| Melangie |
| 1 person marked this as FAQ candidate. |
The ability has had eratta since these posts, however it is still unclear...
Cybernetic Combat (Ex): At 5th level, a cyber-soldier gains a +1 bonus on attack rolls and damage rolls with implanted weapons, cybernetic arms, and melee or thrown weapons wielded with a cybernetic arm. Weapons wielded with two cybernetic arms receive double the bonus, except when such weapons are thrown. This damage bonus increases by 1 for every 4 levels gained. This attack bonus does not stack with the attack bonus for weapon training. A cyber-soldier gains a slam attack for each cybernetic arm. These attacks deal 1d6 points of bludgeoning damage for a Medium cyber-soldier and 1d4 points of bludgeoning damage for a Small cyber-soldier. This ability replaces weapon training 1.
So now that it has been somewhat clarified, I would just like to make sure I am reading it correctly.
According to my reading the ability grants +1 to attack and damage at level 5, (assuming you somehow replaced your arms already) or +2/+2 if you wield a two-hand.
However only the damage bonus increases as you level. So at level 9 your 1 hand attacks get +1/+2 and your two hand attacks get +2/+4
Complicating this is that at level 9 you have access to the regular fighter weapon training. I presume this is because of the attack bonus not scaling and also so that you can use items like Gloves of Dueling. BUT Cybernetic Combat says only the attack bonuses dont stack. Therefore the damage bonus I assume does stack.
So at level 9 if you took training in the weapon you are using you get an additional +1 damage. If you use a two-hand with Gloves of Dueling, you will get up to +3/+7. At 11 your bonuses with this setup become +4/+10. The standard fighter would have had +5/+5 at this point. A one-hand fighter would be getting +4/+7.