About Meer LorienCharacter Name: Meer Lorien
Gender: M
Character Level: 4
Known Languages: Common, Azlantli, Osiriani, Draconic, Elven, Ignan ------------------------------------------------------- Strength: 8 (-1)
------------------------------------------------------- Hit Points: 6 + 3d6 + 4 (con) + 4 (Favored Class) ------------------------------------------------------- Armor Class: 12 [BASE (10) + DEX (1)+ DEFLECTION (1)] Flatfooted AC: 11
Armor Type/Weight: None Special Armor Class Notes: None ------------------------------------------------------- Total Encumbrance: Light (Gear) Overall AC Penalty: 0 (Gear)
Base Movement: 30’/round
------------------------------------------------------- Save vs. Fortitude: +3 [BASE (1) + CON (1) + RESISTANCE (1)]
Special Saving Throw Notes: uses charisma instead of wisdom for willpower saves against mind-affectingn effects, +1 vs divine magic ------------------------------------------------------- Initiative Modifier: +1 [DEX (1)] Melee Attack Bonus: +1 [BAB (1) + STR (-1)] Ranged Attack Bonus: +3 [BAB (2) + DEX (1)] CMB: +1 [BAB (2) + STR (-1)] CMD: +12 [BASE (10) + BAB (2) + STR (-1) + DEX (1)] Special Combat Notes: ------------------------------------------------------- Attacks: Total Weapon Weight: 0.0 lb. ------------------------------------------------------- Skills: Total Skill Points Earned = 32 Skill Name - Skill Modifier Total, Number of Ranks, Modifiers Acrobatics: = +1* (DEX)
* Armor Check Penalty Applies ------------------------------------------------------- Feats: Feats = 3 Feat Name & Description: Magical Aptitude: +2 for Spellcraft and Use Magic Device checks. If you get 4 ranks in either of those skills, this skill gets a +4 bonus. Steadfast Personality: You use your charisma bonus instead of your wisdom bonus for will saves. Combat Casting: +4 bonus on concentration checks for defensive casting ------------------------------------------------------- Racial and Class Skills & Abilities: Favored Class (Arcanist): Receive an additional skill rank or hit point. (Levels 1, 2, 3, 4 - Extra Hit Point) Skilled & Bonus Feat: Humans gain one additional skill rank at 1st level and one additional rank whenever they gain a level. They also gain a bonus feat at 1st level. Arcane Reservoir:
Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost. Arcanist Exploits: By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the arcanist learns a new arcane exploit selected from the following list. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require the arcanist to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC of an arcanist exploit is equal to 10 + 1/2 the arcanist's level + the arcanist's Charisma modifier. The following exploits are the one he has chosen. Quick Study (Su The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.
Proficiencies: Proficient with all simple weapons. They are not proficient with any type of armor or shields. ------------------------------------------------------- Traits: Devotee of the Old Gods: The deities worshiped today are not the same ones revered in ancient times—deities with names like Anubis, Osiris, Ra, and Set, among others. Your family never lost the faith of your ancestors, however.
Dangerously Curious: You have always been intrigued by magic, possibly because you were the child of a magician or priest. You often snuck into your parent’s laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and head-aches for your parent as a result.
------------------------------------------------------- Spells: Known Spells Cantrips: All
Spell Save DC Cantrips: DC = 15
Spells per day 1st Level Spells: 6x per day (Includes INT bonus)
------------------------------------------------------- Equipment & Gear Scholar’s Outfit [0.0 lb.]
Equipment Weight: 15.5 lb Total Weight Carried / Encumbrance Load: ------------------------------------------------------- Money: 15 gp, 9 sp – ------------------------------------------------------- Character History: From a family of five children, Meer was amongst the youngest. They learnt in the care of a loving home which respected the Gods, older in particular, how to worship Hathor, showing her their love for the goddess through magic. There came a time when, unfortunately, a choice arose: keep worshipping and showing the goddess they loved their affection or have a family and settle down.
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