Goldsmith

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Arcane School: Divination
Opposition School: Illusion and Enchantment

Elvish Favored Class School: Teleportation

Now, Are These Spells Good?

Lvl 1: Feather Fall, Mage Armor, True Strike, Magic Missle, Technomancy, Shield, Ray of Enfeeblement, Air Bubble, Silent Image, Light, Unseen Servant, Keep Watch, Expeditious Retreat,Long Arm, Burning Hands

Lvl 2: Detect Thoughts, Knock, Scorching Ray, Acid Arrow, Rope Trick, Shatter

Lvl 3:Dispel Magic, Lightning Bolt, Seek Thoughts, Haste, Fireball, Protection from Energy

Lvl 4: Stoneskin, Dimension Door, Greater Invisibility, Scrying, Enervation

Lvl 5: Baleful Polymorph, Dominate Person, Prying Eyes, Feeblemind, Cone of Cold

Lvl 6: Chain Lightning , Disintegrate, True Seeing, Flesh to Stone

Lvl 7: Greater Scrying, Finger of Death, Banishment, Delayed Fireball, Reverse Gravity, Spell Turning

Lvl 8: Form of Dragon III, Trap the Soul, Moment of Prescience, Death Clutch


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Ravingdork wrote:
I'll be happy to answer any questions you, or others, might have on the character.

Under defensive abilities, I says scrying adept. May I ask how that would be a defensive abilities. How would this be a defensive ability? Can Gilgeam use scrying in combat, if so is it effective?


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powerdemon wrote:

You might want to delete the other two threads you made of the same thing.

What do you want this commoner to do? What's their job? Why do you want it?

Wierd... I don't see the other posts, i didn't mean to. I want to make a commoner that may be a viable member of a party.


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I want to try to make a lvl 15 commoner, can you help me? my stats are, 18,18,17,16,14,12. Good Luck and have fun!