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I guess both ComicViolence and Xenocrat interpretations of the Gap work. Reading the CRB and other books, I was under the impression that the Gap was not a finite event, as there is no mention of a 'beginning of the Gap'. This is aligned with ComicViolence's view. Mentions of Golarion, Pathfinder, and other historical events would be found in the corrupted historical files. I would imagine that a lot of people would work really hard to reconstruct history, and probably find these bits of information.
That being said, Xenocrat's interpretation bypass this problem altogether by fixing a point in time (possibly moving backward) where records exist / are accurate. This is a fairly elegant solution. The length of the Gap can be modified for a homemade scenario I guess.
I would love to hear the official interpretation from Paizo, but I guess we are too early in the APs to get a definite answer on the Gap.
I'm running with the 'infinite' Gap view for Dead Suns, with the Devourer using its influence to preserve the records of the Stellar Degenerator on Nejeor, so its cultists would eventually find it to destroy everything. Some partial foreshadowing for the encounter with the Atrocite in the Thirteenth Gate.

ComicViolence wrote:
So something came up when our group met with the Kish. They asked how the Kish handled The Gap and why they thought so highly of their ancestors, if they couldn’t remember any of them … and I didn’t know what to tell them. One of my previous GMs had implied that The Gap only applied to races that had some contact with Golarion, but I don’t know if that is actually true or not. At the time, I told my players, “she gives your characters a satisfactory answer that your GM doesn’t have” and moved on, but I would actually like to give them an answer.
I brought that up in the Thirteenth Gate thread, but my question was unfortunately dismissed as a misunderstanding of the gap, even though I'm pretty sure I was right.
If the Kish were affected by the Gap, then yes, they should forget their ancestors. However, their influence was all around them, so it could explain why they lost the knowledge and started misinterpreting their environment; and started believing their (now unknown) ancestors were god-like.
While this works, it doesn't explain why the historical record in the foundry are still accurate. The lore states that the Gap altered historical record, so why the datapad with coordinates to the gate is still accurate? Here, as a GM, I would argue for 'gods-did-it', aka the Devourer wants the stellar degenerator to be found for the lulz.
Now, why are the AI still active with full memory of pre-gap events in the Thirteenth Gate? I cannot find a good answer for this one.
I increased the number of senior cadet from 2 to 3 (with hp upped to 30) for a group of 5 before giving them their level 2. Their resources were depleted, as they spent the day doing a few quests (cemetery encounter, the attack by the robots, etc.). It was a difficult encounter, but not too much. I gave them their level up after.
Sekou wrote: Ok so I plan on leveling my players up after the encounter with the two Senior Cadets during the Execution. I'm using a party of 5 and they haven't had too much trouble with combat, they've been hit but nothing too dangerous. I upped the HP of each cadet to 30 from 20, they'll be facing two of them. Not sure if this is going to be a good move since this will be the most deadly encounter they've had yet.
Keep it the same and let them get through it or should I maybe lower it back down to 20 and see how they handle themselves? I want this to be a serious challenge for them but I'm not trying to TPK them all either.
In Half-red's store, there is a clearsight trinket (level 5) for sell at 2,750. According to Armory, it is a magic item level 5, but I can't find its description anywhere. What does it do?

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Nintendogeek01 wrote: DrSnooze wrote: Honestly I have a hard time believing that any party will decide on their own to try to board the Empire of Bones. It's such a ludicrous idea that I doubt most groups will even consider it, let alone actually decide to do it without heavy GM intervention. I ran this with my group last week, and they had planned on going through the gate to get to the Stellar Degenerator, which is by far the most reasonable thing to do. Perhaps figure out how to use the weapon to destroy the Empire of Bones, or stick with the original plan and crash it into a star.
Even if they don't want to do that (I told them the Corpse Fleet had managed to get between them and the gate somehow, which already stretched the bounds of believability) then why would they think it's safe for them to try to board the capital ship? And if they do, why would they believe that the five of them could even pilot a ship larger than Absalom Station?
In the end, I had to railroad them into boarding the Empire of Bones. They hadn't even mentioned it as a possibility, and I told them that's where the adventure wanted them to go. It was awkward and very disappointing. I haven't gotten this far with my group yet but I'd start with eliminating the other possibilities.- Attack the Stellar Degenerator? It is unlikely the PC's ship would have adequate firepower to do meaningful harm to destroy the ship. Plus since the Corpse Fleet tripped the system's defenses, it's now incredibly hazardous to fly that close to the now open gate, especially if a few Corpse Fleet ships slip through in pursuit. If the PC's aren't getting this fact, do what the book says and give them a Wisdom check (DC10) or just tell them.
- Board the Stellar Dgenerator? Aside from the hazards of approaching it in the first place, there's the logistics of reactivating a massive super-weapon that's been inactive/standby for ages, presumably without the benefit of AI maintaining it like with the gate control centers. Someone earlier
... My groups are beginning book 4 / middle of book 3, so I'm still a long way from doing. However, I anticipated these issues, and hopefully, I will work.
1) I know they would as ask for backup from the Stewarts, so a large scale assault from the Swarm mobilized almost all their troops (and those from the Veskarium). They cannot send ships for an unconfirmed danger.
2) As for boarding the EoB, the group's mystic / solarian (depending on which team) received a message from their church / order / whatever you want to call it, asking to meet. This is about a vision they received that in order to avoid the end of all things, the (mystic / solarian) will have to be at head of an empire. A bit heavy-handed, but it should give them the push required to board the EoB.
3) For the Stellar Degenerator, I'll just play with the physics. Opening up the portal created large fluctuation in space-time around it, making navigation impossible. The only way to access the SD is to wait for it to come out, at which point the Corpse Fleet would be done with the defenses, and would intercept easily the PCs according to the readings they have.
Hope that helps,
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Not sure if this qualifies as handout, but here goes. I have created item cards for the loot found in the AP. I have uploaded books 3 to 5, and I am working on book 6. I won't do books 1 & 2, as my groups are done with it.
I apologize for any mistakes.
Dead Suns Items
Let me know if you want my source code (LaTeX).
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Hi,
I got Empire of Bones yesterday, and I'm looking forward to playing it. I am trying to figure out the scale of the eponymous ship. According to the back cover, it looks approximately 11 miles long (more than twice Absalom diameter and almost 4 times the Idari).
According to IaAS back cover, the Sunrise Maiden(SM) is 200 feet long. My mini for the SM is a bit less than 1 inch long. So to represent the Empire of Bones (EoB) 'to scale' on the map next to the Sunrise Maiden for Event 2, the correct size of the EoB would be 24 feet.
I obviously will not represent the EoB on the map, but I just want to make sure I am reading the sizes correctly. Is that correct?
My apologies for some rounding, I did some back & forth between metric and imperial units.
Hi. First time GMing an adventure path, and my players (2 independent groups) and I are loving it. Great job with the world building, it's really fun.
Quick question: if the whole incident between the Kish and the Sivvs happened millennia ago, i.e. before the Gap, how come Osteth remembers it? Shouldn't this historical record be wiped from his memory when the Gap happened? Or at least be a corrupted piece of information.
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