Mazkrag's page

No posts. Alias of caps.


Gender

- INACTIVE -

About Mazkrag

Mazkrag
Nationality: formerly Oprak
Birthplace: Oprak
Age: ??
Gender & Pronouns: Male, he/him
Physical Appearance: ??

hobgoblin (elfbane)
warrior
fighter; Level: 3
medium
humanoid goblin
NG;
Follower of ??

Hero Points: 0/1

Languages:
Common
Goblin
Gnoll
Jotun
____________________
SENSES
Perception: +7 (0 (wis) + 7 (prof) + (item)) [E]
Special Senses: darkvision
____________________
DEFENSES

HP: 41/41 (8 hobgoblin + 10 fighter + 1 con)

ARMOR Fighter
AC: 21 (10 + 1 (dex) + 5 (prof) + 5 (item)) [T]
Shield: +2 Hardness 5 Max HP 20 / BT 10
Current HP 16/20

Unarmored: [T], Light: [T], Medium: [T], Heavy: [T]

SAVING THROWS
Fortitude: +8 (1 (con) + 7 (prof) + (item)) [E]
Reflex: +8 (1 (dex) + 7 (prof) + (item)) [E]
Will: +7 (0 (wis) + 7 (prof) + (item)) [E]
Notes:
bravery - success vs fear -> critical success, reduce frightened condition by 1 step
resist elf magic - +1 circumstance vs spell before rolling; +2 vs arcane
____________________
OFFENSE

Class DC: 19 (10 + 4 (str) + 5 (prof) + (item)) [T]

Speed: 20ft (25 - 5 splint mail)

Melee Strikes

Ranged Strikes

Weapon Proficiencies
Simple: [E], Martial: [E], Advanced: [T]
____________________
SKILLS
2 skills from background
3 skills from feats
4 skills from class
2 skills from intelligence
1 increase from dedication

Acrobatics: +1 = 1 (dex) + (prof) + (item) - (armor) []
Arcana: +2 = 2 (int) + (prof) + (item) []
Athletics: +9 = 4 (str) + 5 (prof) + (item) - (armor) [T]
Crafting: +7 = 2 (int) + 5 (prof) + (item) [T]
Deception: +6 = 1 (cha) + 5 (prof) + (item) [T]
Diplomacy: +8 = 1 (cha) + 7 (prof) + (item) [E]
Intimidation: +8 = 1 (cha) + 7 (prof) + (item) [E]
Lore (hobgoblin): +7 = 2 (int) + 5 (prof) + (item) [T]
Lore (warfare): +7 = 2 (int) + 5 (prof) + (item) [T]
Medicine: +5 = 0 (wis) + 5 (prof) + (item) [T]
Nature: +0 = 0 (wis) + (prof) + (item) [T]
Occultism: +2 = 2 (int) + (prof) + (item) []
Performance: +1 = 1 (cha) + (prof) + (item) []
Religion: +0 = 0 (wis) + (prof) + (item) []
Society: +7 = 2 (int) + 5 (prof) + (item) [T]
Stealth: +6 = 1 (dex) + 5 (prof) + (item) - (armor) [T]
Survival: +0 = 0 (wis) + (prof) + (item) []
Thievery: +1 = 1 (dex) + (prof) + (item) - (armor) []
____________________
ABILITY SCORES

STR 18
DEX 12
CON 12
INT 14
WIS 10
CHA 12
____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: darkvision
Heritage 1st: resist elf magic
1st: remorseless lash
Ancestral Paragon: hobgoblin lore

Skill Feats
Background: intimidating glare
2nd: intimidating prowess

General Feats
3rd: ancestral paragon

Class Feats and Abilities
Feature 1st: attack of opportunity
Feature 1st: shield block
1st: snagging strike
2nd: intimidating strike
2nd: marshal dedication
Feature 3rd: bravery

____________________
BOTTING

Instructions:


____________________
EQUIPMENT

Combat Gear:
splint mail
steel shield
buckler
scimitar
main-gauche
glaive
javelin x5
sling
gauntlet
spiked gauntlet
shortbow

Magic Items:
n/a :tear:

Other Gear:
backpack
- bedroll
- flint and steel
- rations x2
- rope
- soap
- torch x5
- waterskin
bandolier x2
belt pouch x2
- chalk x10

Bulk: 8.9 (Encumbered at: 9 = 5 + 4 (str); Maximum at: 14 = 10 + 4 (str))

Coins: 20.44
____________________
FULL TEXT

Ancestry - Hobgoblin:

Elfbane Hobgoblin
Hobgoblins were engineered long ago from the unreliable and fecund goblins, to be used as an army against the elves. Although the elves ultimately freed the hobgoblins from their bondage, some hobgoblins retain ancestral resistance to magic, which they refer to as “elf magic.” You gain the Resist Elf Magic reaction.

Resist Elf Magic <R>
Trigger You attempt a saving throw against a magical effect but haven’t rolled yet.Your ancestral resistance to magic protects you. You gain a +1 circumstance bonus to the triggering saving throw. If the triggering effect is arcane, you gain a +2 circumstance bonus instead.

Remorseless Lash Feat 1
[Hobgoblin]
You’re skilled at beating a foe when their morale is already breaking. When you succeed at a melee weapon Strike against a frightened foe, that foe can’t reduce their frightened condition below 1 until the beginning of your next turn.

Hobgoblin Lore Feat 1
Hobgoblin
You’ve studied traditional hobgoblin exercises and fieldcraft, all of which have a militaristic bent. You become trained in Athletics and Crafting. For each of these skills in which you were already trained, you become trained in a skill of your choice. You also become trained in Hobgoblin Lore.

Background - Warrior:

In your younger days, you waded into battle as a mercenary, a warrior defending a nomadic people, or a member of a militia or army. You might have wanted to break out from the regimented structure of these forces, or you could have always been as independent a warrior as you are now.
Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost.
You're trained in the Intimidation skill, and the Warfare Lore skill. You gain the Intimidating Glare skill feat.

Class - Fighter:

Attack of Opportunity
Ever watchful for weaknesses, you can quickly attack foes that leave an opening in their defenses. You gain the Attack of Opportunity reaction.

Attack of Opportunity <R>
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Bravery
Having faced countless foes and the chaos of battle, you have learned how to stand strong in the face of fear and keep on fighting. Your proficiency rank for Will saves increases to expert. When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.

Class Feats:

Snagging Strike ◈ Feat 1
[Fighter]
Requirements You have one hand free, and your target is within reach of that hand.
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Intimidating Strike ◈◈ Feat 2
[Emotion][Fear][Fighter][Mental]
Your blow not only wounds creatures but also shatters their confidence. Make a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened 2 on a critical hit.