Sosiel Vaenic

M'baba's page

286 posts. Organized Play character for Veniir.


Full Name

M'baba Runero

Race

Rogue 2 | Perc +6 | AC 18 | HP 26 / 26 | conditions: sickened

About M'baba

About M'baba Runero
Human (Skilled) Rogue 2
Medium
Sponsored by a village background (crafting)
XP 0/1000

Beads
Blue and yellow sphere (Teacher Ot)
Banana (Lumusi)
Tan Sack (Xhokan)

Attributes
Str +0, Dex +3, Con +1, Int +4, Wis +0, Cha +1

Senses
Perception (**) +6
Languages ➤ Mwangi; Draconic; Fey; Xanmba; Elven

Defense
AC 18; HP 26
Fortitude (*) +5, Reflex (**) +9, Will (**) +6
Unarmored defense (*)
Light armor defense (*)

Offense
Dagger +7 (1d4)
Rapier +7 (1d6)
Spout spell (DC 18)
Sneak attack 1d6
Martial Weapons (*), Simple Weapons (*), Unarmed attacks (*)
Speed 25; Bulk 4

Magic
Spell attack +8
Spell DC 18
Arcane School: Civic Wizardry (for the purpose of qualifying for feats)

Prepared
Cantrips: Light, Spout

Spellbook
Cantrips: Figment, Light, Spout, Telekinetic Hand

Feats
Ancestry - Natural skill (Medicine, Deception)
Skill - Crafter's Apraisal, Improvise Tool, Inventor
Class - Trap finder, Nimble Dodge
Archetype - Wizard dedication

Magaambya branches
Primary - Emerald Boughs
Secondary - Cascade Bearers

Skills
Acrobatics (*) +7
Arcana (*) +8
Crafting (**) +10
Deception (*) +5
Diplomacy (*) +5
Intimidation (*) +5
Medicine (*) +4
Nature (*) +4
Occultism (*) +8
Religion (*) +4
Society (*) +8
Stealth (*) +7
Survival (*) +4
Thievery (*) +7
Lore:
Engineering (*) +8
Hunting (*) +8
Local Terrain (*) +8
Milling (*) +8
Scouting (*) +8
Mazludeh (*) +8
Nantambu (*) +8

Equipment
Leather armor
Backpack, Cookware, Thieves' tools, Bedroll, Flint and Steel, Rope, Torch (5), Chalk (10), Rations (2), Soap, Waterskin, Healer's tools
Magic items:
Charlatan's gloves
Bell
Alchemical items:
Alchemist's fire x3

Money pouch:
GP: 31
SP: 3

Background
M'baba has always had a knack for creative solutions. Coming from the small village Jericoacoara, they have not always had available resources to solve all their problems, but M'baba always came up with alternative ways to resolve situations. He was always considered a smart young man, with a knack for getting in and out of trouble very fast.
After a hunting mishap, M'baba was left an orphan but was informally adopted by the entire Jericoacoara people. He never wanted for a place to sleep or food. He repaid them continuing to contribute with clever solutions. One day, he was surprised to know that the villagers had gathered and joined resources in sending him to Magammbya school for magic.

Although he sounded thankful, he resented the villagers a bit for wanting to part with him, as he understood it.

Who he is
M'baba is a very giving young man. He is a problem solver at heart and likes to see the solutions he comes up with implemented. He gets a little frustrated when things don't go his way, especially if his solution doesn't work.