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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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Just to cap it off, the next time someone is looking for advice:

Spoilers:

I mixed the stuff a little bit. I had Garavel pick up the PCs, along with a bunch of other mercs, from Katapesh. Garavel was tense along the way, and mysteriously stopped them for the evening. Shortly after midnight they heard a mysterious howling from down the road, soon answered by another one ever farther off. The carts then took off at a full gallop to Kelmarane, passing by a mysterious three story hexagonal building that smelled of blood and smoke. Eventually, they reached Kelmarane, only to find it under attack by 2d8 gnolls! After defeating them, Almah greets the group, and explains to them about being sent by the PactMasters to retake Kelmarane, and even though they did so, the gnolls have used the battle market as a fort to cut the town off from the outside. Almah tasks the party with using the also cleared out old monastery as a forward base, which gave the PCs opportunities to explore that area as well.

tl;dnr: I moved the Battle Market outside of the town, which meant I could start off at Part 4 with the town (liberated by Almah) under siege. The PCs are then tasked with clearing out the Battle Market.


Excellent suggestions, everyone. Thanks for the input!


So a group which I'm GMing is moving their characters over to LoF from a homebrew I don't have time to work on anymore. Now, obviously they can't start at the beginning that easily, but I'm wondering if anyone had experience/recommendations for where to start a party with two level 5 and two level 6s. I figured I'd start them around where the CR approaches their level, but I wanted to see if people had specific recommendations for starting points.


I have a character who survived a battle but lost his off-hand. My friends and I have looked around and can't seem to find any official rules as to who to treat this character with regard to skill checks, weight limits, etc. My hope is to keep this character going as a one-armed dude, so I'm wonderings is this is covered in any of the official Pathfinder materials or if this is something that is just table-ruled at all times?