Riftwarden

Melek Taus, The Majestic's page

2 posts. Alias of YoLlama.


Full Name

Majestic Melek Taus

Race

Halfling

Classes/Levels

1 Cavalier Order of the Eastern Star & 2 Cult Master Mesmerist

Gender

Feminine Hermaphrodite

Size

Small

Age

????

Alignment

LE

Deity

Peacock Spirit

Languages

Halfling, Common, Thassilonian, Aurian

Occupation

Living God

Strength 11
Dexterity 19
Constitution 12
Intelligence 12
Wisdom 13
Charisma 19

About Melek Taus, The Majestic

Stats:

Melek Taus
Feminine Hermaphrodite LE-Halfling 2nd Mesmerist (Cult Master), 1st level Cavalier of the Eastern Star Small Sized (Going for Marshal Mythic Path)

Init +4
 Perception +8
-------------------- 
Defense
-------------------- 
AC: 20(+2)[+1]{+1}, touch 15, flat-footed 15
HP: 29
Saves:Fort +4, Ref +8 Will +9
-------------------- 
Attack 
-------------------- 
Speed 20ft. Or 50ft
Melee
--masterwork spear +4(+1) (1d6/20x3)
--longspear +3(+1) (1d6/20x3)
Special Attacks
Hypnotic Stare -2 to Will
Fanatical Stare +1 damage and attack +2Will
Ranged 
-------------------- 

Stats
-------------------- 
Str 11, Dex 19 Con 12 Int 12, Wis 13, Cha 19
Base Atk +2; CMB +2; CMD 15
Feats: - Combat reflexes, Bodyguard, Psychic Sensitivity, Broken Wing Gambit
Traits: Helpful, Devoted to a Dead God, Focused Mind
Drawbacks: power hungry
Spells:
-0
--Prestidigitaion
--Mage Hand
--unwilling ally
--Detect Magic
-1
--Color spray
--Mental Block
--Charm Person

Background Skills
-Lore (Thassilon) 3+1+4
-Appraise 1+1+4 ( Psychometry)
-Artistry (Calligraphy) 1+4+4+2
-Linguistics 1+1+4 ( Automatic Writing)
-Knowledge
--Nobility 1+1+4
Adventure skills
-Bluff 1+4+4
-Diplomacy 3+4+4+1+1 ( Hypnotism)
-Intimidate 1+4+4
-Spellcraft 1+1+4
-perception 3+1+4 ( Read Aura)
-Sense Motive 3+1+4 ( Prognostication)
Stealth 1+4+4+4
Ride 2+4+4+2
Use magic device 1+4+4
Knowledge
--Religion 1+1+4+1
--Arcane 1+1+4(+1) ( Phrenology)

Languages: Halfling, Common, Thassilonian, Auran
SQ: Insidious Personality, hypnotic stare, knacks,mesmerist trick-False Flanker, Meek Facade, painful stare,towering ego,Skulker,Underfoot, Outrider
Low light Vision

Gear/Possessions:

Gear: Large Barding 50(20lbs)
Exotic riding saddle 30gp
-monks outfit. Free. (4lbs)
Chain shirt100gp 960
-Axe Beak
-Wand of cure light wounds 750
-longspear 5gp
-masterworkspear 301gp. 780
-Mask 1gp
-sleeve of Many Garments 200gp
-tattoo 20gp
-Crossbow, light & 30 bolts 38gp
-Pathfinder Kit 12gp 12lbs
-slavesx4 300
-large tent 40gp
-2 gold worth of feed
-1 gold worth of trail rations
-Chronicler for 10days 50gp
-2 Cure light wounds potions
Currently carrying 52lbs with 0 money

Question 1

Appearance:

Melek Taus is fair of skin and elegant of dress.Her garment bears the feathered theme of the peacock with quills accents dotting most of her garb. A long gold trimmed headdress sports a mane of feathers and a white veil across the top half of her face. Her wardrobe is often changing thanks to the magic of her sleeves, one minute a modest priestly outfit and then the next the diplomatic dress of a noble. Hidden beneath her clothes a beautiful tattoo runs along her arms from the tips of her hands, to other reaches of her body, coalescing into a twisting dark tapestry of Thassilonian runes and symbols dating back to an age from beyond the written word.

Straightened to her full height she reaches a modest three foot two inches tall, and an even thirty pounds. Her bust is modest but her legs are a little short for her frame, giving her a bottom heavy look despite her androgynous leanings. Regardless of her diminutive stature, which tall for a halfling, she imposes a sense of awe on those around her radiating a sense of unnerving wellness. A cheery heart faced woman with sad brown eyes whose pale cheeks and strong straight nose are covered by a veil. A faded hook shaped scar runs from her bottom heavy lip through her well defined chin, indicating at one point it was most likely much worse. This scar is the only remnant of the first pain she felt upon this mortal coil.

Melek

Question 2

Personality:

  Melek is benevolent, conniving, confident, vicious, and empathic. While the core of her being may appear split, she is genuine in her affection of humanity but won't ever let it undermine her goals. She considers morality to to be expendable in the pursuit of enlightenment and inner peace. She very much believes that the ends justify the means. To say she has a God complex is fitting because that's what she believes she is but she sees no point in being unreasonable, impolite, or even upbeat, often willing to sit down and talk to work out disagreements with her enemies, just as easily as she is to adopt a scorched earth/throat slitting policy.

But since she is a deity reborn in human form she is not without her flaws. Sarcasm is often lost on her, she's just begun grasping the basics but finds its purpose irrelevant. She is also deathly afraid of being alone. She has been dead for thousands of years and even for a god, a blink of isolation in the void of eternity is traumatic. Gods shouldn't die. And that philosophical dissonance has left a fracture in her immortal mind.

While she most often possesses a refined phlegmatic personality, she secretly enjoys crude or absurdist humor. While worldly in scholastic and emotional aspects she's naive to how the world works now. All these nations falling and rising, its hard to keep track.

Question 3

Past:

Melek Taus is from the empire of Thassilon and beyond. But the body she's inhabiting belonged to a halfling slave from Korvosa named Emri. Emri was brought along with her Elven wizard master from the University of Korvosa to investigate the floating monastery of Sech Nevali where the Spirit of the Peacock supposedly dwelt. Raised on the streets of the city before being entrapped into the life of a slave, Emri had thankfully been sold to one of the kinder masters amongst the ranks of slavers. While she lacked the freedom she'd had in her youth, safety and security were no longer an issue. Spending years learning the techniques of a proper slip, she had actually obtained some measure of happiness. That was before her master Ariannelle became obsessed with the myth of the Spirit of the Peacock. Spending hours of studying and researching ancient tomes and artifacts, Emri was dragged across half of Varisia and beyond. Finally arriving at the monastery after months of searching and weeks crawling through the dangerous territory of the Holds of Belkenzen, Emri thought her troubles were at an end. But after three years of serving her studying master in Sech Nevali she was gangpressed into believing in the Spirit of the Peacock by her master whose obsession had reached a fever pitch. Ariannelle's colleagues believed their leader wanted to access the supposed treausre and wealth of ancient knowledge. she could use her slave in a plan to access the forbidden parts of the temple. Only Emri knew the truth behind her masters obsession. That she hoped to access the room to reawaken the Spirit of the Peacock in mortal form, through Arianelle's body.

Question 4

Nature of Abilities:

Some of her abilities were gained after her rebirth and others were inate to her host Emri or just power from the Goddess herself. The stealth and sneaky trickery nature to Melek, is Emri's contribution while the persuasive nature and knowledge base comes from The ancient Spirit portion. The combat was honed after her release into the new world, trained by the last remaining member of the order of the Eastern Star who sought her out as the world burned.

Melek Taus possesses the combat expertise and bodyguard feat becuase she is not an uncaring God. All the better to protect those in service to or league with her. Her broken wing gambit ability is similar in that she prefers attacks and focus to be on her both as a way of protecting her allies but she's also not unfond of the attention. Her Mesmerist Abilities give her an edge in unnerving opponents and aiding her followers. She is a gathering storm and all of her spells were selected to either create spectacle or enchant her enemies.
Her Cavalier aspect was chosen to reflect her respect for orderly and lawful focus. Since the order of the green feather disbanded thousands of years ago, the order of the Eastern Star was one of the only remaining offshoots. their goal is to protect the whole of society from the strange and otherworldly chaos. This aligns with Melek's goals of saving humanity even at the cost morality.Her mount aids her in battle but acts as a living symbol of her faith.

Question 5

Religion:
She worships Cayden Cailean. KIDDING. This is what I have so far. I'll add more throughout the week.
The Peacock Spirit
Alternate Titles: The Great Eye, The Immune Doubter, Quilled One, Caerula Mater, Rūṇa pitā
Portfolio: Mind, Spirit,Body
Patron of: Evil, Nobility, Illusion, Runes
Followers: Aesthetics, Mages, Scholars, Nobles, Actors
Temples: Monastaries, small shrines found in the back of magic shops, theatres
Forms of worship:Calligraphy, tattoos of eyes or feathers(often on the palms), praying twice a day facing the hanging monastery of Sech Nevali, hallucinogenic drugs, wearing masks
Dress:Blue/green is a holy color. Gold is less sacred but held in high regard.
Holidays: To be created by Melek Taus
Funerals:sky burials at the base of peaks.
Organization: Monks and high priests

Question 6

Apocalypse:

Melek Taus was reborn on the first Neth 4710 Zero year of the Age of the Peacock. Two quarreling scholars who were studying the floating temple of Sech Nevali had encountered a walled in central room guarded by Graveknights. For three years previous they had attempted to gain entry into the secret room without angering the guardians, who would become aggressive when the doors were approached. After studying every inch of the temple and finding many discoveries concerning the hostory of the location and about the sgreat spirit in general, none of which helped them gain entry into the forbidden room. After years of blood sweat and toil, only the most dedicated researchers remained. So dedicated that they eventually converted to the spirit of the peacock and took over the lives of the monks that once lived there.

The lead wizard of one of the groups, Arianelle(had become desperate due to the lack of contact with the outside world, supply runs had stopped and whispers of doom spreading across Golarion), however found a way to get inside by using the other group to distract the graveknights. Once inside however there was nothing but dust in the chamber, it was completely empty. Not discouraged, she wouldn't let anyone else but herself inside the small room and began conducting the ceremony as her colleagues and underlings waited outside. The wizard produced rituals and spells of all kinds to try and contact the Spirit to offer herself as its host on earth but after hours of trying she quit in a fit of exhaustion and despair. Emri, the head halfling slave, thinking their journey was finally over, entered to retrieve her master. The very moment she stepped inside she Was overtaken with a change speaking and standing differently. After only a few moments of conversation they all realized that the peacock spirit had been born once more. Without any flash or ceremony, she just suddenly was.

Several of the scholars turned monks bent the knee right there and offered their undying devotion to the reborn entity.Though the wizard, either overwhelmed with her presence or horrified that she had been passed up threw herself from the temples edges into the cliff below in a fit of madness. The cosmic irony of a slave being embodied by the spirit of nobility was not lost on her before the end.

Melek Taus spent the next few years in the enclave adjusting to her physical existencs before venturing out and learning of her world. Joining forces with the last vestige of the Order of the Eastern Star , she learned combat.Her outlook was very different from the citizens of the land as she had known nothing of the world since her rebirth but that it was filled with chaos. And she saught to tame this world.

(She will approach the world with fresh eyes. Her view is different not just because she believes she's a god but because she has been isolated up until the year the game starts. She will be looking to rebuild her religion creating holidays and new practices.The Apocalypse to her is just the world removing its Mask. It had always been on the brink but now its fall is apparent to all. To her, thats all that has changed She sees that people need her now more than ever, because they see the truth.)

Goals:

1.Meet with Karzoug. She must break bread with the Runelord and either end him or join forces. His connection to the old world is beyond valuable to her ascension.
2.Re-establish her connection to the world. Build relationships,churches and find artifacts to help reignite the souls in the face of eternal bleakness.
3. Learn of the new world. While the world has shown its true colors of destruction, it is still strange to a recently born godling and she must learn its idiosyncrasies.
4.Work with others to help them meet their goals. A god's work is never done and the eternal affection should be spread to all.

Role:

Her role in the group is that of Den Mother. She listens to the stories and problems of her comrades without judgement. Mostly. But she's also the first to try something different and explore a new experience with wide eyed intent. Despite this slight naivete to her character she is the last to bat an eye at cruelty and violence. If it's dished out by herself then she regrets it to some degree, even apologizing to her victim for torturing them.

But above all else she holds an appreciation for law and order. She IS the authority, afterall. But she genuinely cares and is willing to sacrifice her well-being for others most often standing at the front lines, taking hits and attention away from her allies. She picks away at her foes with her spells and soaks up damage often providing her friends with opportunities to get attacks in on them.

Iblis:

Axe Beak
N Medium animal
Init +4; Senses low-light vision; Perception +5

DEFENSE

AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 11 (2d8+2)
Fort +4, Ref +7, Will +0

OFFENSE

Speed 50 ft.
Melee bite +1 (1d8)
Space 5 ft.; Reach 5 ft.
Special Attacks sudden charge

STATISTICS

Str 10, Dex 19, Con 12, Int 2, Wis 11, Cha 10
Base Atk +1; CMB +1; CMD 15
Feats Run
Skills Perception +5

SPECIAL ABILITIES

Sudden Charge (Ex)

When making a charge attack, an axe beak makes a single bite attack. If successful, it may also attempt to trip its opponent as a free action without provoking an attack of opportunity. If the attempt fails, the axe beak cannot be tripped in return.