Vaultbreaker

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Liberty's Edge

Gnomezrule wrote:

As others have said the GM should have given him some negatives to his roll.

Treasure distribution should be handled in character. For instance your character knows this guy is lying. He either lets it slide for now or pushes the issue.

I understand there is a balance between fair to players and rping things out. I side strongly on rping things out rather than handling things meta-game.

I think get a good chuckle when someone tries to pull one over on the party.

Sometimes unscrupulous types steal. If you know call them on it. If you don't oh well.

Sometimes the trusted Paladin holds the money and extra gear because he is so trustworthy. However no one told him not to tithe before loot was split.

Sometimes the good cleric destroys the necromancers spell book because of all the evil spells in it.

Sometimes the ranger pulls the paladin aside to discuss some "troubling issues" so the rogue can steal without the high and might looking over his shoulder.

Its the GM's job to make sure people get WBL.

I'm all for roleplaying things out, I just felt that I do a sleight of hand check and you do a perception as you stand right next to me did not cut it for roleplaying. Now say if he said he uses perception to wait for the exact moment everyone is not looking to toss the falchion into is cloak that might have went better. Still the logistics on such an action being so easily done was lost on me.

Also, how would stealing such a large item work, would they have to be in stealth? Say if there was a painting how would one go about stealing it, what checks should be rolled? Would they have to wait till there is no one around the painting the just stealth into the place?

Liberty's Edge

Sitri wrote:

I hate this type of thing for a few reasons, as a player feeling screwed by your so called mates is annoying, both player and GM the RP/reflection killing mad dash after battles is annoying. As a GM I don't allow it, as a player I explain out of character that it is a dick move. If I played with someone who wouldn't change their MO, PVP would escalate very quickly.

If your GM is actively working to help conceal the theft, I would probably just leave the game. If your choice of games is very limited I would in character refuse to go along with the theft. "What do you mean the falchion disappeared? I want to get to the bottom of this. Clearly someone is a thief in our midst and no one is going anywhere until we find out who it is!"

The GM was trying to be fair and let people play the way they want, however he does not know all the rules cause there are a ton so I came on here to see if there were any rules that could have stopped this. Obviously being able to use sleight of hand on a sword as big as that with absolutely not penalty as we stand right next to him set off a few red flags to me because I play more often then the others. I just came here for some rules to bring back, like I said before we all play online games together and decided to try a online pathfinder game. This was our first games and I am hoping to get rules over to the GM before things get out of control.

TempusAvatar wrote:
This looks like it belongs in the "Advice" section.

Sorry, first time posting to the forums so I thought it would fall under the rules. I honestly just wanted to know about rules concerning sleight of hand/stealing group loot that the party all saw.

Liberty's Edge

1 person marked this as a favorite.

-delete, sorry double post-

Liberty's Edge

chaoseffect wrote:
Besides what everyone else said, how do you keep a falchion hidden under your cloak long term? It's a big item and it will definitely be awkward. Easy perception checks that the group would probably be entitled to just about every damn time the Magus moved would reveal that he had it.

I did bring this up and was told once we start moving I could make other perception checks against his disguise to hide the weapon. However for future situations I'm gonna bring up that sleight of hand is for small objects and if it is used for anything bigger then there should be a -5 or even a -10 for each size bigger like what Gauss said, that makes the most sense to me.

Robert A Matthews wrote:
I stand by my statement. Nobody wants to sit at a table with a rogue with +20 sleight of hand stealing all the party's stuff for himself. It creates an atmosphere of dysfunctional play and has always resulted in hard feelings in every case where I've seen it happen. I guess you could take the high road and try to talk it out, but in my experience, jerk players will always find a way to be a jerk. You close one road and they'll find another.

You bring up a really good point however we all play online games together and decided to start a pathfinder game. I think since it's the first game and he is very new we should see how it goes. Plus it's not my game so it's really up to the GM but I'll probably talk with him tomorrow about this. I mean jerk characters could be fun but not when it is at everyone elses expense, then it just gets kinda annoying.

Liberty's Edge

Well we did another perception for him hiding it while he did a disguise check. I forget the rolls on that but there was also no penalty or bonus. I did ask about it and he tried to say it was just tossed in the river from the battle and I did pass my sense motive vs his bluff. So I do know he was lying about that, I honestly don't care all that much about this item, I just worry about down the road. If he can simply take items before we even start the party loot it's going to get pretty annoying pretty quick. Especially if it's an item we all seen during combat.

Liberty's Edge

Alrighty, so we just started and the gm is kinda rusty on some of the rules plus we have a few first time players. I mostly want to know this for future reference on how things will be working.

So we were in a fight with four people, one had a Flachion and three had Spears. We had three of us and two guards. We are all first level, the barbarian made quick work of the Falchion guy before moving on to the others, after it was done before we all got into group loot the Magus says he is going to steal the Falchion. So the gm lets him roll a sleight of hand and we all roll a perception while we stand about 5-10 feet away. Granted we might have been looting but still this seems kinda crazy. Anyway rolls were 23 for his sleight of hand and 18 on my perception. Plus he did a disguise to hide it under his cloak. I am wondering if we did this correctly.

It honestly boggles my mind that someone could take and hide such a large weapon while we all stand like five or ten feet away and are in the process of looting. How does stealing from what would have been group loot work? I could understand looting a body and maybe pocketing a small bag of gold or a tiny weapon/trinket. But to take a twohanded weapon and stash it away at level one just seems like it would be more tricky then that, like he would get a negative or we get a bonus. Is there some rules I should be looking at for this? At the end of the day I get that what the gm says goes, I'm just boggled by this and would like to hear some rule on the subject. Thank you!