
Full Name |
Mega Kodrog 2 |
Race |
Dwarf |
Classes/Levels |
Arcane Soldier 2: Spd:20, Init:1, SP:20/20, HP:20/13, RP:4/4, KAC:18, EAC:15, Fort:6, Ref:0, Will:4, Per:5, Darkvision |
Gender |
M |
Size |
M |
Age |
60 |
Special Abilities |
Athlete |
Alignment |
NG |
Deity |
Sarenrae |
Location |
Castrovel: The wild |
Languages |
Common, Dwarven, Castrovelian |
Occupation |
Archaelogist |
Strength |
16 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
11 |
Wisdom |
12 |
Charisma |
8 |
About Mega Kodrog 2
XP: 4
First two hirelings at basic level.
Boons: Aquisitives boon
Dwarf admittance-Existing Dwarf. Pushed Str by 2.
Abilities
1. Slow but Steady
2. Darkvision 60 Feet
3. Stonecunning
4. Traditional Enemies
5. Adamant Mage: Dwarves with this trait gain a +2 racial bonus to AC against attacks of opportunity provoked by casting a spell and against readied actions triggered by spellcasting. This replaces weapon familiarity.
6. Theme: You’ve been involved in your sport or activity for years, and you know a great deal about the industry. When recalling knowledge regarding details of your industry, whether historical or current, reduce the DC of the Culture check by 5. In addition, based on the primary abilities required in your chosen sport, either Acrobatics (for Dexterity or Constitution) or Athletics (for Strength or Constitution) is a class skill for you, though if the relevant skill is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Acrobatics or Athletics checks. Likewise, you gain an ability adjustment of +1 to either Strength, Dexterity, or Constitution at character creation, depending on which ability is most relevant to your athletic endeavors.
7. Arcane Soldier
8. Rune of the Eldritch Knight
Feats
Level 1 Feat: Skill synergy Perception and Acrobatics
Level 2 feat: advance weapon melee focus
Skills
2 armor penalty
1. Acrobatics: 2 rank, 0 dex, 3 trained, 2 skill synergy, -2 armor: 5
2. Athletics: 2 rank, 3 str, 3 trained, -2 armor, 1 theme: 7
3. Perception: 2 rank, 1 wis, 2 skill synergy: 5
4. Profession Archaeologist: 2 rank, 0 int, 3 trained, 4 tools, 1 Clothing: 11
Equipment
1. Assault Hammer: 95 Credits (6 to hit. 1d6+3 dmg)
2. Flashlight: 1 Credit
3. Archaeologist Tools: 20 Credits
4. Archaeologist Clothing: 5 Credits
5. Radiation Clothing: 10 Credits
6. Industrial Backpack: 25 Credits
7. 5 RE2 Rations: 5 Credits
8. Iridishell, basic armor: 755 Credits
9. 3139 Credits Left over