Baron Galdur Vendikon

Medren's page

17 posts. Alias of Edeldhur.


Full Name

Medren Hagadash

About Medren

Medren
Male human wizard 2
CG Medium humanoid (human)
Init +8; Senses Perception +3
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 dexterity)
hp 18 (2d6+6)
Fort +2, Ref +2, Will +3
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) or
. . quarterstaff +2 (1d6+1)
Special Attacks intense spells (+1 damage)
Wizard Spells Prepared (CL 2nd; concentration +5)
. . 1st—burning hands (DC 15), burning hands (DC 15), color spray (DC 14), grease
. . 0 (at will)—detect magic, light, message, ray of frost
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 13, Dex 14, Con 14, Int 17, Wis 10, Cha 10
Base Atk +1; CMB +2; CMD 14
Feats Scribe Scroll, Spell Focus (evocation), Spell Specialization[UM]
Traits magical lineage, reactionary
Skills Intimidate +1, Knowledge (arcana) +8, Knowledge (dungeoneering) +7, Knowledge (history) +7, Knowledge (local) +7, Knowledge (planes) +8, Knowledge (religion) +7, Perception +3, Sense Motive +2, Spellcraft +8
Languages Abyssal, Common, Draconic, Infernal
SQ arcane bond (styx, scorpion, greensting), opposition school (enchantment, necromancy), versatile evocation
Combat Gear scroll of darkvision, scroll of darkvision, tanglefoot bag; Other Gear mwk haramaki, dagger, quarterstaff, ioun torch ioun stone, backpack, masterwork, ink, black, inkpen, paper (5), scroll case, spell component pouch, waterproof bag, waterproof bag, 352 gp, 9 sp
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Special Abilities
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Admixture Associated School: Evocation
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Magical Lineage (Fireball) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Scroll of darkvision Add this item to create a scroll with spells on it.
Scroll of darkvision Add this item to create a scroll with spells on it.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Versatile Evocation (6/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.

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Styx
Scorpion, greensting (Pathfinder RPG Ultimate Magic 232)
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 19, touch 15, flat-footed 16 (+3 dexterity, +4 natural, +2 size)
hp 9 (1d8)
Fort +2, Ref +3, Will +3
Immune mind-affecting effects
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Offense
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Speed 30 ft.
Melee sting +6 (1d2-4 plus poison)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +1; CMB +2; CMD 8 (20 vs. trip)
Feats Skill Focus (Perception), Weapon Finesse
[b]Skills
Climb +7, Intimidate -3, Perception +8, Spellcraft +0, Stealth +15; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ improved evasion
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison: Sting - Injury (DC 10) (Ex) Sting—Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save.