
Full Name |
Equipped Weapon: Katana +7 (1d8+3/18-20 S) | Speed 30ft | EP: 5/5 | LoH (1d6): 3/3 | Smite: 1/1 | LStride: 1/1 | Active Conditions: *None* |
Race |
| |
Classes/Levels |
Wyrmsworn Templar 3 | HP 28/28 Nonlethal 0/28 | AC 16 T 12 FF 14 | CMB +6, CMD 18 | F: +8, R: +6, W: +5 | Init: +2 | Perc: -1| |
Size |
Medium |
Age |
22 |
Alignment |
LG |
Deity |
Apsu |
Location |
Ruined Kenebres |
Languages |
Celestial, Common, Draconic, Infernal, Minkaian, Tien |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
8 |
Charisma |
15 |
About Mei Ruilong
Mei Ruilong
Female human (Tian-Min) magus (eldritch scion) 3/paladin 3/gestalt 3
LG Medium humanoid (human)
Init +2; Senses Perception -1
Aura courage (10 ft.)
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 28 (3d10+6)
Fort +8, Ref +6, Will +5
Immune disease, fear
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Offense
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Speed 30 ft.
Melee mwk katana +7 (1d8+3/18-20)
Special Attacks eldritch pool (+1, 5 points), magus arcana (arcane accuracy[UM]), smite evil 1/day (+2 attack and AC, +3 damage), spell combat, spellstrike
Paladin Spell-Like Abilities (CL 3rd; concentration +5)
. . At will—detect evil
Magus (Eldritch Scion) Spells Known (CL 3rd; concentration +5)
. . 1st (4/day)—enlarge person (DC 13), frostbite, monkey fish, shield
. . 0 (at will)—dancing lights, daze (DC 12), detect fiendish presence, detect magic, light, read magic
. . Bloodline Draconic (imperial)
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 8, Cha 15
Base Atk +3; CMB +6; CMD 18
Feats Combat Expertise, Deadly Aim, Exotic Weapon Proficiency (katana), Extra Arcane Pool, Power Attack, Rime Spell
Traits magical lineage, touched by divinity
Skills Climb +6, Diplomacy +7, Intimidate +7, Knowledge (nobility) +6, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +3, Spellcraft +4, Swim +6
Languages Celestial, Common, Draconic, Infernal, Minkaian, Tien
SQ bloodrager bloodline (draconic [imperial]), finesse weapon attack attribute, lay on hands 3/day (1d6), mercy (shaken)
Other Gear mwk lamellar (leather) armor, mwk katana, cloak of resistance +1, bedroll, belt pouch, flint and steel, grappling hook, ink, inkpen, masterwork backpack, mess kit, silk rope (50 ft.), soap, spell component pouch, waterskin, 1,362 gp, 14 sp
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Special Abilities
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Arcane Accuracy +2 (Su) 1 Arcane Pool: +2 to attack rolls until the end of your turn.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Eldritch Pool +1 (5/day) (Su) As a swift action, gain access to bloodline powers for 2 rds.
Finesse Weapon Attack Attribute Finesse weapons use on attack rolls.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 3/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Smite Evil (1/day) (Su) +2 to hit, +3 to damage, +2 deflection bonus to AC when used.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (only in mystic focus) (Su) Deliver touch spells as part of a melee attack.
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Mei Ruilong
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