Obsik Shalehammer

Mazer Afin's page

85 posts. Alias of MauveAvengr.


Full Name

Mazer Afin

Race

HP 13/13 | AC 16 T 12 FF 14 | F +5 R +2 W +6 | Perc +8 | Init +2

Classes/Levels

| Speed 20ft | Spells: 1st 2/2 | Active Conditions: N/a

Gender

Male NE male albino dwarf druid (nature priest) of Zon-Kuthon 1 |

Alignment

NE

Deity

Zon-Kuthon

Location

Uskwood/Cheliax

Strength 14
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 18
Charisma 8

About Mazer Afin

MAZER
Male dwarf druid (nature priest) of Zon-Kuthon 1
NE medium humanoid (dwarf)
Init +2; Senses darkvision; Perception +8

DEFENSE
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP 13 (1d8+5)
Fort +5, Ref +2, Will +6

OFFENSE
Speed 20 ft.
Melee mwk spiked chain +3 (2d4+2)
Ranged sling +2 (1d4+2)
Special Attacks +1 on attack rolls vs individual creatures that has attacked Mazer a day ago or longer
Spell-Like Ability touch of darkness (7/day)
Druid Spells Prepared (CL 1st; concentration +5)
..1st—cure light wounds, entangle (DC 15), obscuring mist D
..0 (at will)—detect magic, guidance, ray of frost
D Domain Spell; Domain

STATISTICS
Str 14, Dex 14, Con 12, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +2; CMD 14
Conditional +2 to CMB checks to bull rush or overrun while both are on the ground.
FCB +1 HP
Feats Blind-Fight, Shade of the Uskwood, Toughness
Skills Handle Animal (background) +3, Heal +8, Knowledge (geography) (background) +6, Knowledge (religion) +5, Perception +8, Sense Motive +5, Survival +8
Racial/Class Modifiers +4 Handle Animal/wild empathy checks vs animal companions, +1 Knowledge (religion) vs Zon-Kuthon; +2 Intimidate, Perception, Stealth when benefiting from concealment due to darkness or dim light
Traits Amoral Mercenary, Devotee of the Green
Languages Common, Dwarven, Druidic
SQ nature bond (Darkness domain), spontaneous casting, studious piety, wild empathy +0
Combat Gear acid flask
Other Gear hide armor, spiked chain, sling with 10 bullets, druid's kit (animal feed (5 days), backpack, belt pouch, blanket, flint and steel, holly, mistletoe, iron pot, mess kit, soap, spell component pouch, torches (10), trail rations (5 days), waterskin), animal harness, 23 gp 9 sp
Load 86 lbs (medium load)

SPECIAL ABILITIES
Dwarf Abilities
Slow and Steady Mazer has base speed of 20 feet, but his speed is never modified by armor or encumbrance.
Darkvision 60 ft.
Lasting Grudge Mazer gains a +1 racial bonus on attack rolls against any individual creature that has attacked him a day ago or longer.
Unstoppable Gain Toughness as bonus feat, +1 racial bonus to Fortitude saves.
Relentless +2 bonus to CMB checks made to bull rush or overrun opponent. Only applies while both dwarf and opponent are standing on the ground.
Dimdweller When Mazer benefits from concealment or full concealment due to darkness or dim light, he gains +2 racial bonus on Intimidate, Perception, and Stealth.
Weapon Familiarity Mazer is proficient with battleaxes, heavy picks, and warhammers, and treats any weapon with the word “dwarven” in its name as a martial weapon.

Traits
Amoral Mercenary Mazer gains a +1 trait bonus on Sense Motive checks, and Sense Motive is a class skill for you. In addition, as an immediate action once per day, you can shift your effective alignment so that you are considered neutral instead of evil for the purpose of good effects that target evil creatures (such as holy smite or a paladin’s smite evil ability). Your alignment does not actually change when you use this ability.
Devotee of the Green Mazer gains a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks and one of these skills is a class skill - Knowledge (nature).

Domain Abilities
Touch of Darkness: As a melee touch attack, Mazer can cause a creature's vision to be fraught with shadows and darkness. The creature touched treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls. This effect lasts for a number of rounds equal to 1/2 Mazer's level (minimum 1). You can use this ability a number of times per day equal to 3+your Wisdom modifier (7/day)

Druid Abilities
Nature Bond Mazer forms a close bone with nature in the form of the Darkness domain. He receives additional domain spell slots that he must prepare the spell from his domain in and cannot be cast spontaneously.
Spontaneous Casting Mazer can "lose" a prepared spell to cast summon nature's ally of the same level or lower
Studious Piety Mazer gains +1 bonus on Knowledge (religion) checks. It increases to +2 when attempting checks that involve Zon-Kuthon.
Wild Empathy Mazer can improve the attitude of an animal using wild empathy (like how using Diplomacy works with people). His bonus on this check is +0. He can try influencing a magical beast with an Intelligence score of 1 or 2, but takes a –4 penalty.

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Background:

A tiny, scar covered but plump dwarf was born to a couple of dwarves living in the Five Kings Mountain. This dwarf infant was no ordinary infant, his skin was pure white. With piercing red eyes and scars marring his body, his parents were not comfortable. Local dwarven shamans consulted with the parents, "this baby is cursed. Evil. He will bring woe to our town, to your name, to the dwarven culture. You need to dispose of him." His parents didn't have the heart to 'dispose' of the infant properly, so they plopped him in a basket and sent him down the river.

How this unnamed dwarven infant came to Nidal, no one knows for sure. But Mazer Afin grew up in a place with others liked him - albino. Mazer - a conglomeration of the dwarven and Nidalese word for albino - grew up hating his parents that he never knew.

These other albinos were mainly druids and would teach little Mazer everything they knew. The Uskwood provided excellent teaching ground for druidcraft. They saw the scarred dwarf as blesed, a sign that Zon-Kuthon had personally instilled his will on the little dwarf. Mazer would ritualistic whip himself every day, inflicting small amounts of pain to draw him closer to his deity.

As he aged, the dwarf would be sent on missions from the high druidic priests of the Uskwood. Mazer would gladly do it. Anything to learn more about pain and suffering. Others would join in on these missions and Mazer would gladly accept their help.

On one of these missions, Mazer ran across an old blind elven seer. He was supposed to eliminate her. But she stopped Mazer in his tracks. "House Thrune has your parents. Go to Longacre in Cheliax. You will find others to help. Gain the trust of others. They will help you if you help them. Work with House Thrune and they will reward you with what you desire." Mazer hesitated a moment, obviously confused and angered. After what seemed like an eternity, Mazer slipped a knife into the gut of the oracle and she passed away in his arms. But what she said stuck with him.
His sole thought: hunt down his parents who abandoned him.

Longacre. Cheliax. He must go there. Find others to help. Do whatever it takes to hunt down his parents. If that requires aligning with House Thrune and putting down some reckless insurgents, Mazer would gladly do that.

After a long and arduous journey, Mazer found his way to Longacre. The town seemed quiet when he arrived so the dwarf made his way to the nearest inn to settle in. He spent a few days getting the lay out of town and keeping an eye out for any others who could help him achieve his goal. 'No luck so far' he thought as he wandered around tow and occasionally in to the Whisperwoods.

Then he heard someone at the inn casually mention the name Cimri Staelish. "Did you hear? That Cimri has connections with the Thrune throne." Mazer's eyes lit up. He took out his whip and cornered the man. "Where is this Cimri? I want to meet her." Through tears and fear, man happily obliged, quickly pointing out where Mazer could find her.

Mazer, with his spiked chain out, walks to Cimri and immediately finds her. "I'm Mazer Afin. Albino druid of the Uskwood. I hear you have connections to the Thrunish throne. Let me work with you." The dwarf takes out a small knife and cuts the palm of his hand. Through the pain, Mazer holds his hand out for a handshake. "The Prince of Pain led me here to you. Help me and I will help you."