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Goblin Squad Member. Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Oh no, I never thought that cathartic mage gives precedent and that this should be applied to all other archetypes, I was saying that it was specifically unlike all other spellcasting archetypes in this regard. Also, while it is definitely limiting, getting the option to cast those spells with your primary class spell slots, as well as effectively just adding spell slots and signature spells directly, seems really good and will massively expand a characters versatility, especially considering all the new spell options now available. I've been thinking about this in large part cause I am planning out a character for a strength of thousands campaign, and I want the most versatile caster possible, so I want to make a sorcerer with a lot of spells known effectively. Before secrets of magic, I was planning to just do this with halcyon, and then also a witch archetype and cross blood, but with this out, I may now replace witch with cathartic, as while losing life boost and access to the occult spell list may hurt, getting to add all those spells known and signature spells, and spell slots directly to my spell list would be better for overall versatility likely then the prepared witch spell slots.


Hey guys, I noticed a potentially weird bit with the rules of the cathartic mage spell repertoire. For the initial cantrip you get, it states that if you are already a spontaneous caster, that you add it to your repertoire instead of starting a new one for the archetpe like what sstandard for all other spontaneous casting archetypes besides halycon speaker. Does this now mean that for the basic spellcasting feat, where it says you add spells to your repertoire, you actually add them to your spell casting class repertoire as thats the repertoire for the archetype now as well? I think this may be backed up by the fact that, in such a case, you have to keep picking all of your spells from the same list as your primary casting class, suggesting that the repertoires are linked. I'd love everyone else thoughts.


Just wondering if you have considered changing the rating on shield master at all.


All it says is that as long as you are wielding another weapon, you take no penalties with attack rolls with a shield, that other weapon can also be a shield. Frankly with the amazing cost efficiency with master armorer, giving a +2 to hit, and of course getting that ac bonus, as well as a few other things, I would say its probably purple, and likely the best two weapon wielding build. You can even finesse with it easily. Its your guide though, and I admittedly haven't been able to actually put it into action, due to my gaming group focusing on 5e for the last while. The ac and damage though is really good and reliable in the characters I've made with it though based on the numbers, and it just saves so much cash for other stuff.

Edit: sorry if i seem a bit pushy, i can get that way sometimes, sorry.


I think shield master is a bit stronger then you seem to indicate it is. This is due to the fact that you can duel wield shields. Thanks to this, with shield master, you negate two weapon fighting penalties. In addition, thanks to shield master applying shield enhancement bonus to the shield bash attacks, you can enchant both your armor and shields incredibly cheaply with master armorer. Thanks to master armorer and the fact that armor enhancement bonuses cost half that of weapon enhancement bonuses, you can enchant both of your weapons for the half the cost it would take to enchant one weapon weapon normally. In addition, for fighters, the really poor base damage of the shield is a lot less relevant since you can get focused weapon, giving a much greater base damage value. Also, you can apply whatever special weapon enhancements you want on the shield as well a lot more cheaply since you only have to enhance it to +1 before adding any nice abilities since the shield enhancement bonus has you covered for the bonus to hit, damage, and dr penetration from high enhancement. If you're allowed to make those weapon enhancements your self since it is technically armor your enhancing, it gets even better, though i imagine most dms won't allow that. Sorry that my post is somewhat long, I just really like the shield master feat.

Goblin Squad Member

Fennris wrote:
I have all the daily deals if someone still needs a shield mate

Hey Fennris, can i be your shield mate.

Goblin Squad Member

Hey guys, i'd like to have a shield mate with all the daily deals, but i already have all but the first two so please take other people as priority, also, if the date gets really close with someone not having a shieldmate with all the deals, ill be your shield mate since I'm close.