OMG a thread resurrection! (Fine, nearly a month but still...)
I have a question:
1) If I were to use the "fixes" to mythic included in mythic solutions, would these stat blocks still be usable or am I dooming my players given that I will be nerfing amazing initiative, swift-action uses, multiple expenditures of mythic power in a round, and stacking multiplier effects (foe biter, mythic power attack, mythic vital strike)? It seems like Sc8rpi8n_mjds experience was that his PCs got killed quite often but that anyone who was able to act in the first two rounds was able to perform a one-round kill of the difficult villains. If I get rid of amazing initiative, swift-action path features, and crazy stacking-multiplier effects (as well as nerfing some of the crazier abilities to add additional iterative attacks when making full attacks), is that going to mean that these enhanced encounters are going to result in TPKs due to the monsters being able to unload on the PCs for another round or two?
2) Would you use these encounters at all if one were to reduce to a low- or zero-mythic game? Does one still need to tweak the encounters as written in the AP?
Thanks!