Mysteries, Pious Healer,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Hour of Asmodeus's Tyranny
When you fail a check, you may bury your hand and discards to reroll.

SoT: Examine Hordemaster, shuffle Stables
That's disgusting, so let's chase the new ally

Move to Castle
You may avenge by recharging a card

Recharge Fortune-teller, call boon, and examine Belt of Physical Might.
Helping Hands: reveal Valet, ask Adowyn to recharge Green Faith
Dex 13: 1d8 + 1d4 + 1 + 1d8 ⇒ (5) + (3) + 1 + (4) = 13 Success

Free explore of #2: Aerilaya
Reveal Valet, reveal Headband, Helping Hands: reveal Valet, Mindbender
Cannot fail Diplomacy 12 with three dice +11

Bury Aerilaya to explore #3: Catoblepas
Friends in low places: Banish Aerilaya to recharge Nightspear.
Not examined - no trigger.
Cast Dominate to evade and fetch Mantle of Faith, spot Proxy A, shuffle Castle

Discard Lady of Myserties to draw three (Tome of Origami Animals, Scrying, Blessing of Abadar), recharge 3 (Abadar, Belt of Physical Might, Mantle of Faith), then explore #1d5 + 2 ⇒ (1) + 2 = 3: Catoblepas

Cast Death's Touch, reveal headband, Helping Hands: reveal Valet, Mindbender
Combat 20: 1d12 + 5 + 3d6 + 3 + 1d4 + 1d4 + 1 + 2 ⇒ (2) + 5 + (2, 3, 2) + 3 + (2) + (1) + 1 + 2 = 23 Success

Mindbender draws banishes Catoblepas to explore #1d4 + 3 ⇒ (1) + 3 = 4: Risibeth
Reveal Valet, reveal Headband, Helping Hands: reveal Valet, Mindbender
Cannot fail Diplomacy 12 with three dice +11

Banish Tome of Origami Animals to draw Hippogriff, Hippogriff Fledgling, and Firepelt Cougar
Pausing ... because I need a pause.


Deck Handler

Start at the stables

.

Meligaster wrote:

Hand: Disintegrate, Dominate, Death's Touch, Headband of Mental Superiority, Fortune-teller, Valet, The Lady of Mysteries,

Displayed:
Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: Disintegrate and Lady are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Tome of Origami Animals, Sage, Ring of Protection, Acadamae Scholar, Chain Lightning, Scrying, The First, Pious Healer, The Olivaro Opuscules, Mindblade, The Peacock, Blessing of Abadar, Acadamae Student, Mind Crystal, Hellknight Plate
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (☑ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Spend hero point on 7th and final power feat: Helping hands is now d4 +1

Deck upgrades:
Item 6 for sure (either through the pull or the loot): Fate-reader Lenses -> The Olivaro Opuscules

Spell 6: 1d1000 ⇒ 703 Create Mindscape -> Dominate
Ally 6: 1d1000 ⇒ 697 Acadamae Student -> Toff Ornelos
Item 6: 1d1000 ⇒ 556 Ring of Protection -> Third Eye


Deck Handler

Diplomacy:

Reveal Headband, Helping hands: reveal Risibeth, mindbender
Diplomacy 15: 1d12 + 6 + 1d4 + 1d4 + 2 ⇒ (1) + 6 + (1) + (4) + 2 = 14 Mind crystal rerolls the d12
Diplomacy 15: 1d12 + 6 + 1 + 4 + 2 ⇒ (12) + 6 + 1 + 4 + 2 = 25


Deck Handler

Grenek's turn: receive Risibeth
Aodwyn's turn: receive Meteor Swarm

Mel's turn
Hour of The Beating
When you encounter a monster from a location, before acting, another local character summons and encounters it.

Move: recharge Fortune-teller can call boon - encounter Shapechange.
Helping Hands: reveal Student, recharge student, reveal Headband
Arcane 13: 1d12 + 5 + 1d4 + 1d4 + 1d4 ⇒ (7) + 5 + (3) + (2) + (3) = 20

Cast Shapechange

End turn

Meligaster wrote:

Hand: Chain Lightning (Core), Meteor Swarm, Headband of Mental Superiority, Staff of Greater Healing, Ring of Energy Resistance, Risibeth, The Lady of Mysteries,

Displayed: Mind Crystal, Shapechange,
Deck: 16 Discard: 4 Buried: 1
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: Staff, Risibeth, and Lady are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acadamae Scholar, Create Mindscape, Andachi, The First, Sage, Death's Touch, Commander's Falchion, Venster Arabasti, The Teamster, Asmodeus's Tyranny, Pious Healer, Fate-reader Lenses, Hellknight Plate
Recharged: The Peacock, Fortune-teller, Acadamae Student,
Discard Pile: Blessing of Abadar, Scrying, Aerilaya, Disintegrate (Core),
Buried Pile: Mindblade,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Off-turn: some healing, drums go missing, Peacock is recharged.

Mel's turn
Hour of Erastil's Eye

SoT: Staff removes Frightened

Free explore of #1: Wight
BA: Suffer 1 cold, discard Aerilaya.

CtD: Cast Disintegrate, reveal Headband, Helping Hands: reveal Valet, Mindbender
Combat 10+6+6=22: 1d12 + 5 + 4d6 + 1d4 + 1d4 + 2 ⇒ (4) + 5 + (5, 3, 3, 4) + (2) + (3) + 2 = 31 Success

Close location: Summon and acquire Risibeth
Reveal Headband, Helping Hands: reveal Valet, reveal display Valet, Mindbender
Cannot fail Diplomacy 12 with three dice +10

WPC: Draw Valet and Pegg and Louie from location. Give Grenek Risibeth, give Raz Valet, give Adowyn Pegg and Louie.

Move with the crew.

End turn
Recover Disintegrate, revealing Headband: Arcane 16: 1d12 + 5 + 1d4 ⇒ (2) + 5 + (3) = 10

Meligaster wrote:

Hand: Chain Lightning (Core), Headband of Mental Superiority, Staff of Greater Healing, Ring of Energy Resistance, Acadamae Student, Fortune-teller, The Lady of Mysteries,

Displayed: Mind Crystal,
Deck: 14 Discard: 4 Buried: 1
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: Staff, Student, and Lady are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sage, Death's Touch, Asmodeus's Tyranny, Create Mindscape, Commander's Falchion, The Teamster, Hellknight Plate, Acadamae Scholar, Andachi, Fate-reader Lenses, Venster Arabasti, The First, Pious Healer
Recharged: The Peacock,
Discard Pile: Blessing of Abadar, Scrying, Aerilaya, Disintegrate (Core),
Buried Pile: Mindblade,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Grenek's turn: receive Drums, lose Hippogriff, discard Blessing of Abadar

Raz's turn: cast Scrying on Alley, calling Monster: Red Mantis Initiate, Meteor Swarm, Locked Door
Put Initiate on the bottom, shuffle the rest.

EoT: recover Scrying, revealing Headband: Arcane 11: 1d12 + 5 + 1d4 ⇒ (4) + 5 + (1) = 10

Mel's turn
Hour of The Midwife
At the start of your turn, summon and encounter a monster.

SoT: Summon and encounter Toad Demon

Spoiler:
Toad Demon
CotCT
Monster 6
Traits:
Demon
Outsider
To Defeat:
Combat 28
Immune to Electricity and Poison. Resistant to Acid, Cold, and Fire.
Before acting, if you are at an Aquatic location, each local character suffers 1d4 Force damage.
After acting, if the check to defeat had the Melee trait, succeed at a Constitution or Fortitude 10 check or suffer the scourge Exhausted.

Display Drums, recharge Student and Scholar to evade

SoT: Discard Drums

SoT: Reveal Staff of Greater Healing to heal Create Mindscape

Free explore of #1d6 + 1 ⇒ (3) + 1 = 4: Pegg and Louie
Suffer Frightened - success

Recharge Display Pegg and Louie to explore 2,3,5,6,7: 1d5 ⇒ 3 #5: Ring of Energy Resistance
Reveal Headband
Arcane 9: 1d12 + 5 + 1d4 ⇒ (6) + 5 + (2) = 13 Success

End turn
Discard Ring, draw 4

Meligaster wrote:

Hand: Chain Lightning (Core), Disintegrate (Core), Headband of Mental Superiority, Staff of Greater Healing, Aerilaya, Valet, The Peacock,

Displayed: Mind Crystal, Pegg and Louie,
Deck: 15 Discard: 5 Buried: 1
Hero Points: 4
Used Accessory Reroll: N // Meligaster has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Staff, Aerilaya, and Peacock are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pious Healer, Fortune-teller, Fate-reader Lenses, The Lady of Mysteries, The First, Andachi, Hellknight Plate, Commander's Falchion, Acadamae Scholar, Acadamae Student, The Teamster, Death's Touch, Create Mindscape, Asmodeus's Tyranny, Sage
Recharged:
Discard Pile: Venster Arabasti, Blessing of Abadar, Scrying, Drums of Panic, Ring of Energy Resistance,
Buried Pile: Mindblade,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Off-turn: heal 1 (Asmodeus's Tyranny) then heal 1 again (The Lady of Mysteries)

Mel's turn
Hour of Nethys's Duality (not harrow)
On your check against a spell, add 1d4.

Move to Ossuary
On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.

Recharge Fortune-teller and call bane (3 out of 4): Vortex of Madness (trigger!)
Encounter either way...
Helping hands: reveal Student, reveal Headband
Perception 11: 1d8 + 3 + 1d4 + 1d4 ⇒ (2) + 3 + (1) + (4) = 10 Mind Crystal rerolls the d8
Perception 11: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16 Success

Free explore of #2: Evidence
Helping hands: reveal Student, reveal Headband, recharge The First (only adds d4)
Perception 10+6=16: 1d8 + 3 + 1d4 + 1d4 + 1d4 ⇒ (2) + 3 + (2) + (3) + (2) = 12 Mind Crystal rerolls the d8
Perception 16: 1d8 + 3 + 2 + 3 + 2 ⇒ (7) + 3 + 2 + 3 + 2 = 17 Success
That makes two!

Close location: Summon and encounter Ancient Skeleton
BA: Discard Mindblade for the 1 combat damage.
Cast Death's Touch, Helping hands: reveal Student, reveal Headband, Mindbender, trigger Major Harrowing
Combat 11+6+6=23: 1d12 + 5 + 3d6 + 3 + 1d4 + 1d4 + 2 + 1d4 ⇒ (11) + 5 + (4, 5, 6) + 3 + (1) + (1) + 2 + (1) = 39 No kill like overkill

WPC: Swap Hippogriff for Mindblade

Move to Alley

End turn
Recover Death's Touch, revealing Headband, plus Hour: Arcane 13: 1d12 + 5 + 1d4 + 1d4 ⇒ (9) + 5 + (2) + (2) = 18

Meligaster wrote:

Hand: Chain Lightning (Core), Scrying, Headband of Mental Superiority, Staff of Greater Healing, Acadamae Student, Acadamae Scholar, Blessing of Abadar,

Displayed: Mind Crystal,
Deck: 16 Discard: 3 Buried: 1
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: Scrying, Student, and Abadar are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Teamster, The Lady of Mysteries, Pious Healer, Asmodeus's Tyranny, Valet, Commander's Falchion, Sage, Fate-reader Lenses, Hellknight Plate, Aerilaya, Andachi, The Peacock, Disintegrate (Core)
Recharged: Fortune-teller, The First, Death's Touch,
Discard Pile: Venster Arabasti, Create Mindscape, Hippogriff,
Buried Pile: Mindblade,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Forgot Confusing. After reset, shuffle Scholar into deck.

Meligaster wrote:

Hand: Death's Touch, Headband of Mental Superiority, Mindblade, Acadamae Student, Fortune-teller, The First,

Displayed: Mind Crystal,
Deck: 16 Discard: 4 Buried: 1
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: Student and The First are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Disintegrate (Core), Staff of Greater Healing, Blessing of Abadar, Scrying, The Peacock, Andachi, Aerilaya, Chain Lightning (Core), The Teamster, Fate-reader Lenses, Sage, Valet, Hellknight Plate, Pious Healer, Acadamae Scholar, Commander's Falchion
Recharged:
Discard Pile: Venster Arabasti, The Lady of Mysteries, Asmodeus's Tyranny, Create Mindscape,
Buried Pile: Hippogriff,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Mel's turn
Hour of the Teamster
After your first exploration of your turn, you may discard a card to explore.

Move to Tenement
On your check to acquire an ally, you may bury a boon to add 1d8.

Cast Scrying for Ally: Eternal Glyphs (barrier, no trigger), Venster Arabasti (ally 6, woot!), Evidence (trigger!)

Encounter Evidence
Cast Create Mindscape, reveal Fate-reader Lenses, Helping Hands: reveal Scholar, trigger bonus
Perception 10+6=16: 1d8 + 2 + 1d4 + 1d10 + 1d4 + 1d8 ⇒ (8) + 2 + (4) + (7) + (1) + (1) = 23 Success - displayed by scenario

Put Venster on top, shuffle rest of location.

Free explore of #1: Venster Arabasti
Helping Hands: reveal Scholar, Mindbender, trigger Mindscape
Diplomacy 14: 1d12 + 6 + 1d4 + 2 + 1d4 ⇒ (6) + 6 + (3) + 2 + (4) = 21 Success

Discard Venster to draw The Teamster.
Hour reverts to The Locksmith
On your check, you may recharge a card to replace all d4s with d8s.

Discard The Lady of Mysteries to:
◇ Draw 3 (The Peacock, Disintegrate, Tome of Origami Animals)
◇ Recharge 3 (Fate-reader Lenses, Disintegrate, The Teamster)
◇ Explore 1,4,5,6: 1d4 ⇒ 3 #5: Commander's Falchion
Helping Hands: reveal Scholar, trigger Mindscape
Cha 15: 1d12 + 4 + 1d4 + 1d4 ⇒ (10) + 4 + (4) + (3) = 21 Success

Banish Tome to draw three animal/vermin allies: Wolverine, Firepelt Cougar, Hippogriff

Discard Wolverine to explore 1,4,6: 1d3 ⇒ 2 #4: Staff of Greater Healing
Friends in low places: Banish Wolverine to recharge my good friend Andachi
Recharge The Peacock, Helping hands: Reveal Hippogriff, trigger Mindscape, recharge Falchion for hour power

Wis 14: 1d8 + 1d8 + 1d8 + 1d8 ⇒ (4) + (2) + (8) + (7) = 21 Success

Discard Firepelt Cougar to explore 1,6: 1d2 ⇒ 2 #6: Asmodeus's Tyranny
Friends in low places: Banish Firepelt Cougar to recharge Aerilaya
Helping hands: Reveal Hippogriff, trigger Mindscape

Diplomacy 12: 1d12 + 6 + 1d4 + 1d4 ⇒ (3) + 6 + (2) + (3) = 14 Success

Discard Tyranny to explore #1: Eternal Glyphs
Helping hands: Reveal Hippogriff, trigger Mindscape, recharge Staff for hour power
Int 13: 1d8 + 1 + 1d8 + 1d8 ⇒ (7) + 1 + (5) + (2) = 15 Success

Close location: Bury Hippogriff
WPC: Ignore

Move wherever Raz and Grenek are headed.

End turn
Recover Scrying, revealing Scholar: Arcane 12: 1d12 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Recover Create Mindscape, revealing Scholar: Arcane 12: 1d12 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Meligaster wrote:

Hand: Death's Touch, Headband of Mental Superiority, Acadamae Scholar, Mindblade, Acadamae Student, Fortune-teller, The First,

Displayed: Mind Crystal,
Deck: 15 Discard: 4 Buried: 1
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: Student and The First are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Pious Healer, Hellknight Plate, Valet, Chain Lightning (Core)
Recharged: Sage, Fate-reader Lenses, Disintegrate (Core), The Teamster, Andachi, The Peacock, Commander's Falchion, Aerilaya, Staff of Greater Healing, Scrying,
Discard Pile: Venster Arabasti, The Lady of Mysteries, Asmodeus's Tyranny, Create Mindscape,
Buried Pile: Hippogriff,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Start at Slaughterhouse, but drew no combat spells so probably heading to Tenement.

Loot: Swap Ring of Protection for Mind Crystal

Recharge Sage after drawing hand.

Meligaster wrote:

Hand: Scrying, Create Mindscape, Fate-reader Lenses, Acadamae Scholar, The Lady of Mysteries,

Displayed: Mind Crystal,
Deck: 15 Discard: 0 Buried: 0
Hero Points: 4
Used Accessory Reroll: N
NOTES:
Available Support: Lenses for d10 to any perception check, Scrying, Mindscape, and Blessing are available

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Acadamae Student, Chain Lightning (Core), Headband of Mental Superiority, The Peacock, Valet, Tome of Origami Animals, Mindblade, The First, Pious Healer, Fortune-teller, Hellknight Plate, Blessing of Abadar, Disintegrate (Core)
Recharged: Sage,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Decided to go with the Hellknight Plate, instead of Shapechange, after all.


Deck Handler

Reward upgrade
Replace Scrying with Shapechange

Deck upgrade
Ally 5: 1d1000 ⇒ 888 Nightspear -> Pious Healer

Bank both hero points on Mel.


Deck Handler

Quick and dirty: Arcane 12: 1d12 + 5 + 1d4 + 1d4 + 1d12 ⇒ (6) + 5 + (1) + (4) + (6) = 22
New boon: 1d4 ⇒ 3 Armor

Fort 12: 1d10 + 3 + 1d4 ⇒ (1) + 3 + (2) = 6 Nope


Deck Handler

Off-turn: recharge Lady of Mysteries, receive Headband (1)

Mel's turn
Hour of Prayer

SoT: Discard Shield Cloak to Wounded.

Cast Scrying for Monster on Arsenal: Skeleton, Sawtooth Saber, and Zellara.
Skeleton to the bottom, shuffle the rest.

Cast Create Mindscape.

Give card: Give Headband (2) to Adowyn

Free explore of #1d6 + 1 ⇒ (5) + 1 = 6: Lion's Helm
Add a marker to the Axe-Fixers: 2 markers: 1d8 ⇒ 6 They stick around.
Helping hands: Reveal Wolverine
Fort 10: 1d10 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11 Success

Discard Lion's Helm to remove Adowyn's Exhausted.

End turn
Recharge Scrying, revealing Headband (1): Arcane 11: 1d12 + 5 + 2d4 ⇒ (10) + 5 + (4, 3) = 22
Discard the Headband in the hopes of more blessings.

Meligaster wrote:

Hand: Chain Lightning (Core), Ring of Protection (Core), Ring of Immolation, Valet, Lyrune-quah Truthspeaker, Wolverine, Andachi,

Displayed: The Axe-Fixers, Create Mindscape,
Deck: 9 Discard: 7 Buried: 4
Hero Points: 2
Used Accessory Reroll: Y
Axe-Fixer charges: 2 // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Allies and Axe-Fixers are available. Mindscape is active

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Disintegrate (Core), Nightspear
Recharged: Fortune-teller, Whisper of the First Lie, Asyra, Dust of Revealing, Death's Touch, The Lady of Mysteries, Scrying,
Discard Pile: The First, Risibeth, The Peacock, Acadamae Scholar, Lion's Helm, Headband of Mental Superiority, Shield Cloak,
Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses, Tome of Origami Animals,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Continuing...

#5: Deathbane Sling
No one interested in the weapon, so fail and banish.

Discard The Peacock to explore #6: Asyra
Reveal Headband, Helping Hands: reveal Scholar, Mindbender
Arcane 13: 1d12 + 5 + 1d4 + 1d4 + 2 ⇒ (5) + 5 + (3) + (4) + 2 = 19 Success

Close location:
Recharge Whisper of the First Lie - cannot fail Diplomacy 10 with two dice +12

WPC: Recharge Asyra

Move to Storehouse

Recharge Dust of Revealing to examine and encounter Mysterious Relic
Reveal Headband, Helping Hands: reveal Scholar
Perception 6+5=11: 1d8 + 3 + 1d4 + 1d4 ⇒ (5) + 3 + (2) + (4) = 14 Success

Close location: Discard Headband and Scholar

WPC: Draw Fate-reader Lenses and a new Headband, keep the latter.

Move to Chambers

End turn
Recover Death's Touch, revealing Headband: Arcane 11: 1d12 + 5 + 1d4 ⇒ (12) + 5 + (3) = 20

Meligaster wrote:

Hand: Scrying, Create Mindscape, Headband of Mental Superiority 2, Ring of Protection (Core), Ring of Immolation, Wolverine, The Lady of Mysteries,

Displayed: The Axe-Fixers,
Deck: 12 Discard: 5 Buried: 4
Hero Points: 2
Used Accessory Reroll: Y
Axe-Fixer charges: 1 // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Scrying, Mindscape, Blessing, and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Nightspear, Chain Lightning (Core), Andachi, Disintegrate (Core), Valet, Shield Cloak, Lyrune-quah Truthspeaker
Recharged: Fortune-teller, Whisper of the First Lie, Asyra, Dust of Revealing, Death's Touch,
Discard Pile: The First, Risibeth, The Peacock, Headband of Mental Superiority, Acadamae Scholar,
Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses, Tome of Origami Animals,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Off-turn: heal to full.

Mel's turn
Hour of The Theater
At the start of your turn, examine the top card of your location; you may encounter it.

SoT: Examine Mysterious Relic - no encounter.

SoT Wounded: discard The First

Move to Office
When you would reveal, reload, or recharge an Animal ally, discard it instead.

Recharge Fortune-teller and call boon: Phantasmal Apparition (trigger!)
Reveal Headband, Helping Hands: reveal Risibeth
Perception 4+5=9: 1d8 + 3 + 1d4 + 1d4 ⇒ (5) + 3 + (3) + (3) = 14 Success

Examine top 2: Drake and Whisper of the First Lie

Free explore of #2: Drake.
1d4 ⇒ 1 It's a black dragon.
BA: Banish Raccoon
Dex 5+5=10: 1d8 + 1d8 ⇒ (6) + (7) = 13 No acid breath.

CtD 1: Cast Death's touch, Helping Hands: Reveal Scholar, Mindbender
Combat 10+5+5=20: 1d12 + 5 + 3d6 + 3 + 1d4 + 2 ⇒ (10) + 5 + (2, 2, 3) + 3 + (2) + 2 = 29 Success

CtD 2: Mind Bolt: Discard Risibeth, Helping Hands: Reveal Scholar, Mindbender, reveal Headband (my one boon in all that)
Cannot fail combat 16 with four dice +12 - Success

Mindbender banishes the Drake to explore #3: Whisper of the First Lie
Reveal Headband, Helping Hands: reveal Scholar
Diplomacy 14: 1d12 + 6 + 1d4 + 1d4 ⇒ (6) + 6 + (4) + (1) = 17 Success

Banish Landshark Whelp to explore #4: Firepelt Cougar
Not worth burning a resource - fail, banished

Banish Dream Spider to explore #5: Deathbane Sling
Pause to consult about resources


Deck Handler

On Grenek's turn, bury the Tome to display Landshark Whelp, Raccoon, and a third animal ally.

Meligaster wrote:

Hand: Death's Touch, Dust of Revealing, Headband of Mental Superiority, Fortune-teller, Acadamae Scholar, Risibeth, The Peacock,

Displayed: The Axe-Fixers, Landshark Whelp, Raccoon,
Deck: 10 Discard: 4 Buried: 4
Hero Points: 2
Used Accessory Reroll: Y
Axe-Fixer charges: 1 // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Dust of Revealing, Risibeth (displayed for turn), Whelp, Raccoon, Blessing, and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Valet, Wolverine, Nightspear, Ring of Protection (Core), Andachi, The Lady of Mysteries, Create Mindscape, The First, Shield Cloak
Recharged: Scrying,
Discard Pile: Lyrune-quah Truthspeaker, Ring of Immolation, Chain Lightning (Core), Disintegrate (Core),
Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses, Tome of Origami Animals,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Continuing...

Mindbender triggers to banish the Dragon to explore #1d3 + 4 ⇒ (3) + 4 = 7: Restorative Touch
No chance - banish

Banish Risibeth to explore #1d2 + 4 ⇒ (1) + 4 = 5: Lyrune-quah Truthspeaker
Helping hands: reveal Student, Mindbender
Diplomacy 12: 1d12 + 6 + 1d4 + 2 ⇒ (1) + 6 + (1) + 2 = 10 Paizo re-roll the d12
Diplomacy 12: 1d12 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15 Success

Discard Acadamae Student to explore #6: Burning Tar
Friends in low places: Banish Student to recharge Andachi.
BA: Suffer 2 fire damage - discard Ring and Truthseeker.
Helping hands: reveal Scholar, cast Disintegrate.
Dex 6+5=11: 1d8 + 1d4 + 3d10 ⇒ (2) + (1) + (8, 8, 3) = 22 Success

Close location
Diplomacy 5+5=10: 1d12 + 6 ⇒ (6) + 6 = 12 Success

WPC: Draw Headband of Mental Superiority

Move to Storehouse

End turn
Recover Risibeth by discarding Chain Lightning to reload.
Recover Scrying, revealing Headband: Arcane 12: 1d12 + 5 + 1d4 ⇒ (12) + 5 + (1) = 18
Recover Disintegrate, revealing Headband: Arcane 16: 1d12 + 5 + 1d4 ⇒ (6) + 5 + (3) = 14

Meligaster wrote:

Hand: Death's Touch, Dust of Revealing, Headband of Mental Superiority, Tome of Origami Animals, Fortune-teller, Acadamae Scholar, Risibeth, The Peacock,

Displayed: The Axe-Fixers,
Deck: 10 Discard: 4 Buried: 3
Hero Points: 2
Used Accessory Reroll: Y
Axe-Fixer charges: 1 // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.


NOTES:
Available Support: Scrying, Student, Blessing, and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Wolverine, Create Mindscape, The First, Valet, Andachi, Nightspear, Shield Cloak, The Lady of Mysteries, Ring of Protection (Core)
Recharged: Scrying,
Discard Pile: Lyrune-quah Truthspeaker, Ring of Immolation, Chain Lightning (Core), Disintegrate (Core),
Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Mel's turn
Hour of Torag's Power
When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.

Move to Manor

Finally came up with a name for my reveal-an-ally power!

Recharge Fortune-teller and call boon to encounter #1: Ring of Immolation
Helping hands: reveal Student, reveal Scholar
Arcane 9: 1d12 + 5 + 1d4 + 1 ⇒ (2) + 5 + (2) + 1 = 10 Success

Cast Scrying for Ally: Dragon, Dust of Revealing, Risibeth.
Put Risibeth on top and shuffle the rest.

Free explore of the new #1: Risibeth
Helping hands: reveal Student, Mindbender
Diplomacy 12: 1d12 + 6 + 1d4 + 2 ⇒ (4) + 6 + (3) + 2 = 15 Success

Discard Sage to explore #2,3,5,6,7: 1d5 ⇒ 2: Dust of Revealing
Friends in low places: Banish Sage to recharge Wolverine
Helping hands: reveal Student, reveal Scholar
Arcane 11: 1d12 + 5 + 1d4 + 1 ⇒ (3) + 5 + (4) + 1 = 13 Success

Recharge Dust to examine #2,5,6,7: 1d4 ⇒ 1: Dragon. Encounter it.
1d4 ⇒ 2 - it's a white dragon.

BA: Fail the dex save and suffer 1d4 ⇒ 1 cold damage, which the Ring of Immolation absorbs. Become Wounded, though.

CtD: Helping hands: reveal Student, Mindbender, recharge The Peacock
Diplpomacy 12+5=17: 1d12 + 6 + 1d4 + 2 + 1d12 ⇒ (7) + 6 + (1) + 2 + (6) = 22 Success

Close location
Diplomacy 5+5=10: 1d12 + 6 ⇒ (3) + 6 = 9 Didn't expect that

Pausing to determine the interaction between my ability and attempting to close the location.


Deck Handler

Retcon post:

Fail the BA Wis check: exhausted and frightened.
the latter goes away when the location closes.

Fail the BA Dex check: suffer 1d6 + 1 ⇒ (1) + 1 = 2 fire damage.
Put a charge on Axe-Fixers to reduce to zero, and 1d8 ⇒ 8 - they stick around.
Put Peacock back in hand - 2d8 for 13 is silly

Meligaster wrote:

Hand: Scrying, Disintegrate (Core), Sage, Acadamae Student, Acadamae Scholar, Fortune-teller, The Peacock,

Displayed: The Axe-Fixers,
Deck: 11 Discard: 0 Buried: 3
Hero Points: 2
Used Accessory Reroll: N
Axe-Fixer charges: 1 // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Scrying, Student, Blessing, and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Lady of Mysteries, Chain Lightning (Core), Nightspear, Tome of Origami Animals, Headband of Mental Superiority, Valet, The First, Death's Touch, Ring of Protection (Core), Create Mindscape, Shield Cloak
Recharged:
Discard Pile:
Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Fail the BA Wis check: exhausted and frightened.
At least the latter goes away when the location closes.

Recharge Discard The Peacock for the BA Dex check.
Dex 10: 1d8 + 1d8 ⇒ (7) + (4) = 11 Success

Meligaster wrote:

Hand: Scrying, Disintegrate (Core), Sage, Acadamae Student, Acadamae Scholar, Fortune-teller,

Displayed: The Axe-Fixers,
Deck: 11 Discard: 1 Buried: 3
Hero Points: 2
Used Accessory Reroll: N // Meligaster has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.


NOTES:
Available Support: Scrying, Student, Blessing, and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Valet, Tome of Origami Animals, The Lady of Mysteries, Shield Cloak, Ring of Protection (Core), The First, Headband of Mental Superiority, Create Mindscape, Nightspear, Chain Lightning (Core)
Recharged:
Discard Pile: The Peacock,
Buried Pile: Blessing of Abadar, Mindblade, Fate-reader Lenses,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Already have 6 power feats from previous max-increase, so spend the three hero points on 5th skill (+1 Charisma) and 5th and 6th card feats (ally and blessing).

Take the Spell 5 for Disintegrate.


Deck Handler

Spend hero point on card feat: ally

Deck upgrade:
Spell 5 first choice (Disintegrate!)
Ally 5 second choice (pious healer)


Deck Handler

Off-turn: Heal all cards in discard.

Mel's turn
Hour of Iomedae's Justice
On your check against an Outsider card, add 1d4.

Stay at Storehouse

Recharge Fortune-teller and call bane to encounter #1: Ash Giant Zombie
Cast Death's Touch, reveal both Headbands, reveal Mindblade, mindbender
Combat 24: 1d12 + 4 + 3d6 + 3 + 2d4 + 1d4 + 2 ⇒ (9) + 4 + (2, 5, 2) + 3 + (4, 4) + (3) + 2 = 38 Success

Free explore of #2: Proxy B: Evidence
Freely reveal both Headbands, reveal Mindblade, reveal Fate-reader Lenses
Perception 15: 1d8 + 3 + 2d4 + 1d4 + 1d10 ⇒ (7) + 3 + (3, 4) + (4) + (10) = 31 Success
Display Evidenc by scenario

Close location: discard hand

WPC: Draw Red War Paint and Ambrosia, keep the latter.

Move to Oubliette

Banish Ambrosia to heal 1d4 + 1 ⇒ (1) + 1 = 2 cards (Headband, Mindblade).

End turn
Recover Death's Touch: Arcane 11: 1d12 + 4 ⇒ (3) + 4 = 7 Discarded

Meligaster wrote:

Hand: Create Mindscape, Quickened Ray, Dragon's Breath, Andachi, Mindblade, The First, The Peacock,

Displayed: The Axe-Fixers, Hippogriff Fledgling,
Deck: 7 Discard: 5 Buried: 4
Hero Points: 2
Used Accessory Reroll: Y
NOTES:
Available Support: Mindscape, Ray, Andachi, Blessings, and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Lyrune-quah Moon Maiden, Headband of Mental Superiority, Sage, Scrying, Lightning Bolt (Core), Instrument of Agony
Recharged: Fortune-teller,
Discard Pile: Chain Lightning (Core), Fate-reader Lenses, Ring of Protection (Core), Headband of mental superiority , Death's Touch,
Buried Pile: Nightspear, Blessing of Abadar, Shield Cloak, Tome of Origami Animals,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Mel's turn
Hour of the Sands

Free explore of #1: Sayona
Cast dragon's breath, reveal Fortune-teller, reveal Headband, trigger Mindscape, mindbender
combat 21: 1d12 + 4 + 3d6 + 1d4 + 1d4 + 1d4 + 2 ⇒ (9) + 4 + (3, 4, 4) + (4) + (1) + (3) + 2 = 34 Success
Handsize is bigger, so discard quickened ray and reset

Mindbender banishes Sayona to explore #2: Headband
Reveal Fortune-teller, reveal Headband, trigger Mindscape
Cha 13: 1d12 + 3 + 1d4 + 1d4 + 1d4 ⇒ (6) + 3 + (2) + (1) + (1) = 13 Success

Close location
Reveal both headbands, trigger Mindscape
Int 10: 1d8 + 1 + 1d4 + 1d4 + 1d4 ⇒ (8) + 1 + (4) + (4) + (4) = 21 Success

WPC: Summon and encounter Instrument of agony
Reveal Fortune-teller, reveal Headband x2, trigger Mindscape
Wis 10: 1d4 + 1d4 + 2d4 + 1d4 ⇒ (2) + (3) + (2, 2) + (2) = 11 Success

Mindscape goes to recovery.
Move to storehouse.

End turn
Recover Dragon's Breath (with both headbands): Arcane 13: 1d12 + 4 + 1d4 + 1d4 ⇒ (2) + 4 + (1) + (3) = 10
Recover Mindscape: Arcane 11: 1d12 + 4 + 1d4 + 1d4 ⇒ (12) + 4 + (4) + (2) = 22

Meligaster wrote:

Hand: Chain Lightning (Core), Death's Touch, Mindblade, Ring of Protection (Core), Fate-reader Lenses, Headband of Mental Superiority, Fortune-teller, Headband of mental superiority ,

Displayed: The Axe-Fixers, Hippogriff Fledgling,
Deck: 6 Discard: 5 Buried: 4
Hero Points: 2
Used Accessory Reroll: Y
NOTES:
Available Support: Lenses and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: The Peacock, Andachi, The First, Lyrune-quah Moon Maiden, Sage, Create Mindscape,
Discard Pile: Lightning Bolt (Core), Scrying, Quickened Ray, Dragon's Breath, Instrument of Agony,
Buried Pile: Nightspear, Blessing of Abadar, Shield Cloak, Tome of Origami Animals,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Cast Scrying on Blood Pool for monster: Wyvern Poison, Bogeyman, and Blackjack's Daggers
Shuffle and recharge the Bogeyman

Recharge Scrying, using Headband and Mindscape: Arcane 12: 1d12 + 4 + 1d4 + 1d4 ⇒ (4) + 4 + (1) + (2) = 11


Deck Handler

Off-turn: bury the Tome to display some animals, recharge The Peacock to bless

Mel's turn
Hour of The Owl

Move to Laboratory
When you fail a check to defeat a bane, suffer 1 Acid damage.

Free explore of #1: Quickened Ray
Cast Create Mindscape, reveal Scholar x2
Arcane 12: 1d12 + 4 + 1d4 + 1d4 + 1 ⇒ (1) + 4 + (3) + (2) + 1 = 11 Paizo reroll the d12
Arcane 12: 1d12 + 4 + 3 + 2 + 1 ⇒ (4) + 4 + 3 + 2 + 1 = 14 Success

Discard Acadamae Student to explore #2: Dispelling Mist
First, banish the student to recharge Andachi from Vault
Then reveal Scholar x2, trigger mindscape and student

Arcane 15: 1d12 + 4 + 1d4 + 1 + 1d4 + 1d4 ⇒ (10) + 4 + (4) + 1 + (1) + (2) = 22 Success

Banish Firepelt Cougar to explore #3: Dragon's Breath
Reveal Scholar x2, trigger mindscape
Arcane 11: 1d12 + 4 + 1d4 + 1 + 1d4 ⇒ (7) + 4 + (2) + 1 + (2) = 16 Success

Banish Wolverine to explore #4: Evidence
Recharge The First, reveal Scholar for my ability, trigger mindscape
Perception 10+5=15: 1d8 + 3 + 1d8 + 1d4 + 1d4 ⇒ (6) + 3 + (4) + (3) + (1) = 17 Success

Discard Acadamae Scholar to explore #5: Labrynth
Banish Scholar to recharge Lyrune-quah Moon Maiden from vault.
Reveal Sage for my ability, recharge Sage, trigger mindscape

Int 6+5=11: 1d8 + 1 + 1d4 + 1d6 + 1d4 ⇒ (5) + 1 + (2) + (2) + (4) = 14 Success

End turn
Discard Lightning Bolt and draw up.

Meligaster wrote:

Hand: Chain Lightning (Core), Quickened Ray, Dragon's Breath, Scrying, Fate-reader Lenses, Headband of Mental Superiority, Fortune-teller,

Displayed: The Axe-Fixers, Hippogriff Fledgling, Create Mindscape,
Deck: 8 Discard: 1 Buried: 4
Hero Points: 2
Used Accessory Reroll: Y
NOTES:
Available Support: Quickened Ray, Scrying, Lenses, and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Ring of Protection (Core), Mindblade
Recharged: The Peacock, Andachi, The First, Lyrune-quah Moon Maiden, Sage,
Discard Pile: Lightning Bolt (Core),
Buried Pile: Nightspear, Blessing of Abadar, Shield Cloak, Tome of Origami Animals,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

No loot this time.

Start at Storehouse.

Meligaster wrote:

Hand: Lightning Bolt (Core), Create Mindscape, Tome of Origami Animals, Sage, Acadamae Student, Acadamae Scholar, The First, The Peacock,

Displayed: The Axe-Fixers,
Deck: 8 Discard: 0 Buried: 3
Hero Points: 2
Used Accessory Reroll: N
NOTES:
Available Support: Mindscape, Student, Blessings, and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Headband of Mental Superiority, Death's Touch, Fate-reader Lenses, Mindblade, Fortune-teller, Ring of Protection (Core), Chain Lightning (Core), Scrying
Recharged:
Discard Pile:
Buried Pile: Nightspear, Blessing of Abadar, Shield Cloak,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Spend first hero point on power feat: Hand Size 7
Bank the other two hero points.

Deck Upgrade:
Item 5: 1d1000 ⇒ 591 Wand of Enervation -> Headband of Mental Superiority
Spell 5: 1d1000 ⇒ 212 Lightning Bolt -> Disintegrate


Deck Handler

Off-turn: show off the Lenses a little

Mel's turn
Hour of The Twin
On your check, the first item or ally played is played freely.

Leave the villain for Grenek and move to the Pits
When you fail a check to acquire or defeat, suffer 1 Combat damage.

Free explore of #1: Headband of Mental Superiority
Reveal Nightspear for my ability, recharge The Peacock
Cha 13: 1d12 + 3 + 1d4 + 1d12 ⇒ (9) + 3 + (1) + (8) = 21 Success

Discard Nightspear to explore #2: Collapse
Freely reveal Fate-reader Lenses (due to hour), freely reveal Headband
Perception 6+5=11: 1d8 + 3 + 1d10 + 1d4 ⇒ (2) + 3 + (4) + (1) = 10 Use Mind Crystal to reroll the 1 and 2
Perception 6+5=11: 1d8 + 3 + 4 + 1d4 ⇒ (2) + 3 + 4 + (4) = 13 Success

Close location: Draw three (Acadamae Student and Scholar, Scying), recharge hand.

WPC: Not shuffling

Move to Lair

End turn

Meligaster wrote:

Hand: Chain Lightning (Core), Create Mindscape, Enhance, Mindblade, The First, The Peacock,

Displayed: The Axe-Fixers, Mind Crystal,
Deck: 8 Discard: 4 Buried: 4
Hero Points: 0
Used Accessory Reroll: N
NOTES:
Available Support: Mindscape, Enhance, Blessings, and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Fate-reader Lenses, Acadamae Scholar, Death's Touch, Headband of Mental Superiority, Acadamae Student, Scrying, Ring of Protection (Core), Lightning Bolt (Core),
Discard Pile: Sage, Dragon's Breath, Banudor, Nightspear,
Buried Pile: Shield Cloak, Blessing of Abadar, Fortune-teller, Tome of Origami Animals,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Off-turn: no activity

Mel's turn
Hour of The Rabbit Prince

Stay at Pits
When you fail a check to acquire or defeat, suffer 1 Combat damage.

Free explore of #1: Enhance
Cannot fail Arcane 5 with two dice +4

Banish Hippogriff Fledgling to move to Lair and explore #1: Guardian Zombie
Cast Dragon's Breath (fire), reveal Sage for my ability, mindbender, hippogriff
Combat 11+5+5=21: 1d12 + 4 + 3d6 + 1d4 + 2 + 1d6 ⇒ (7) + 4 + (5, 6, 2) + (2) + 2 + (2) = 30 Success

Mindbender draw banishes the monster to explore #2: Banudor
Cast Enhance for Str, reveal Sage, ask Grenek to discard The Cyclone
Str 14: 1d4 + 1d4 + 1d4 + 6 ⇒ (3) + (1) + (3) + 6 = 13 +2 from Cyclone -> Success
Technically, couldn't fail since each die was min 3 but hey

Discard Sage to explore #3: Corpse Plate
Out of reach - banished

End turn
Recover Enhance: Arcane 7: 1d12 + 4 ⇒ (10) + 4 = 14 Success
Recover Dragon's Breath: Arcane 13: 1d12 + 4 ⇒ (3) + 4 = 7 Failure

---

After picking up a buff spell from the edge of the pit, Mel kicks his paper-craft hippogriff in the flanks and takes flight. Completely misjudging his landing, he flies right over the others and skids to a halt at the feet of a zombie at the entrance to the villain's lair.
Scrambling back, he breathes fire on the shambler and reduces it to ash - allowing him to claim its impressive sword, though its armor was too badly burnt.

Meligaster wrote:

Hand: Lightning Bolt (Core), Death's Touch, Fate-reader Lenses, Ring of Protection (Core), Nightspear, The Peacock,

Displayed: The Axe-Fixers, Mind Crystal,
Deck: 8 Discard: 3 Buried: 4
Hero Points: 0
Used Accessory Reroll: N
NOTES:
Available Support: Lenses, Peacock, and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acadamae Student, Chain Lightning (Core), Acadamae Scholar, Mindblade, Scrying, Create Mindscape
Recharged: The First, Enhance,
Discard Pile: Sage, Dragon's Breath, Banudor,
Buried Pile: Shield Cloak, Blessing of Abadar, Fortune-teller, Tome of Origami Animals,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Off-turn: recharge The First

Mel's turn
Hour of The Lost
When you would recharge a Magic boon, discard it instead.
My old nemesis, back again

Move to Shrine
On your Divine checks, add 2.

Free explore of #1: Symbol of Fear
Reveal Sage for my ability
Arcane 10: 1d12 + 4 + 1d4 ⇒ (11) + 4 + (2) = 17 Success

Banish Dream Spider to explore #2: Crematory Blast
Reveal Sage, reveal Fate-reader Lenses
Perception 10: 1d8 + 3 + 1d4 + 1d10 ⇒ (3) + 3 + (2) + (10) = 18 Success

Banish Firepelt Cougar to explore #3: Dragon's Breath
Reveal Sage
Arcane 11: 1d12 + 4 + 1d4 ⇒ (10) + 4 + (4) = 18 Success

End turn

Meligaster wrote:

Hand: Lightning Bolt (Core), Dragon's Breath, Fate-reader Lenses, Ring of Protection (Core), Sage,

Displayed: The Axe-Fixers, Mind Crystal, Hippogriff Fledgling,
Deck: 10 Discard: 0 Buried: 4
Hero Points: 0
Used Accessory Reroll: N
NOTES:
Available Support: Lenses and Axe-Fixers are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying, Acadamae Student, Acadamae Scholar, Nightspear, Death's Touch, Create Mindscape, Chain Lightning (Core), The Peacock, Mindblade
Recharged: The First,
Discard Pile:
Buried Pile: Shield Cloak, Blessing of Abadar, Fortune-teller, Tome of Origami Animals,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Bury Tome of Origami Animals and display three animal allies.

Meligaster wrote:

Hand: Lightning Bolt (Core), Fate-reader Lenses, Ring of Protection (Core), Sage, The First,

Displayed: The Axe-Fixers, Dream Spider, Firepelt Cougar, Hippogriff Fledgling,
Deck: 10 Discard: 0 Buried: 4
Hero Points: 0
Used Accessory Reroll: N
NOTES:
Available Support: Lenses and Blessing are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Scrying, Mindblade, The Peacock, Death's Touch, Acadamae Scholar, Mind Crystal, Chain Lightning (Core), Nightspear, Create Mindscape, Acadamae Student
Recharged:
Discard Pile:
Buried Pile: Shield Cloak, Blessing of Abadar, Fortune-teller, Tome of Origami Animals,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Start at the Pits

Loot swap: Mind Crystal for Wand of Enervation

Meligaster wrote:

Hand: Lightning Bolt (Core), Fate-reader Lenses, Tome of Origami Animals, Ring of Protection (Core), Sage, The First,

Displayed: The Axe-Fixers,
Deck: 10 Discard: 0 Buried: 3
Hero Points: 0
Used Accessory Reroll: N
NOTES:
Available Support: Lenses and Blessing are available.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Death's Touch, Acadamae Scholar, Scrying, The Peacock, Nightspear, Mind Crystal, Create Mindscape, Mindblade, Chain Lightning (Core), Acadamae Student
Recharged:
Discard Pile:
Buried Pile: Shield Cloak, Blessing of Abadar, Fortune-teller,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☐ +1 ☐ +2 ☐ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☐ +2 ☐ +3
Perception: Int +2
Wisdom d4 ☐ +1 ☐ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Arcane: Cha +1
Diplomacy: Cha +2

Favored Card: Ally
Hand Size: 5 ☑ 6 ☐ 7
Proficiencies:
Arcane, Mental
POWERS:
For your combat check, you may discard a card to use Arcane + 1d4 (□ 2d4) (□ 2d8) plus the card's level and add the Attack, Magic, and (□ Force or) Mental traits. This counts as playing a spell.
On your first (☑ or any) check on any turn to acquire an ally or defeat a monster, add 2. (☑ If you defeat the monster and would banish it, you may draw it.) (☑ If you do not draw the monster, you may explore your location.)
On your check to defeat or acquire, you may reveal an ally or a monster to add 1d4 (□ +1). If you fail the check, recharge the revealed card.
☑ When you would recharge, discard, or bury an ally from your hand for its power, you may return it to the vault instead to recharge a new ally.
□ On your check that invokes Outsider, add 2 (□ 4), and you may also add the Force trait.
When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.


Deck Handler

Spend hero point on skill feat: +1 Intelligence

Deck Upgrades:
Item 4 for sure - from loot pile or via vault pull. Gem of Mental Acuity -> Tome of Origami Animals

No strong upgrades beyond that. These two are nice, but not crucial:
Spell 4: 1d1000 ⇒ 329 Locate Object -> Scrying (classic)
Blessing 4: 1d1000 ⇒ 839 Blessing of Abadar -> Blessing of Nethys

Full Name

Oriana Cypher

Race

Rogue 1 (HP 18/18), AC 18, Perception +7 (+8 vs Traps), Fort +4, Ref +7, Will +7, Default Exploration: Scout (automatically searching for traps), Default Civilization: Gather Information

Classes/Levels

Speed 25 | Hero Points 1/3 | Active conditions —

Gender

NG female Versitile Varisian Human

Size

Medium

Age

22

Location

Absalom

Languages

Common, Dwarven, Goblin

About Oriana Cypher

Oriana Cypher
Male human rogue 1
NG, Medium, Human, Humanoid
Heritage versatile heritage
Background political scion
Perception +7 (+8 to find traps)
Languages Common, Dwarven, Goblin
Skills Acrobatics +5, Arcana +4, Athletics +7, Diplomacy +3, Intimidation +3, Legal Lore +4, Medicine +5, Nature +5, Occultism +4, Religion +5, Stealth +5, Thievery +5
Str 18 (+4), Dex 14 (+2), Con 12 (+1), Int 12 (+1), Wis 14 (+2), Cha 10 (+0)
Other Items hide armor, sap, shortsword, agent of edgewatch badge, backpack, bandolier, belt pouch, belt pouch, candles (10), chalks (10), climbing kit, crowbar, depth gauge, earplugs, edgewatch uniform clothing, family signet ring on a chain, flint and steel, grappling hook, handcuffs (2), healer's tools, kerchief, mint candies, notebook, rations (1 week)s (2), reading glasses, rope (foot)s (50), sheath, sheath, signal whistle, soap, thieves' tools, torchs (5), purse (9 sp)
--------------------
AC 19; Fort +4; Ref +7; Will +7; +1 vs. traps
HP 18
--------------------
Speed 25 feet
Melee [1] sap +7 (nonlethal, agile), Damage 1d6+4 B +1d6 B/Prec
Melee [1] shortsword +7 (versatile S, agile, finesse), Damage 1d6+4 P +1d6 P/Prec
Arcane Arcane Tattoos DC 13; Cantrips (1st) shield
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Ancestry Feats Arcane Tattoos[LOCG]
Class Feats Trap Finder
General Feats Toughness
Skill Feats Battle Medicine, Hobnobber
Other Abilities rogue's racket, ruffian, sneak attack
--------------------
Backstory: Daughter of a trade prince, Oriana was raised amongst Absalom’s elite and destined to be a lawyer. But, while she had a passion for the law, she felt like she was destined for more. Also, she would often get into scrapes and her father would need to buy her way out of it. After getting in one more fight, she decided not to return to school and join the Edgewatch. This decision cut her off from her family’s support, but she doesn’t care, she knows she’s doing the right thing. Taking on this kind of rough and low ranking job gives her the chance to shine on her own merits.

Appearance: Medium length hair that is only mildly kept up. Usually has dirt or a scrape visible on her body of face at all times. She has an intense stare from being alert at all times. Despite her lack of attention to her physical appearance, this does not reflect on her uniform that is always well kept. She keeps her family ring on a chain around her neck. Wears a set of hide armor over her uniform which is a thick hide coat. Her badge is on her coat, but her uniform is still very visible.

Quirks: Raised without religion and taught to make her own destiny. When she came of age, her father bought her a magical tattoo that is meant to protect her. Now she often adds tattoos to commemorate special moments in her life. Before combat, if time permits, she’ll often run dirt on her hands to help her grip. She tends to use abnormal expletives like “balls” or “biscuits.” Has a pouch full of candy mints and can often be found with one in her mouth.