Zeech

Mckurson Dovan's page

No posts. Organized Play character for MIB.


Full Name

"Lord" Mckurson Dovan Samael

Race

Cheliaxian Human

Classes/Levels

Sorcerer (Pit-Touched Bloodline)

Gender

Male

Size

Medium

Age

19

Special Abilities

Infernal (Pit-Touched) Bloodline Powers

Alignment

Lawful Neutral

Deity

Asmodeus

Location

Cheliax

Languages

Common, Infernal, Abyssal

Occupation

Businessman Property Caravan Share Owner (Diplomacy)

Strength 8
Dexterity 16
Constitution 18
Intelligence 12
Wisdom 14
Charisma 26

About Mckurson Dovan

"Settle down and let's have a chat. There's no need to shed unnecessary blood you know?" - Mckurson Dovan Samael

Mckurson Dovan Samael is a Cheliaxian Sorcerer with Pit-Touched (Infernal Wildblood) Bloodline. Born to a well to do family, he nonetheless desires to seek more power, wealth and allies despite his comfortable status as he realised that a hellish power was growing from within him. He heeded the call to his power and naturally joined Dark Archive (Cheliax).

Mckurson is a naturally talented Dipolmancer, he's yet to meet someone who can refuse his friendship or offers via diplomacy. What he can't make friends with, he'll simply send him/her/it to Hell!

Recently, Mckurson has fulfilled 1 of his biggest dreams, to hold a Noble Title. Holds the title Lord of Doval.

Currently, his most notable ability is his base Diplomacy Skill of 33!

APPEARANCE
Height: 5ft 7in
Weight: 165lbs
Skin: White
Hair: Black
Eyes: Brown
Ethnicity: Cheliaxian
Nationality: Cheliaxian
Tattoos/Scars/Piercings/Marks: N/A

FAMILY
Mother: Dave Mckurson
Father: Millina Mckurson
Spouse: N/A
Siblings: N/A

PERSONALITY
Primary Motivator: Acquisition, Hedonism, Power
Emotional Disposition: Calm
Moodiness: Phlegmatic
Likes: Books, Money, Dominating people
Dislikes: Unnecessary slaughter, Rude behavior, Harpies
Topics of Conversation: Politics, Money
Quirks, Habits, & Oddities: Constant grooming, Foot tapping
Phobias: N/A
Hobbies & Enjoyments: Reading, Research, Art appreciation

MAIN PERSONALITY TRAITS
Outlook: Optimistic
Integrity: Conscientious
Impulsiveness: Controlled
Boldness: Cautious
Flexibility: Flexible
Affinity: Warm
Comportment: Agreeable
Interactivity: Engaging
Disclosure: Candid
Conformity: Conventional
Sense of Humor: Crude

Spoiler:

Intended Build:

+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Traits
1. Planar Savant (Faith): Use Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier.
2. Desperate Focus (Magic): +2 trait bonus on concentration checks.
Bonus 3. Seeker (Social): +1 bonus on Perception checks and Perception is always a class skill for you.
Bonus 4. Librarian (Faction): +1 bonus on Linguistics and becomes a class skill. Once per day when you would gain a bonus on a skill check from reading a book, you can increase that bonus by 1.

Feats
1. Skill Focus (Diplomacy)
1. Persuasive
1. Eschew Materials
3. Toughness
5. Improved Initiative
7. Persistent Spell
8. Iron Will
8. Skill Focus (Perception)
9. Quicken Spell
11. Spell Penetration
11. Additional Traits [Bonus feat from scenario]