Namdrin Quinn

Melicertes Palaemon's page

60 posts. Organized Play character for Lawrence Smith 2.


Full Name

Melicertes Palaemon

Race

Fort +1, Reflex +3, Will +2; +2 vs enchantments, +2 vs death; Immune: Sleep | Init +3 | Perception +2, Low-Light Vision; Sense Motive +0 | Speed 25 ft., Swim 30 ft. |

Classes/Levels

Channel Positive Energy 4/day, 1d6+1, DC 13 | Oracle Spells: Level-1 2/day | Conditions: None

Gender

LG Aquatic Elf Male Oracle (ancient lorekeeper/dual-cursed)-1 | HP 10/10 | AC 15 / 13 T / 12 FF (+2 armor, +3 DEX) | CMD 13 |

Size

6' 140lbs

Age

124

Alignment

LG

Deity

Yuelral

Languages

Common, Elven

Strength 10
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 10
Charisma 16

About Melicertes Palaemon

Melicertes Palaemon
Male aquatic elf oracle (ancient lorekeeper, dual-cursed oracle) 1 (Pathfinder Campaign Setting: Inner Sea Races 242, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 24, Pathfinder RPG Ultimate Magic 58)
LG Medium humanoid (aquatic, elf)
Init +3; Senses low-light vision; Perception +2
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +3, Will +2; +2 vs. enchantments, +2 vs. death
Immune sleep
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Offense
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Speed 25 ft., swim 30 ft.
Melee dagger +0 (1d4/19-20) or
. . unarmed strike +0 (1d3 nonlethal)
Ranged light crossbow +3 (1d8/19-20)
Special Attacks channel positive energy 4/day (DC 13, 1d6+1)
Oracle (Ancient Lorekeeper, Dual-Cursed Oracle) Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—bless, cure light wounds, dancing lantern[APG]
. . 0 (at will)—detect magic, guidance, read magic, stabilize
. . Mystery Life
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Statistics
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Str 10, Dex 16, Con 13, Int 10, Wis 10, Cha 16
Base Atk +0; CMB +0; CMD 13
Feats Fey Foundling[ISWG]
Traits blessed touch, magical knack
Skills Acrobatics +3 (-1 to jump), Diplomacy +7, Heal +4, Knowledge (arcana) +4 (+4 on questions related to elves), Perception +2, Spellcraft +4 (+6 to identify magic item properties), Swim +8; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ amphibious, elven lore, elven magic, oracle's curses (deep one, reclusive), revelation (channel), water breathing
Combat Gear potion of cure light wounds, oil; Other Gear leather armor, crossbow bolts (10), dagger, light crossbow, backpack, bedroll, belt pouch, bullseye lantern, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, spell component pouch, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, 24 gp, 9 sp
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Tracked Resources
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Crossbow bolts - 0/10
Dagger - 0/1
Oracle Channel Positive Energy 1d6+1 (4/day, DC 13) (Su) - 0/4
Potion of cure light wounds - 0/1
Trail rations - 0/7
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Special Abilities
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Amphibious (Ex) You can survive indefinitely on land.
Deep One Land speed reduced by 5 ft, but gain swim speed and other bonuses while underwater.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Lore Add half oracle level to Knowledge checks about elves.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Fey Foundling Magical healing works better on you
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Oracle Channel Positive Energy 1d6+1 (4/day, DC 13) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Reclusive Allies must succed with melee touch attack to affect you with touch spells, and must attempt save vs. all spells not cast by you.
Swim (30 feet) You have a Swim speed.
Water Breathing You can breathe water as well as air.
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Melicertes Palaemon is an aquatic elf, a graceful and charismatic servant of Yuelral, elven goddess of magic.

He has long, silky blue-black hair with green highlights, and his skin is pale green. He has delicate, translucent webbing between his fingers and toes, allowing him to swim adroitly through the water.