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![]() First an aside related to the elf -> drow conversion: Not all evil elves become drow. There are a number of super evil elves that are elves. From what I've read over the years since this AP was first published, there has to be an element of self-hatred and hatred of elves for the transformation to occur. (And normally demon worship, which doesn't really go with a LE elf.) Now that I'm done with that soapbox: 1) Is your player cool with the transformation?
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![]() If you don't want to have to do a much mods - drop it down to a 15-pt buy (recommended PB for the APs and modules), half hit points for the PCs. And max the hp of anything you want to survive for more than a round. But expect sometimes for the players to cakewalk through some parts. And then to get stymied by something that should be easy. ![]()
![]() King of Leon's Taldor wrote:
You can also buy a gift certificate for approximately what your subscription charge plus shipping will be the day before verification, that way you can control when the money leaves your account. ![]()
![]() I think the Meet the Iconics is the only information readily available. I don't remember seeing anything that would pin down type of worship in any of the chapter openers. ![]()
![]() Can we get the Shattered Star and Realm of Winter APs listed in the section titled: '#61–66: Shattered Star' and '#67-72: Realm of Winter' respectively. Right now they only place they are is in the 'Sanctioned APs' - which since I don't play Society games was collapsed. I do like that the Rise of the Runelords is listed in both places. Please? ![]()
![]() Bill Kirsch wrote: Then they should have bumped back the delivery date before the KS closed. While it would be nice - that is something that is impossible to do in the Kickstarter software. Once a pledge level has been created the creator can't edit anything about it other than limiting the number of people who can select it. That's why you'll see the complicated explanations of what is coming with each pledge levels when they start reaching stretch goals (for examples see Rappan Athuk KS by Frog God Games). And I think they mentioned that shipping was going to get pushed back to April during the end of the kickstarter in the comments section, but frankly I'm too lasy to go and look it up. However, the point being, one of the reasons that the 'Estimated Delivery Date' for each of the pledges is Estimated is because the creator can not change it once the kickstarter launches - making it harder for the more successful kickstarters. ![]()
![]() Steve Geddes wrote: I think it should be in your account page (presuming your kickstarter email address and your paizo.com email addresses are the same). Mine showed up in the 'my pledge drives' section on the right hand side. It has my pledge from the first kickstarter, but not the second - probably because my email for kickstarter is not the same one that i have on Paizo.... so i need the confirmation code to get it linked up... i think. ![]()
![]() http://donjon.bin.sh/fantasy/dungeon/ It isn't an AP - but you could design a tower with ALOT of monsters and a floor or two for each character level. You can even 'theme' dungeon floors. It may or may not work for what you need. Sadly it only has the OGL monsters listed (since it is for 3.5) so it doesn't have all the monsters from the Pathfinder Bestiaries... which is sad. EDIT: My bad - they DO have a Pathfinder specific random generator: http://donjon.bin.sh/pathfinder/dungeon/ ![]()
![]() Quintain wrote:
The Crowdforger Pioneer was a pledge level in the Pathfinder Online: A Fantasy Sandbox MMO kickstarter. The physical Pathfinder product associated with THAT kickstarter is the Emerald Spire mega-dungeon, which has not been released yet. The product page that you are looking at is for Thornkeep. Thornkeep was a physical product which you could have gotten by supporting Goblinworks 1st kickstarter - Pathfinder Online Technology Demo. The pledge levels in that kickstarter didn't have names - just amounts and pledge rewards. As the Goblinworks/Kickstarter update that came on April 10 the fulfillment engine for the 2nd kickstarter has been delayed. However, since the projected fulfillment date for your 'Crowdforger Pioneer' is June 2014 they have some time. Which is the same expected time line for the level in which the reward is the pdf of the Emerald Spire dungeon. ![]()
![]() mach1.9pants wrote: Is there going to be a print PDF bundle for this? I don't think Paizo normally does Print/PDF bundles. At least I can't think of any products where they have done so, since one of the incentives for subscribing is a free pdf when your print copy ships. And in this case they had the 'If you are a Modules subscriber when this ships' as the caveat for a free pdf. So I doubt you'll see that type of discounting on Thornkeep. ![]()
![]() How is the game being discussed different from the game as it was advertised on Kickstarter? I really haven't noticed that much of a difference. I think they discussed the MMO having both microtransaction and subscription aspects during. And they have been up front about the PvP aspects. How do you feel the currently discussed MMO differs from what was presented on Kickstarter? Caveat: I supported the Kickstarter to get the Paizo print product, so I really didn't look that deeply into the MMO side. And I'm just kinda curious... since you posted this publicly and everything. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Juniper, her focus still on the two almost dead men, her voice sharp, dismissive, "Will you please just shut up, I'm trying to clean up your mess." Without really looking, she loosens the chakram from her belt and throws it at the screaming man.
Combat: If she can do so without losing the twin (if she can't, she'll continue to work on them instead) pull the chakram (half-action, move) and throw (half-action, attack).
attack,lethal damage: 1d20 + 4 ⇒ (4) + 4 = 81d6 ⇒ 1 ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() I figure the only way Juni managed to pull that off is that she is so focused on what she is doing that she would be considered flat-footed :) ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Medicine: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 (+2 synergy from 4+ ranks in Craft)
If the synergy doesn't apply - then AD on the first Medicine roll 1d4 ⇒ 4 + 1d4 ⇒ 2 Either too stubborn or too stupid to choose one brother over the other, Juniper works frantically on both men, completely unaware of both the madman and the monster. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Juniper begins to pull vials and chemicals from her bag, mixing a thick paste before pressing it into the breaks, carefully, reshaping the bones of the guards into the proper position. The bandages from Darius's medicine kit performing both to staunch the flow of blood and as a backing for the poultice. GM: Plasters are used for massive head wounds, the first time they were used was in the stone ages basically glue from animal bones that dried stiff and strong creating both a protective layer and the one that were made from bone helped the broken bones mend.
On that principle, Mead is going to mix the potion of healing with chemicals in her chemist's kit. Bandages from Darius to stanch the bleeding so the wounds don't bleed out. Ferment to aid on the chemistry aspect, plus handing stuff. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Mead looks at the blood and the gore in the room for a moment, horrified that they froze at the door for so long after hearing the anger in Sebastian's voice. The long period of time during which the madman had free reign. Then she moves in an attempt to save Sam and Eli. Combat: Attempt to save the innocents in the room.
Resources available - 3 potions of healing, 4 potions of vitality, doctor's bag. 3 action dice. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Since we were holding at the door - should our actions have triggered as soon as we heard Sebastian screaming and thus had a chance of saving the innocents given the action economy in FantasyCraft? ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() As soon as the wooden door slams open, and she hears yelling, Mead rushes into the room. She looks around, leaving the apparent mad man to the others and moves to help the injured. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() "Hmm..." Juniper muses as she looks at the disappearing tracks. Then, with a little shrug, "Guess that mans it is back to the Mill to have a conversation with Bastion." Her green eyes are dark, turbid with thought. "Assuming he hasn't jumped ship."
GM: On the off chance that 'The Bastion' is as much a title as a name. I believe Steig Lamplighter was from Derinkuyu and if he is the one that forged the pact with Clipwing. Was Lamplighter the first ward? How many wards have there been?
I realize Mead just may not know the answers to these questions. But in case she might:
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Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() With a smile, Juniper rises. "If Sebastian still remembers the way to your cave, there may be something wrong with the 'never will have been' part." A shrug, "But he seems a good a place to start as any." She bows politely to the dragon and his ward, "As soon as we find the whiskey, and ensure that Chapel won't be jumped delivering the next batch, we'll be back." A pause, "Any advice?" ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() After Clipwing answers Crow's question, "Knew more than that Darius. I mean we were sent for a reason, there were other signs that something was wrong." She smiles at Chapel, "And that Chapel was missing wasn't one of them. Although I am glad you are safe." "Next step would be to hunt down Sebastian and his pet giant gobber, then. And look into what did end up healing his disease... since that might have been the weakness the Horde used to get into the area." ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Juniper, on the other hand, looks at Clipwing. "How did you loose your previous Ward, sir?" A pause, looking like she would want to whisper but since Darius is all the way across the cavern, she instead just says, "I'd guess the ransom is just Clipwing's tribute." She smiles at the dragon, "Or the punishment of the creatures of chaos that tried to deny him his Ward in the first place?" ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Grose wrote: Chapel addresses Mead: "'S gotta be Sebastian! 'E was all askin' questions like he knows wots wot! He would know the way here, so's he could have layed in ambuscades for me. Why in the hells would he want to smeg off Clipper though? It don't make sense, it don't!" "He's mad that you're the caretaker... Or chaos got their claws... Do you know how Thebastian died?" ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() GM:
Knowledge, +2 Medicine: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Would the biter be a maw - or if not any of the beastmean types we have come up against? WOOT! Look at the pretty pretty natural 20. Juniper winces at the sight of the scar, clearly picturing the vicious wound it must have been. Even then, her quick mind is matching it up against the creatures that have begun to infiltrate the normally far more peaceful Yatil mountains. Her attention only drawn away when Ferment takes Barron from his warm nest, then an amazed smile as Clipwing uses frosty breath to heal the bird. The awe tempered by worry as she sees the strain it placed on the white dragon. Quickly, quietly, while the dragon is hopefully distracted, Juniper asks Chapel, "Do you think it was Sebastian? Did he think he should be chosen?" A quick smile, "I know you'd rather go and take care of the thief yourself, but you need to help," she nods her head in the direction of the dragon, "just as he needs to help you." "After all if they are willing to steal from Clipwing, it'll only be a matter of time before they get up the courage to face him head on." ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Juniper looks at the bulk of the dragon, offers to let Ferment snuggle under its warmth along with Barron before moving over to sit near Chapel. A half-smile, "Normally this would be accompanied by a drink and a hot meal, but I don't really have one one me." Juniper's green eyes study Chapel for a minute, then softly, "What happened, Chapel? You've got friends that are really worried about you." A glance down the cavern towards Gristle, one of her hands pulling out the potion made by the elven apothecary.
GM: Impress: 1d20 + 8 ⇒ (7) + 8 = 15
... would totally spend an action dice... but I'm out :) ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() GM:
Before I stick my foot in it, Knowledge re Thebastian: 1d20 + 8 ⇒ (13) + 8 = 211d20 + 8 ⇒ (6) + 8 = 14
Relavent studies - bar tales / Yatil Villages Juniper's arms wrap around herself, defense against the wash of cold - and the instinctual lizard part of her brain that says to run, run now - one hand creeping up to hold Ferment's tail. Despite this, there is relief in her green eyes when she sees Chapel... almost immediately sharpened with just a tad of anger at the 'ward'. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Totally - that is totally what i mean... that should have been Chapel not Templeton :) ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() All of the Ridgeline whiskey (the dragon's tribute) had been taken my Templeton - presumably for Clipwing. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Juniper's hand goes up to scratch the point between Ferment's wings trying, unsuccessfully, to calm her quick ragged breathing. Despite her fear, the ice in her bones, she moves forward, curiosity winning out. Once she sees the large creature, her breath catches in her throat, amazed wonder mixed with respect set on her face. "Greetings, Clipwing." A pause, as she chews on her bottom lip for a moment, "Does that mean that Templeton didn't get here?"
GM: Throw down a charming
... and Impress: 1d20 + 8 ⇒ (12) + 8 = 20
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Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Crow of The Village wrote: Crow looks down at Barron, brow furrowing briefly. "Jun? If I carry anything you don't immediately want on your person...including Beer Breath." he grins a little slyly in Ferment's direction where he may or may not see him, "Do you think you'll be able to keep Barron safe?" his eyes move to hers, not quite a plea in his question. She offhandedly hands him her backpack, the shadow of a glare as he renames her noble companion. Then she carefully picks up Barron so that he is cradled (in his sling) against her thin middle. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Juniper moves towards the edge of the cave, watching the play of the mist. Then, when people look ready to go, she makes a torch, lights it and heads into the cave, following along the right hand wall. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Did Gristle search the camp tents as well, or do we still need to do that. Was the shaman/spellcaster carrying anything distinguishable - even if it is worth nothing? Juniper nods, taking the sling from Crow. Before she wraps it around Barron and picks him up though, she turns her attention to the little drake, praising him for his stealthy approach and how well he did. Then, after Ferment settles himself proudly on Jun's shoulder, she carefully slings Barron in front of her and her heavy bag on her back. "Ready." With a determined nod. Slogging off, slow but steady. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Her hands still on Barron, her eyes not leaving her avian patient, "Darius, loan me your medicine kit." Her voice low, sure. Once she has the right tools, she bandages Barron's wounds, checking his hollow bones for breaks. Ferment lands next to Barron's head, anesthetizing the bird. Medicine Check plus Action Dice: 1d20 + 7 + 1d4 ⇒ (6) + 7 + (1) = 14 ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Juniper looks up at the beastman, green fire lighting her eyes, "Back the f+#& off, or i will gut you and you will die slow." She then returns her attention to Barrow assessing the bird's condition.
Round 11: half/action- intimidate/threaten 1d20 + 8 ⇒ (16) + 8 = 241d6 ⇒ 5
half/action medicine? 1d20 + 7 ⇒ (3) + 7 = 10 ferment... the one near mead if he can't get both 1d20 + 1 ⇒ (13) + 1 = 14 ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Juniper pulls out one of the vials of healing herbs given to them by the elven apothecary, yanks out the stopper with her teeth, pouring the viscous liquid into Barron's beak and wounds. Her green gaze is on the bird, sparing only a glare for the crossbowman to keep him at bay.
Round 10: half-action/pull out elixir of healing and half-action use on Barron.
and Ferment... who will totally rescue his idiotic friend 1d20 + 1 ⇒ (6) + 1 = 7 ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() With a quick glare at the shaman, Mead turns on her heel and bolts over to the fallen feathered friend. Round 9: Mead runs to Barron. And is thus flat-footed at the end of it I think.
Ferment breathes - moves. Com'on - save your fellow flyer: 1d20 + 1 ⇒ (10) + 1 = 11 - remind me to improve his offense if i ever take a style feat. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Juniper smiles at the guardsman who moved out of her way (assuming it is the one that can see). She flicks the boomerang at the shaman, at the same time, "What is so important that you all came to our part of the mountains to die?" The question cold, the conclusion forgone.
Round 8: half-action/attack Boomerang away: 1d20 + 4 ⇒ (11) + 4 = 151d6 ⇒ 3
half-action/attack (threaten) Intimidate/stress dmg: 1d20 + 8 ⇒ (13) + 8 = 211d6 ⇒ 2 Ferment breathe - reposition 1d20 + 1 ⇒ (6) + 1 = 7 ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() Round 7: Mead does two half-action/move towards the shaman.
Ferment will breath on the pair of bowmen, then move 10-ft but still in range (unless they fall in which case he will head to Mead for food, because he deserves it for having to work so hard). Text: Mead shrugs in the direction of the two doomed bows men as she sees Crow and Gristle moving in on them. With a decisive nod she turns and heads back towards the bruised, bloody and battered pair of guardsmen. ![]()
Defense: 12 (11 flat-footed), -2 when carrying Ferment; DR: 2; Vitality 20/30; Wounds 15/15; Subdual: 0; Stress: 0; [assistance I, best of the best (1/scene), charming, perfect memory, shove, wise counsel], Renown: Heroic 2
![]() "Are you sure you don't want to surrender?" She offers the two uninjured crossbow men. "Because once the rest of my friends focus on you, you won't have a chance again." Unless they surrender, Juniper moves a little closer, throwing her boomerang with a bit more certainty. Round 6: Mead moves so that the two bowmen are in her first range increment (half-action/move) then throws the boomerang again attack, possible subdual: 1d20 + 4 ⇒ (10) + 4 = 141d6 ⇒ 6
Ferment, breath and move at least 10-feet - but so that he is still within breath range on the remaining pair. 1d20 + 1 ⇒ (3) + 1 = 4
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