The Cinderlander

MaxManAtArms's page

Organized Play Member. 18 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Well Occultist has been vetoed since none of us has done one and the Gm doesnt want any of the occult classes in this run. as for summoners seems to be "bad" from some points of view.So there is still witch/wizard/cleric


Edymnion wrote:
MaxManAtArms wrote:
As for concept of the char/idea. I was thinking one major undead I help/control that I also keep maintained. while i sit back attack with spells/range and also possibly buff every including said creature/minion.
Honestly that sounds like a Summoner to me. There is even an eidolen evolution that makes it count as undead, and feats to add skeletons to your summoning spell lists.

I'll take a look into it. Was thinking a necromancer so i can summon a undead as it fights I buff ally's/debuff enemy's. But didnt wanna do a "army" of undead


Occult classes have been denied. I heard undead lord is a trap class

""Undead Lord Archetype

I would advise against this archetype. The basic tradeoff is this: In exchange for your domains (you only get

one, and the one you get isn't very good) you get the Corpse Companion bucket for undead minions and gain

Command Undead as a bonus feat.

This isn't worth it for a few reasons.

First, the Corpse Companion bucket isn't really all that good. It doesn't cost any components, but it takes 8

hours - and even more importantly, it's a very small bucket that can't overflow. Remember our 9th level cleric?

How most of the CR appropriate monsters were at 12-14 Hit Dice? We can't use them as Companions at all.

And if we do find something weenie enough to turn into a Corpse Companion, it'll still be too big to turn into a

Bloody Skeleton. As a general rule of thumb, a plain skeleton has a CR value equal to half its hit die... which

means the best you'll ever be able to do with this ability is pack something with a CR half your current level

(which quickly gets irrelevant.)

And second, domains are really useful. Losing them is a pretty big blow - certainly more valuable than a feat.

Heck, if that's what you're after, just take a domain that gives you a feat. Even if you're in love with the Death

Domain's 8th level ability, just remember this: you can still take that domain without this archetype, and get

another domain (with good spells!) to go along with it.

Short story? Avoid the archetype.""


For the gravewalker what would the Set up be lik? never played a witch before.


I'm waiting on my Gm to see if he allows Occult Classes or not. No one ran those classes so its kind of a unasked question.


Well i was thinking a necromancer/summoner type of role since if I raise a skeleton I could always put em in robes or something to keep em "hidden" or if i learn spells to change his appearance. Ive heard of flesh sculpting but i think that would send me down a different route. lol


As for concept of the char/idea. I was thinking one major undead I help/control that I also keep maintained. while i sit back attack with spells/range and also possibly buff every including said creature/minion.


I'm looking to play a caster/necromancer. But I don't want to do a whole "army" of undead. I was thinking one core undead that i keep around permanently with disguise and robes etc. What would be a good class to pick for said idea? since Ive heard about cleric necromancers wizards sorcerers and not doing caster Im really unsure which one to play/use


Thanks


A question ive been wondering for a little while. If Im a skin walker (class X) and I shape change Do I still retain my hair attack?


Thank you CraziFuzzy. That is what I was looking for.

@Johnny_devo I understand about casting for the magus.I was thinking of Rp effect since I'm literally going to have my monkey goblin "dance fight" and the "scarf" would be mainly "flair" and show and worst case i could free action drop one of them to cast a needed spell.


I have came up with an idea for a Monkey Goblin who is a balded scarf magus. I was wondering if I use two of them but only attack 1 at any time do i get the penalty for "wielding" them both at the same time still?


Small loss for a massive combo for natural weapon build. lol thank you all.


I just thought of something if i let go of grapple at the start of my turn then did a full attack with Hair being last if it hit i could let it grapple again keeping it in a type of permanent grappled state.


So does that mean if I gained Greater grapple I could use my move action to maintain the grapple and perform basic attacks as long as I dont do a full attack action?


What I mean is do a full attack. bite double claw then hair into a grapple. Could I then do a full attack again bite double claw minus the hair after while maintaining the grapple with the hair.


I'm trying to make a melee focused Skinwalker with natural weapons.So bite and claw x 2. I was reading hair can count as natural as well.So i figured dip white hair witch. I noticed that hair can grapple as a side effect for free. So with that in mind.
Could I do a multi hit Bite claw claw hair into a grapple if it lands and then redo it again next to minus the hair to maintain the grapple?

Yes I'm new to pathfinder out of the PFS so this idea never came up to me before and i would like others more experienced thoughts and ideas on the subject.Please and thank you.

~Max The man at arms


I'm also new to Pathfinders.After playing a couple games during comicon i was hooked. If your looking for more players Please Pm willing to make a trip out to the NE valley from LAFB for some good games.