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I'm sure that this is something that's been discussed before but I couldn't find a thread answering my question as I searched so I decided to create a thread.

One of the players in my group plays a summoner (synthesist to be precise) and we have an argument regarding one of his attacks. He plays with a Quadruped eidolon and usually attacks with a bite attack which he have given reach by an evolution. Now the question:

Can he only use that attack on the enemies that's 10 ft away from him or is the evolution giving him something like that natural reach that big sized enemies have which gives him the opportunity to bite anyone within 10 ft off him?


I see, thanks :) Can't post his char here atm since I don't have access to it right now but will try to solve that tomorrow.

What about this:

He trips them as they come within his reach on their turn thanks to his 10 ft reach. Then when it's once again their round they stand up again with their move action so they only have a standard action left which leaves them with the choice of either get into a defensive position (Total Defense) or use the action to make another movement. If they make a move and tries to get in melee contact with him again he gets another AoO thanks to his Combat Reflex in which he can trip them once again so that they still never make it past his 10 ft reach.

I know that one solution would be to attack with many weak opponents but it doesn't make much sense since his AC goes between 25 - 30 (and the weak opponents would be around level 4-5 since he's only a level 8).


Ah yes, it should be moved. My bad. Thanks a lot for the advice :)


Hi everybody!

I fairly recently started playing Pathfinder with some friends and it's a great game though I have one problem due to my inexperience with the combat maneuvers.

One of the players plays a summoner subtype which wraps himself up with his eidalon and becomes one with it and he's incredibly strong against most melee opponents. His eidalon has a 10 ft reach and uses this to trip every opponent that gets into his area so they fall down without reaching him and then he just keeps them down with attacks of opportunity every time they try to stand up so they never get close enough to fight him.

Could anyone give me any advice on how to make the game a bit more of a challenge for my group instead of just pushing in huge monsters or other beings which are "impossible" to trip?