Undead

Maydris's page

27 posts. Alias of shadowstrider21.




Hey, so I have decided that since my storytelling always seems to go over the top that I would finally give making a mythic campaign a go. My players are level 6, nearly 7 with 1/tier of mythic.
I am completely up to the challenge of running a mythic game, but since its still sort of new to me, if anyone has any suggestions for like making good encounters so they still feel strong but challenged that would be awesome. Really just any other advice you may have, I am not to worried about telling a mythical story, but I am always open to suggestions.


So it has been awhile since I played Pathfinder and I am looking at getting back into it as a DM after being disappointed at the lack of content Wizards is putting out for 5th.

I used to regularly play, but I know there have been some changes to the game since the last time I played. My question is this, what books are the primary books I should recommend to my players and what book should I be looking at for rules these days?

I want my players to have as many options as they want in character creation, but I don't want to overburden them with too many options all at once since some have never played PF and or have been away from it as long as I have. I am sure the Ultimate books are great as well as the advanced PHP, but should I still be using my original PF core book or is there a newer book or revised version I should be consulting for basic rules and classes?

Any advice or recommendations would be appreciated. Thanks!


I have recently been trying to up my game in terms of DMing and have taken to playing in more public games to get a feel for how other DM's go about running their games telling there stories and presenting their characters, I have found it really helpful.

I was wondering though when other people go looking for the same stuff what kind of questions do you like to ask, what kinda information is most helpful to you to improve your DMing style and the stories you tell. If you sat down and talked to them and asked them questions what would you ask? I am planning to do just that and I am looking for some good questions that maybe I had not considered. Thanks!


Hey guys,
So I am new to society, I played my first time yesterday with a pre-made character and want to make my own, my only problem is I have a bad habit of making 'optimal characters', aka what can do the most damage. I like being able to do big damage and be useful in combat, but I don't want to do it at the cost of my skills and to be able to take part in the social experiences present in a lot of the modules. I also think being able to do fun and interesting things with the character is key, not everything has to be about combat. Does anyone have some good ideas of character classes, builds or just fun ideas that balance combat and the skill aspects that they are willing to share to help me make a decision. Thanks.


Hey guys,
so me and another one of my guys have been discussing doing a evil campaign likely where we play as some of the sub races (Goblins/ Kobolds/ Ratfolk ect ect). The problem i'm encountering though is ideas for the stetting or the big picture, so far we have thrown around a few ideas like "everyone play as goblin minions working your way up through goblin ranks", "everyones a ratfolk we live in the sewers of a city" (though I couldn't think of a big idea for that one, though I like ratfolk), or a campaign where everyone plays a different monstrous race, or maybe even one of your atypical races.....just evil in some way (but having a hard time figuring out why they would all be together let alone working together). There isn't really any constraints to what we are looking at doing these were just some ideas thrown around,any ideas you guys might have would be great, or maybe some ideas that could help improve what we have already thrown around might be nice too.


Hey guys I need some ideas for a healer/ tank for a Rise of the Runelords campaign I will be playing in because as of now we have no tank and no healer in our party, so I will fill the roll's. anyone have some neat ideas how to do it?

The criteria is a 25 point buy with base 10 stats, cant reduce stats lower than 7 (other than with racial modifiers). I start at level 1 though the campaign will go till level 18. I can have 2 traits and a heritage feat (any feat that does not have a pre-requisite feat, even stat prerequisites are not allowed)the heritage feat does not count against my normal level 1 feat.


Hey guys, so originally I was looking to build a magus with a tiefling, but I rolled for the alternative ability's they can start with and ended up with "oversized limbs that allow you to wield weapons one size category larger", because of this I started thinking of other things I could do with it the might be neat, and I was curious to see what you guys think might be good.

The criteria is a 25 point buy with base 10 stats, cant reduce stats lower than 7 (other than with racial modifiers). Tiefling of any variety, but with the over sized limb replacing the spell like ability. We are doing Rise of the Runelords so I start at level 1 though the campaign will go till level 18. I can have 2 traits and a heritage feat (any feat that does not have a pre-requisite feat, even stat prerequisites are not allowed)the heritage feat does not count against my normal level 1 feat.

I'm fine with ideas that don't have to do with the tiefling, but I think the over sized weapon thing would be neat.


Hey guys i'm looking for ideas on how to make a god slaying character (or at least might stand a chance against a god. It's more of an interest than anything else, i'm starting a new campaign as a level 1 so I mean i'm not planning to go stick a god in the foot with my rusty dagger or anything but I thought it might be interesting to see what classes or builds you guys might you to address the idea.


Hey guys i'm about to make a rouge for a game, I was looking at the knife master and I liked the Idea of having hidden blades that I would quick draw to do my sneak attacks but I cant give up my trap finding skills because i'm going to be my party's trap detector. The Dm is being a bit strict with the class roster so I am stuck to doing a rouge not a ninja, we will be level 3 and i was thinking about duel wielding. the only real downside I see to not specifically doing the knife master is I don't get the d8s for the sneak attacks but other than that I have a feeling the concept will still work. Main thing I am aiming to do is be able to deal as many sneak attacks as I possibly can in the shortest amount of time possible. Any ideas or advice would be appreciated. Thanks :)


hey guys quick question, i haven't used disguise self since 3.5 and i cant tell but i think it has changed. it says "You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender." now it says "You cannot change your creature type (although you can appear as another subtype)" does that mean if i was a human i can only change into subtypes of human like half elf? or can i change into something like an orc or something (i know i cant be a creature i got that) but i cant tell 100% from there wording weather like 3.5 you can turn into the other races or not as long as they are withing your high alteration range.


hey guys i recently made a 3rd level hell born tiefling (+2 strength, +2 cha, -2 int) Anti-paladin and im looking to see if anyone can give me some ideas for improving him or some future ideas for him such as like feats, cross classing or prestige classing. also i am unaware if there are any supplementary rules for the anti-paladin in any other books like all the other classes so it would be nice to know about those as well if they exist.

right now he has a 17 str, 12 dex, 14 con, 13 int, 12 wis, 20 cha he has 2 feats: power attack and cleave. i plan later when he gains channeling to command undead because he worships Orcus, he wields a +1 great sword and is wearing fullplate.

any of the stuff i have listed can be changed as we haven't really done much with our game so far so i was wondering if you guys had any better ideas like i was playing with the idea of a shield but i didn't know if i wanted to sacrifice damage for more armor with an AC of 20 right now because the great sword has 2d6 19-20 crit which is really nice, but if you guys got some better ideas i would love to hear them

Thanks a bunch :)


hye guys, im working on some ideas for a new character, and i was curious about making a wand slinger.

Now obviously theres a few feats that seem to be a good idea off the bat like quick draw, craft wand and other such things (though my characters only level 3 so it will be a bit before i can make my own)but im wondering about any other things that may be useful that i cant really think of. like do i need 2 weapon fighting if i want to wield 2 wands? are there any feats or ability's out in pathfinder or 3.5 that are good for wielding 2 wands? is it possible to cast normal spells while wielding 2 wands? can you apply meta magic feats to wands in there creation or apply them after? any traits that go good with a wand wielder?

any ideas or info would be fantastic.
Thanks :)


Hey guys so i'm working on a new character right now, a third level wizard specializing in evocation, though I still want him to be a competent at other things like protection as my character has about 26 hit points. My characters stats are as follow:
STR 12
Dex 17 (+2 elf)
Con 14 (-2 elf)
Int 18 (+2 elf)
Wis 14
Cha 12

All the racial stats are already added in (if you think i should change the race i'm not set on elf). I am third level, I need to figure out a good build for the character; feats, useful spells, 2 traits (more if you can think of them, except orphan). For the most part can use any of the pathfinder books and I can use stuff from 3.5 with approval from the DM (so like feats and maybe some spells as well if you can think of any useful ones). I am looking to find good build ideas not just for level 3 but long term as well.

Thanks a bunch guys, if i didn't consider something let me know (i haven't ever really played a wizard in Pathfinder, i always played in 3.5 so not sure if i'm missing anything i should keep an eye out for)