Edymnion wrote:
I'll take a look into it. Was thinking a necromancer so i can summon a undead as it fights I buff ally's/debuff enemy's. But didnt wanna do a "army" of undead
Occult classes have been denied. I heard undead lord is a trap class ""Undead Lord Archetype I would advise against this archetype. The basic tradeoff is this: In exchange for your domains (you only get one, and the one you get isn't very good) you get the Corpse Companion bucket for undead minions and gain Command Undead as a bonus feat. This isn't worth it for a few reasons. First, the Corpse Companion bucket isn't really all that good. It doesn't cost any components, but it takes 8 hours - and even more importantly, it's a very small bucket that can't overflow. Remember our 9th level cleric? How most of the CR appropriate monsters were at 12-14 Hit Dice? We can't use them as Companions at all. And if we do find something weenie enough to turn into a Corpse Companion, it'll still be too big to turn into a Bloody Skeleton. As a general rule of thumb, a plain skeleton has a CR value equal to half its hit die... which means the best you'll ever be able to do with this ability is pack something with a CR half your current level (which quickly gets irrelevant.) And second, domains are really useful. Losing them is a pretty big blow - certainly more valuable than a feat. Heck, if that's what you're after, just take a domain that gives you a feat. Even if you're in love with the Death Domain's 8th level ability, just remember this: you can still take that domain without this archetype, and get another domain (with good spells!) to go along with it. Short story? Avoid the archetype.""
I'm looking to play a caster/necromancer. But I don't want to do a whole "army" of undead. I was thinking one core undead that i keep around permanently with disguise and robes etc. What would be a good class to pick for said idea? since Ive heard about cleric necromancers wizards sorcerers and not doing caster Im really unsure which one to play/use
Thank you CraziFuzzy. That is what I was looking for. @Johnny_devo I understand about casting for the magus.I was thinking of Rp effect since I'm literally going to have my monkey goblin "dance fight" and the "scarf" would be mainly "flair" and show and worst case i could free action drop one of them to cast a needed spell.
I'm trying to make a melee focused Skinwalker with natural weapons.So bite and claw x 2. I was reading hair can count as natural as well.So i figured dip white hair witch. I noticed that hair can grapple as a side effect for free. So with that in mind.
Yes I'm new to pathfinder out of the PFS so this idea never came up to me before and i would like others more experienced thoughts and ideas on the subject.Please and thank you. ~Max The man at arms |