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Max Angel's page
89 posts. Organized Play character for DoubleGold.
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M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
I'm down and out. so Spending an RP to Stablize.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Another attack at blue hit: 1d20 + 5 ⇒ (11) + 5 = 16 vs kac dmg: 1d4 ⇒ 2 blunt
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Attack Blue with baton hit: 1d20 + 5 ⇒ (11) + 5 = 16 vs KAC dmg: 1d4 ⇒ 1 blunt
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
5 foot step toward blue and attack again hit: 1d20 + 5 ⇒ (13) + 5 = 18 vs kac dmg: 1d4 ⇒ 4 dmg
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Max got hit hard, so he swings back at blue hit: 1d20 + 5 ⇒ (20) + 5 = 25 vs kac dmg: 1d4 ⇒ 4 dmg
crit dmg: 1d4 ⇒ 3
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
attack blue with baton: 1d20 + 5 ⇒ (7) + 5 = 12 vs kac dmg: 1d4 ⇒ 2 blunt
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
He is in melee with blue so he attacks blue with Baton. hit: 1d20 + 5 ⇒ (20) + 5 = 25 vs KAC dmg: 1d4 ⇒ 1 How much time has passed between this fight and the last? Is it a new day or at least 10 minutes where I would have been able to 10 minute rest?
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
explore the city, perception: 1d20 + 7 ⇒ (12) + 7 = 19
general observations, perception: 1d20 + 7 ⇒ (6) + 7 = 13
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Max just got bit and is in melee, so he will attack the robot with his Baton weapon
hit: 1d20 + 5 ⇒ (4) + 5 = 9 vs KAC dmg: 1d4 ⇒ 1 blunt
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Another shot at robot hit: 1d20 + 6 ⇒ (11) + 6 = 17 vs eac dmg: 1d6 ⇒ 3 electric.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Another shot at the robot hit: 1d20 + 6 ⇒ (5) + 6 = 11 vs eac dmg: 1d6 ⇒ 2 electric. But his aim is off today. I can't seem to roll above a 10 in this game lately.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
profession archealogist: 1d20 + 10 ⇒ (8) + 10 = 18
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Fire again hit: 1d20 + 6 ⇒ (10) + 6 = 16 vs eac dmg: 1d6 ⇒ 6 electric.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Fire another shot at the robot hit: 1d20 + 6 ⇒ (8) + 6 = 14 vs eac dmg: 1d6 ⇒ 3 electric.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Moves forward a bit and fires at the robot hit: 1d20 + 6 ⇒ (5) + 6 = 11 vs EAC dmg: 1d6 ⇒ 6 electric.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Gets on the catwalk and uses his pulsecaster rifle to fire at robot hit: 1d20 + 6 ⇒ (16) + 6 = 22 vs eac dmg: 1d6 ⇒ 3 electric.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Doublemoves to the stairs. I moved to where I think is stairs, I want to get on that catwalk.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
sleight of hand: 1d20 + 4 ⇒ (20) + 4 = 24
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30 to escape the arm. Finally after taking a whole 12 dmg, still its nice to be free.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
acrobatics: 1d20 + 10 ⇒ (1) + 10 = 11 but gets stuck.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
perception: 1d20 + 7 ⇒ (17) + 7 = 24 does Max see the entrance.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
sleight of hand: 1d20 + 4 ⇒ (6) + 4 = 10 tires to recover the grenades.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Fires again at it hit: 1d20 + 6 ⇒ (7) + 6 = 13 vs eac dmg: 1d6 ⇒ 1 electric
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Fire at the Postulant-Call again hit: 1d20 + 6 ⇒ (7) + 6 = 13 vs eac dmg: 1d6 ⇒ 2 electric
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Fires again at the creature hit: 1d20 + 6 ⇒ (5) + 6 = 11 vs eac dmg: 1d6 ⇒ 2 electric.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Fires at the creature with his pulsecaster rifle hit: 1d20 + 6 ⇒ (6) + 6 = 12 vs eac dmg: 1d6 ⇒ 2 electric.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Max will look around perception: 1d20 + 7 ⇒ (17) + 7 = 24
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Fires at purple hit: 1d20 + 6 ⇒ (13) + 6 = 19 vs eac dmg: 1d6 ⇒ 5 electric
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Moves Forward and fires at blue again hit: 1d20 + 6 ⇒ (11) + 6 = 17 vs eac dmg: 1d6 ⇒ 5 electric.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Fire Pulsecaster Rifle: hit: 1d20 + 6 ⇒ (8) + 6 = 14 vs EAC at blue dmg: 1d6 ⇒ 3 Electric.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
sweet, thanks for setting us up.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
prize roll: 1d20 ⇒ 17 they tell us to roll them early they have to be reported in about a week.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Right no day job here either.
Right, Oh well, maybe Starfinder Society wants these weapons.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
My time has not come, I will eventually hit. and he fires at yellow again hit: 1d20 + 5 ⇒ (6) + 5 = 11 vs EAC dmg: 1d6 ⇒ 3
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Max will step back and fire again at yellow hit: 1d20 + 5 ⇒ (4) + 5 = 9 vs EAC dmg: 1d6 ⇒ 4 electric
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Fire again at yellow hit: 1d20 + 5 ⇒ (4) + 5 = 9 vs EAC dmg: 1d6 ⇒ 4 electric. Yes, I just fired in melee.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Move in and fire at yellow hit: 1d20 + 5 ⇒ (11) + 5 = 16 vs EAC dmg: 1d6 ⇒ 1 electric
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Though I posted, but didn't. Max has been ready.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Move up while pulling out my rifle and fire at red hit: 1d20 + 5 ⇒ (9) + 5 = 14 vs EAC dmg: 1d6 ⇒ 1 electric.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Max will spend and RP to regain SP if he can.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
We finally out of the danger zone guys. I say we open up both doors to make sure no danger is coming in both directions, then take a 10 minute rest.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Move to the body and shield the body from further harm from the storm. fort: 1d20 + 4 ⇒ (2) + 4 = 6
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Max doublemoves fort: 1d20 + 4 ⇒ (7) + 4 = 11 and he finally resists.
Not sure if I reach lower ground or not, or if that was only a small drop off.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
Max doublemoves again. fort: 1d20 + 4 ⇒ (1) + 4 = 5 and oouch.
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
doublemove acrobatics: 1d20 + 10 ⇒ (17) + 10 = 27
fort: 1d20 + 4 ⇒ (3) + 4 = 7
M Aasimar Guard Soldier 2: Spd:25, Init:4, EAC:16, KAC:18, SP:00/18, HP:0/18, RP:4/5, Fort:5, Ref:3, Will:3, Perc:7, Darkvision
I agree, we go to this temple.
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