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Mavaro - ScorchedOne's page

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Deck Handler

Mavaro could start Desecrated Vault, especially since I just upped that wisdom.


Deck Handler

Sorry thought we were waiting on starting hands, I'll take the Weapon 4 and leave the spells for those that wanted them.

Upgrade Wisdom +1 for hero point.


Deck Handler

Mavaro banishes Clinging Venom from hand to guard the general store.


Deck Handler
Mavaro wrote:

Hand: Kinetic Blast, Sign of the Stranger, Starknife +2, Candle of Spirit Protection, Sign of the Pack, Clinging Venom,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Lantern Bearer, Cure, Sign of the Rider, Venomous Fighting Fan +1, Chronicler, Stalking Armor, Vril Staff, Shrunken Head, The Missing Eye, Cleric of Nethys, Bird Feather Tokens
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Hour is Blessing of Abadar.

Mavaro explores the General Store, spying a nice crossbow in the window.

Explore 1:
Deathbane Light Crossbow +1
RotR
Weapon C
Traits:
Bow
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 10
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+1. Add another 1d8 against a bane with the Undead trait.
If you are proficient with weapons, you may discard this card to add 1d4 to a combat check at another location, or 1d8 if the check is against a bane with the Undead trait.

He decides against picking it up, as his bags are already quite full and he doesn't want to be overloaded. Auto-fail because dice insufficient and don't want to use powers for a C at this point.

Card not acquired, end turn.


Deck Handler

Mavaro chooses not to guard as he'd have to banish.


Deck Handler

Mavaro will start at the General Store.

Mavaro wrote:

Hand: Kinetic Blast, Sign of the Stranger, Starknife +2, Candle of Spirit Protection, Sign of the Pack, Clinging Venom,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Missing Eye, Chronicler, Sign of the Lantern Bearer, Stalking Armor, Bird Feather Tokens, Cure, Cleric of Nethys, Venomous Fighting Fan +1, Sign of the Rider, Shrunken Head, Vril Staff
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.


Deck Handler

Sorry didn't post it. I'd like an item 4 for Vril Staff if that's okay (which it seems so far). That's a super OP item for healing myself or others.


Deck Handler
Mavaro wrote:

Hand: Shrunken Head, Bird Feather Tokens, The Missing Eye, Sign of the Pack, Sign of the Rider, Candle of Spirit Protection,

Displayed:
Deck: 6 Discard: 3 Buried: 1
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Venomous Fighting Fan +1, Chronicler, Sign of the Stranger, Magnifying Glass, Cleric of Nethys
Recharged: Planchette,
Discard Pile: Clinging Venom, Sign of the Lantern Bearer, Starknife +2,
Buried Pile: Cure,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Mavaro heads to the Warrens, hopeful that he can assist there with the clearing of the area.

Explore 1:
Dagger +1
RotR
Weapon 1
Traits:
Finesse
Knife
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 6
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d4+1; you may additionally recharge this card to add another 1d4.
When playing another weapon, you may discard this card to add 1d4+1 to the combat check.

Dexterity 6: 1d6 ⇒ 1

Discard Sign of the Pack to explore.

Explore 2:
Tyrant Troll
None
Henchman 4
Type: Monster
Traits:
Giant
Troll
To Defeat:
Combat 15
Damage dealt by the Tyrant Troll is increased by 2.
If the check to defeat the Tyrant Troll has the Fire trait, add 1d8. If the check to defeat does not have either the Acid or Fire trait, the Tyrant Troll is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

Combat 15: 1d6 + 1d8 + 1 + 1d6 + 4 + 1d6 + 1d8 ⇒ (2) + (3) + 1 + (1) + 4 + (5) + (3) = 19 Bury top card of deck for 1d6 and fire. Reveal Missing Eye but act as if recharged.

Dexterity 6: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8 Closed and victory?

Mavaro comes across a dagger, which he doesn't bother picking up because he doesn't realize it is magical in nature. He takes his blade and wreathing it in fire plunges it straight into the heart of the troll.


Deck Handler
Mavaro wrote:

Hand: Shrunken Head, Bird Feather Tokens, Planchette, Starknife +2, Sign of the Rider, Candle of Spirit Protection,

Displayed:
Deck: 7 Discard: 2 Buried: 1
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Stranger, Cleric of Nethys, Chronicler, The Missing Eye, Sign of the Pack, Magnifying Glass
Recharged: Venomous Fighting Fan +1,
Discard Pile: Clinging Venom, Sign of the Lantern Bearer,
Buried Pile: Cure,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Mavaro will head to the warrens and walk straight into an Ambush.

Knowing that evil lurked there, Mavaro headed to the Warrens.

Explore 1:
Ambush
RotR
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
WisdomPerceptionDexterityAcrobatics 9
The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Perception 9: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11 Despite having perception 1d8+2, I can use knowledge which is technically +1 higher.

Success, explore again.

Mavaro sees the ambush coming and decides to turn down a different path.

Explore 2:
Stone Giant
RotR
Monster 4
Traits:
Giant
To Defeat:
Combat 16
Damage Dealt by the Stone Giant is dealt to each character at this location.

Thinking himself very wise, it comes as a great shock to Mavaro when he avoids an ambush only to march almost directly into a Stone Giant.

Will recharge Planchette to put The Missing Eye on top of deck to gain Melee. Discard Starknife +2.

Combat 16: 1d8 + 2 + 1 + 1d4 + 2 + 2d4 ⇒ (4) + 2 + 1 + (4) + 2 + (2, 2) = 17 Whew, cut it a little close, but I did have bird feather tokens if necessary.

After a well-fought battle, Mavaro stands victorious over the stone giant.

"Well then... that's enough for one day."

Mavaro wrote:

Hand: Shrunken Head, Bird Feather Tokens, The Missing Eye, Sign of the Pack, Sign of the Rider, Candle of Spirit Protection,

Displayed:
Deck: 6 Discard: 3 Buried: 1
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Stranger, Magnifying Glass, Chronicler, Venomous Fighting Fan +1, Cleric of Nethys
Recharged: Planchette,
Discard Pile: Clinging Venom, Sign of the Lantern Bearer, Starknife +2,
Buried Pile: Cure,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.


Deck Handler
Mavaro wrote:

Hand: Shrunken Head, Venomous Fighting Fan +1, Planchette, Starknife +2, Sign of the Rider, Sign of the Lantern Bearer,

Displayed:
Deck: 8 Discard: 1 Buried: 1
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chronicler, Candle of Spirit Protection, The Missing Eye, Kinetic Blast, Magnifying Glass, Cleric of Nethys, Sign of the Stranger, Sign of the Pack
Recharged:
Discard Pile: Clinging Venom,
Buried Pile: Cure,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Mavaro will move to the Apothecary, and encounter the boar that is there.

Explore 1:
Tickwood Boar
RotR
Monster 1
Traits:
Animal
To Defeat:
Combat 8
Before the encounter, succeed at a Wisdom or Survival 7 check or the difficulty to defeat the Tickwood Boar is increased by 2.

Wisdom 7: 1d8 ⇒ 8

Recharge Venomous Fighting Fan +1

Combat 8: 1d6 + 1d4 + 1 + 1d12 ⇒ (5) + (4) + 1 + (12) = 22

Boar defeated. Yay. Discard Sign of the Lantern Bearer to explore again.

Explore 2:
Detect Evil
RotR
Spell B
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 4
During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 6 check to recharge this card instead of discarding it.

Wisdom 4: 1d8 ⇒ 3

Do not acquire Detect Evil. Oh well. Turn complete.

Mavaro wrote:

Hand: Shrunken Head, Bird Feather Tokens, Planchette, Starknife +2, Sign of the Rider, Candle of Spirit Protection,

Displayed:
Deck: 7 Discard: 2 Buried: 1
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.


Deck Handler

Bury Cure to add 1d6 and the Fire trait to my check, which adds another 1d8. I succeed therefore and don't have to recharge the stalking armor. I will banish the stalking armor (since it's a Basic B and I can get it back when rebuilding) to close.

Random Items: 1d6 ⇒ 2

Item 1:
RotR
Item B
Traits:
Arcane
Divine
Magic
Object
To Acquire:
Intelligence
Arcane
Wisdom
Divine 5
Bury this card to recharge a spell from your discard pile. You must have a skill matching the spell's Arcane or Divine trait to use this power.

Item 2:
Chime of Unlocking
RotR
Item 2
Traits:
Magic
Object
To Acquire:
Dexterity
Disable 8
Reveal this card to defeat a barrier with the Lock trait.

I acquire Item 1 to my hand. End turn.


Deck Handler
Mavaro wrote:

Hand: Shrunken Head, Clinging Venom, Planchette, Starknife +2, Stalking Armor, Sign of the Lantern Bearer,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chronicler, Cleric of Nethys, Venomous Fighting Fan +1, Bird Feather Tokens, Sign of the Pack, Candle of Spirit Protection, Kinetic Blast, Sign of the Stranger, Magnifying Glass, Sign of the Rider, The Missing Eye
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Mavaro goes to the general store and finds an immense troll, not precisely what he expected.

Explore 1:
Tyrant Troll
None
Henchman 4
Type: Monster
Traits:
Giant
Troll
To Defeat:
Combat 15
Damage dealt by the Tyrant Troll is increased by 2.
If the check to defeat the Tyrant Troll has the Fire trait, add 1d8. If the check to defeat does not have either the Acid or Fire trait, the Tyrant Troll is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

Well this sucks, can't defeat him. Reveal Clinging Venom and ask Harsk for an arrow since 2d8+3 doesn't seem likely to get to 15.

Combat: 1d8 + 2 + 1 + 1d8 + 1d4 ⇒ (4) + 2 + 1 + (5) + (2) = 14

Recharge Stalking Armor to reduce damage by 2.

Posting this but may have more actions depending on questions asked in the hangout.


Deck Handler
Mavaro wrote:

Hand: Shrunken Head, Clinging Venom, Planchette, Starknife +2, Stalking Armor, Sign of the Lantern Bearer,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Pack, Sign of the Stranger, Kinetic Blast, Sign of the Rider, Bird Feather Tokens, Venomous Fighting Fan +1, Candle of Spirit Protection, Cleric of Nethys, The Missing Eye, Chronicler, Magnifying Glass
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Mavaro will go to the General Store.


Deck Handler

MAvaro will take a Spell 3 (or downgrade a 4 to a 3) for Kinetic Blast, and use point for a power feat (When you defeat a monster, you may recharge a random card that has the Sign trait from your discard pile, or banish a card that has the Curse or Haunt trait displayed next to a character's deck.)


Deck Handler

Thank you Celeste for preventing damage.

Mavaro wrote:

Hand: Frost Longbow +1, The Missing Eye, Clinging Venom, Magnifying Glass, Chronicler, Venomous Dagger +2,

Displayed:
Deck: 13 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stalking Armor, Sign of the Rider, Sign of the Lantern Bearer, Planchette, Mind Thrust, Sign of the Stranger, Venomous Fighting Fan +1, Cleric of Nethys, Bird Feather Tokens, Sign of the Pack, Candle of Spirit Protection
Recharged: Starknife +2, Cure,
Discard Pile: Deathbane Light Crossbow +1, Giantbane Dagger +1, Heavy Crossbow,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Mavaro moves to the Giant Lair now that the Library has been cleared.

Explore 1:
Stone Golem
None
Henchman 4
Type: Monster
Traits:
Construct
Golem
To Defeat:
Combat 20
The Stone Golem is immune to the Mental and Poison traits.
Before you act, succeed at an Arcane or Divine 13 check or you may not play spells that have the Attack trait.
If defeated, the Stone Golem deals 1d4 Combat damage to each character at this location.
If defeated, you may immediately attempt to close the location this henchman came from.

Recharge Venomous Dagger +2 to search deck and put Starknife +2 on top, gaining melee. Reveal Missing Eye, using power to treat it as if recharged. Recharge Celeste's Blessing of the Elements because I invoke Cold. Ask Harsk for an arrow.
Autofail the BYA check because 1d4 is not 13.
Combat 22: 1d8 + 2 + 1 + 1d8 + 2 + 1d6 + 4 + 1d8 + 1d4 ⇒ (8) + 2 + 1 + (5) + 2 + (2) + 4 + (8) + (4) = 36

Okay I didn't need all that help, but no kill like overkill.

Melee 10: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

Lair is closed.


Deck Handler
Mavaro wrote:

Hand: Frost Longbow +1, The Missing Eye, Starknife +2, Magnifying Glass, Cure, Venomous Dagger +2,

Displayed:
Deck: 13 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, Mind Thrust, Candle of Spirit Protection, Clinging Venom, Stalking Armor, Bird Feather Tokens, Planchette, Shrunken Head, Sign of the Pack, Sign of the Lantern Bearer, Sign of the Rider
Recharged: Venomous Fighting Fan +1, Chronicler,
Discard Pile: Deathbane Light Crossbow +1, Giantbane Dagger +1, Heavy Crossbow,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Explore 1:
Find Traps
RotR
Spell C
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 6
Discard this card to add 2 dice to any check to defeat a barrier.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Wisdom 6: 1d8 ⇒ 1 Fail to Acquire

End of turn I will recharge Starknife +2 and put Clinging Venom on top of deck, then Cure Ezren.

Healing Ezren: 1d4 + 1 ⇒ (1) + 1 = 2

Recovery 8: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8 Cure recharges. Reset hand and End Turn.

Mavaro wrote:

Hand: Frost Longbow +1, The Missing Eye, Clinging Venom, Magnifying Glass, Chronicler, Venomous Dagger +2,

Displayed:
Deck: 13 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Frost Longbow is also available for 1d4+1 of combat support. Please feel FREE to use.


Deck Handler
Mavaro wrote:

Hand: Frost Longbow +1, The Missing Eye, Starknife +2, Magnifying Glass, Cure, Venomous Dagger +2,

Displayed:
Deck: 13 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mind Thrust, Sign of the Lantern Bearer, Planchette, Bird Feather Tokens, Sign of the Rider, Shrunken Head, Cleric of Nethys, Sign of the Pack, Stalking Armor, Candle of Spirit Protection, Clinging Venom
Recharged: Venomous Fighting Fan +1, Chronicler,
Discard Pile: Deathbane Light Crossbow +1, Giantbane Dagger +1, Heavy Crossbow,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Reveal The Missing Eye for combat check.

Combat 9: 1d6 + 1d8 + 1 + 1d6 + 4 ⇒ (4) + (6) + 1 + (2) + 4 = 17

Demolished.


Deck Handler
Mavaro wrote:

Hand: Venomous Fighting Fan +1, The Missing Eye, Starknife +2, Magnifying Glass, Cure, Chronicler,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Rider, Sign of the Lantern Bearer, Sign of the Stranger, Shrunken Head, Planchette, Stalking Armor, Cleric of Nethys, Sign of the Pack, Clinging Venom, Mind Thrust, Candle of Spirit Protection
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Mavaro begins exploring a Library, because surely nothing bad ever happened in a Library.

Explore 1:
Ranger Stash
RotR
Barrier 3
Traits:
Cache
Lock
To Defeat:
Dexterity
Disable 12
If defeated, add 1d4+1 random weapons with the Ranged trait from the box to your hand.
If undefeated, you may banish this barrier.

Recharge Venomous Fighting Fan to put Sign of the Stranger on top of deck, gaining Dexterity. Recharge Chronicler to add 1d6.

Dexterity 12: 1d8 + 2 + 1 + 1d6 ⇒ (7) + 2 + 1 + (6) = 16

Random Weapons: 1d4 + 1 ⇒ (4) + 1 = 5

I'll add the Frost Longbow +1 from Random Weapons to my hand, and I need 4 more ranged weapons before I can reset. I will just be resetting my hand and ending turn, after discarding several ranged weapons.


Deck Handler
Mavaro wrote:

Hand: Venomous Fighting Fan +1, The Missing Eye, Starknife +2, Magnifying Glass, Cure, Chronicler,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Planchette, Mind Thrust, Sign of the Stranger, Sign of the Lantern Bearer, Sign of the Rider, Cleric of Nethys, Candle of Spirit Protection, Sign of the Pack, Stalking Armor, Clinging Venom, Shrunken Head
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Start Thassilonian Library.


Deck Handler

Yeah it's just been a busy week. I'll post up soon, no worry about upgrades.


Deck Handler
Mavaro wrote:

Hand: Shrunken Head, Mind Thrust, Venomous Fighting Fan +1, Bird Feather Tokens, The Missing Eye, Sage's Journal,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Stalking Armor, Cure, Chronicler, Magnifying Glass, Sign of the Stranger, Cleric of Nethys, Candle of Spirit Protection, Sign of the Pack
Recharged: Starknife +2, Planchette,
Discard Pile: Sign of the Lantern Bearer, Clinging Venom,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Mavaro steps up to his moment to shine as the hero of the tale.

Boss:

Fungal Savage
None
Villain 3
Type: Monster
Traits:
Plant
Poison
To Defeat:
Constitution
Fortitude
Wisdom 7
THEN Combat 17
Before you act, each other character must succeed at a Constitution, Fortitude, or Wisdom 7 check or move to a random location.
After you act, each character at this location recharges a random card, then is dealt 1 Poison damage.

People can get moved, I got this so easily with the slightest aid. Discard Shrunken Head to ignore before you act (not applicable) and add monster's adventure deck number to checks to defeat. Blessing from Celeste

Constitution 7: 2d8 + 3 ⇒ (5, 4) + 3 = 12

Reveal The Missing Eye, reveal Sage's Journal, recharge venomous fighting fan to put Starknife on top of deck to gain Str as Knowledge, and use the other blessing from Celeste.

Combat 17: 2d8 + 2 + 1 + 1 + 1d8 + 1 + 1d6 + 3 + 1d4 ⇒ (4, 2) + 2 + 1 + 1 + (2) + 1 + (2) + 3 + (3) = 21 REALLY? Wow. All those dice, and I barely get there. Good thing I had them all.

The villain vanquished, Mavaro breathes heavily. That was harder than even he thought it would be. But thankfully, he wasn't alone.


Deck Handler
Mavaro wrote:

Hand: Shrunken Head, Mind Thrust, Venomous Fighting Fan +1, Planchette, The Missing Eye, Sage's Journal,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Stranger, Cleric of Nethys, Cure, Sign of the Rider, Magnifying Glass, Candle of Spirit Protection, Stalking Armor, Chronicler, Sign of the Pack
Recharged: Starknife +2,
Discard Pile: Sign of the Lantern Bearer, Clinging Venom,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.
X When you would recharge or discard the weapon The Missing Eye, you may reveal it instead.

Mavaro, having dispatched the foe who fled rather than face justice, traverses the wooden bridge rather than jumping right back into the thick of things.

Explore 1:
Brodert Quink
RotR
Ally 2
Traits:
Human
Sage
To Acquire:
Charisma
Diplomacy
Intelligence
Knowledge 7
Bury this card to examine the bottom 3 cards of a location deck and put them back in any order. If you succeed at an Intelligence or Knowledge 13 check, discard this card instead of burying it.
Discard this card to explore your location.

Knowledge 7: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Fail to acquire.

Discard Planchette, choosing Ally. Examine top card of deck. It is not an ally. Perception 6 to recharge instead of discarding.

Perception 6: 1d8 + 2 ⇒ (7) + 2 = 9 Small mercies. End turn.


Deck Handler

Random Card: 1d4 ⇒ 2 Recharge Starknife, discard clinging venom to poison.


Deck Handler
Mavaro wrote:

Hand: Clinging Venom, Starknife +2, Venomous Fighting Fan +1, Bird Feather Tokens, The Missing Eye, Sage's Journal,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Resuming

Explore 1:
Fungal Savage
None
Villain 3
Type: Monster
Traits:
Plant
Poison
To Defeat:
Constitution
Fortitude
Wisdom 7
THEN Combat 17
Before you act, each other character must succeed at a Constitution, Fortitude, or Wisdom 7 check or move to a random location.
After you act, each character at this location recharges a random card, then is dealt 1 Poison damage.

Top card of deck has Wisdom, so I get to use my knowledge for that check.

Wisdom 7: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Recharge Bird Token to reroll.

Wisdom 7: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Recharge Venomous Fighting Fan +1 to go looking in my deck for a card named Venomous Fighting Fan +1 and put it on top of my deck... oh look there it is. Reveal The Missing Eye for combat check (which has effect of recharging it). Also reveal Sage's Journal.

Combat 17: 1d8 + 2 + 1 + 1d8 + 1 + 1d6 + 3 + 1d4 ⇒ (7) + 2 + 1 + (3) + 1 + (2) + 3 + (1) = 20

Fungal Savage is defeated and escapes.


Deck Handler
Mavaro wrote:

Hand: Clinging Venom, Starknife +2, Venomous Fighting Fan +1, Bird Feather Tokens, The Missing Eye, Sage's Journal,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Stranger, Shrunken Head, Sign of the Rider, Stalking Armor, Planchette, Sign of the Pack, Magnifying Glass, Chronicler, Mind Thrust
Recharged: Cleric of Nethys, Cure,
Discard Pile: Sign of the Lantern Bearer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Having had quite enough of the Shimmerglens, Mavaro decides to head for the Deeper Dungeons, and regrets his decision immediately.

Explore 1:
Fungal Savage
None
Villain 3
Type: Monster
Traits:
Plant
Poison
To Defeat:
Constitution
Fortitude
Wisdom 7
THEN Combat 17
Before you act, each other character must succeed at a Constitution, Fortitude, or Wisdom 7 check or move to a random location.
After you act, each character at this location recharges a random card, then is dealt 1 Poison damage.

Delaying while people deal with their Con/Fort/Wis7 checks before being moved...


Deck Handler
Mavaro wrote:

Hand: Clinging Venom, Starknife +2, Venomous Fighting Fan +1, Bird Feather Tokens, The Missing Eye, Sage's Journal,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mind Thrust, Magnifying Glass, Sign of the Rider, Sign of the Stranger, Sign of the Pack, Shrunken Head, Planchette, Chronicler, Stalking Armor
Recharged: Cleric of Nethys, Cure,
Discard Pile: Sign of the Lantern Bearer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Con 7: 1d8 ⇒ 7

I shall not be moved.


Deck Handler
Mavaro wrote:

Hand: Cure, Starknife +2, Clinging Venom, Sign of the Lantern Bearer, The Missing Eye, Cleric of Nethys, Sage's Journal,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chronicler, Magnifying Glass, Sign of the Stranger, Stalking Armor, Mind Thrust, Sign of the Rider, Bird Feather Tokens, Shrunken Head, Sign of the Pack, Venomous Fighting Fan +1, Candle of Spirit Protection
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Explore 1:
Poison Trap
RotR
Henchman C
Type: Barrier
Traits:
Poison
Trap
To Defeat:
Dexterity
Disable 5
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close your location.

DC: 5 + 1d6 + 3 ⇒ 5 + (5) + 3 = 13

Oof. Okay, sign to bless, reveal sage's journal.

Perception DC 13: 1d8 + 2 + 1 + 1d8 + 1d4 ⇒ (6) + 2 + 1 + (3) + (3) = 15

Defeated the strong poison trap. Recharge Clinging Venom to search my deck for a card named Clinging Venom and put it on top. Oh hey look there it is.

Close DC 8: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Recharge Cleric of Nethys to succeed. Cast Cure on Celeste. She heals:

Cure: 1d4 + 1 ⇒ (1) + 1 = 2

Recovery DC 8: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Turn done!

Mavaro has a pleasant time disarming an exceptionally tricky trap, then heals an ally. All in all, life is good.

Mavaro wrote:

Hand: Clinging Venom, Starknife +2, Venomous Fighting Fan +1, Bird Feather Tokens, The Missing Eye, Sage's Journal,

Displayed:
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Pack, Sign of the Stranger, Magnifying Glass, Chronicler, Stalking Armor, Sign of the Rider, Shrunken Head, Mind Thrust, Planchette
Recharged: Cleric of Nethys, Cure,
Discard Pile: Sign of the Lantern Bearer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


Deck Handler
Mavaro wrote:

Hand: Cure, Starknife +2, Clinging Venom, Sign of the Lantern Bearer, The Missing Eye, Cleric of Nethys,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Venomous Fighting Fan +1, Sign of the Stranger, Mind Thrust, Bird Feather Tokens, Sign of the Rider, Sign of the Pack, Candle of Spirit Protection, Magnifying Glass, Chronicler, Shrunken Head, Stalking Armor
Recharged:

I failed to acquire. Alas.
Discard Pile:
Buried Pile:


Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Explore 1:
Augury
RotR
Spell B
Traits:
Arcane
Divine
Magic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Wisdom 6: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Did not acquire. No armors so I'll save my blessing for blessing purposes.


Deck Handler
Mavaro wrote:

Hand: Cure, Starknife +2, Clinging Venom, Sign of the Lantern Bearer, The Missing Eye, Cleric of Nethys,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Pack, Chronicler, Magnifying Glass, Candle of Spirit Protection, Venomous Fighting Fan +1, Bird Feather Tokens, Shrunken Head, Sign of the Stranger, Mind Thrust, Stalking Armor, Sign of the Rider
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Mavaro will start at the Shimmerglens.


Deck Handler

Mavaro will spend his hero point on Card Feat: Blessing (to 4)

Take the Blessing B to add Sign of the Pack to deck.


Deck Handler
Mavaro wrote:

Hand: Venomous Fighting Fan +1, Cure, The Missing Eye, Shrunken Head, Candle of Spirit Protection, Starknife +2,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Clinging Venom, Mind Thrust, Chronicler, Bird Feather Tokens, Planchette, Cleric of Nethys, Magnifying Glass
Recharged: Hide Armor of Fire Resistance, Stalking Armor,
Discard Pile: Sign of the Rider, Sign of the Lantern Bearer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Explore 1:
Hook Mountain Hag
RotR
Henchman 3
Type: Monster
Traits:
Hag
To Defeat:
Combat 15
Before the encounter, succeed at an Arcane or Divine 8 check or you may not play spells with the Attack trait.
When you are dealt damage by the Hag, you must first choose spells to discard as your damage, if you have any.
If defeated, you may immediately attempt to close this location.

Divine 8: 1d4 ⇒ 2 Oh dear, failed that one. Recharge The Missing Eye proxy (Bastard Sword +1) to place that card on top. Reveal Impaler of Thorns (Starknife Proxy) for combat.

Combat 15: 1d8 + 2 + 1 + 1d8 + 2 ⇒ (3) + 2 + 1 + (7) + 2 = 15 Nothing like hitting the nail on the head, eh?

Having defeated the Hag, Mavaro tries to ward this location against further evil.

Strength 8: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7 Really? All well, 50/50 still fails half the time.

His mettle doesn't prove up to the task, perhaps tired from all that hero business.


Deck Handler
Mavaro wrote:

Hand: Venomous Fighting Fan +1, Cure, The Missing Eye, Stalking Armor, Sign of the Lantern Bearer, Hide Armor of Fire Resistance,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Clinging Venom, Cleric of Nethys, Sign of the Stranger, Chronicler, Shrunken Head, Mind Thrust, Magnifying Glass, Bird Feather Tokens, Planchette
Recharged: Candle of Spirit Protection,
Discard Pile: Sign of the Rider,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Explore 1:
Door Spike
RotR
Barrier 3
Traits:
Trap
To Defeat:
Dexterity
Disable
Wisdom
Perception 12
If undefeated, you are dealt 1d4 Combat damage; each other character at this location is dealt 1 Combat damage.

Recharge Hide Armor to put Archer's Bracers on top to gain Dexterity. Discard Sign of the Lantern Bearer to bless. Reveal Stalking Armor for +2.

Perception 12: 1d8 + 2 + 1 + 1d8 + 2 ⇒ (1) + 2 + 1 + (5) + 2 = 11

Damage: 1d4 ⇒ 1

Recharge Stalking Armor to reduce damage by 2.


Deck Handler
Mavaro wrote:

Hand: Venomous Fighting Fan +1, Cure, The Missing Eye, Bird Feather Tokens, Sign of the Lantern Bearer, Candle of Spirit Protection,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:
b]Reloaded: [/b]

Middle of Deck (Unknown Order): Shrunken Head, Cleric of Nethys, Magnifying Glass, Mind Thrust, Starknife +2, Planchette
Recharged: Stalking Armor, Clinging Venom, Chronicler,
Discard Pile: Sign of the Rider,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

The vault having been closed, Mavaro will move to Fort Rannick.

Explore 1:
Hide Armor of Fire Resistance
RotR
Armor 2
Traits:
Light Armor
Magic
To Acquire:
Constitution
Fortitude 7
Recharge this card to reduce Combat or Fire damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if proficient with light armors, bury this card instead.
If proficient with light armors, you may recharge this card when you reset your hand.

Recharge Candle/Token to put Stalking Armor on top of deck.

Con/Fort 7: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Recharge Bird Feather Tokens to Reroll
Con/Fort 7: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Acquire Armor 2.


Deck Handler
Mavaro wrote:

Hand: Venomous Fighting Fan +1, Chronicler, The Missing Eye, Bird Feather Tokens, Sign of the Rider, Candle of Spirit Protection,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mind Thrust, Starknife +2, Planchette, Sign of the Stranger, Shrunken Head, Cleric of Nethys, Magnifying Glass, Sign of the Lantern Bearer
Recharged: Stalking Armor, Clinging Venom,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Desecrated Vault. Hour is Blessing of Pharasma.

Explore 1:
Ghost
RotR
Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Combat 12: 1d6 + 1d10 + 1 ⇒ (4) + (8) + 1 = 13

Has magic trait so Ghost is defeated.

Discard Sign of the Rider to explore again.

Explore 2:
Ambush
RotR
Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9
The dif?culty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Recharge Chronicler to add 1d6 to knowledge check.

Wisdom 11: 1d8 + 2 + 1 + 1d6 ⇒ (7) + 2 + 1 + (4) = 14

Defeated, explore again.

Explore 3:
Proxy Item 12
None
Item P
Traits:
To Acquire:
Proxy 12
This is a proxy for an item.
Proxy Item 12 Shrunken Head Mavaro Item 2 Pre-core
Wisdom/Perception 7

Wisdom 7: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5

I'll let that fail and not use my feather tokens.


Deck Handler
Mavaro wrote:

Hand: Venomous Fighting Fan +1, Chronicler, Clinging Venom, Bird Feather Tokens, Sign of the Rider, Stalking Armor,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Shrunken Head, Magnifying Glass, The Missing Eye, Sign of the Lantern Bearer, Starknife +2, Mind Thrust, Cure, Cleric of Nethys, Sign of the Stranger, Planchette
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Explore 1:
Scout
RotR
Monster B
Traits:
Human
Ranger
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

BtE Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Recharge Stalking Armor to negate. Recharge Clinging Venom to put Bastard Sword on top. Reveal Venomous Fighting Fan +1 for combat check.

Combat DC 11: 1d8 + 2 + 1 + 1d4 + 1 ⇒ (4) + 2 + 1 + (3) + 1 = 11

Got there, barely.

Mavaro encounters a scout, whom he defeats (albeit barely).

Mavaro wrote:

Hand: Venomous Fighting Fan +1, Chronicler, The Missing Eye, Bird Feather Tokens, Sign of the Rider, Candle of Spirit Protection,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mind Thrust, Starknife +2, Sign of the Stranger, Sign of the Lantern Bearer, Magnifying Glass, Shrunken Head, Planchette, Cleric of Nethys
Recharged: Stalking Armor, Clinging Venom,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


Deck Handler

Mavaro will start at Desecrated Vault. Conch Shell upgraded to Bird Feather Tokens, power feat: when I would discard or recharge The Missing Eye, I may reveal it instead.

Mavaro wrote:

Hand: Venomous Fighting Fan +1, Chronicler, Clinging Venom, Bird Feather Tokens, Sign of the Rider, Stalking Armor,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure, Shrunken Head, Cleric of Nethys, Planchette, Starknife +2, Sign of the Stranger, Magnifying Glass, Sign of the Lantern Bearer, The Missing Eye, Mind Thrust
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


Deck Handler

My preference is Item 3 (Bird Feather Token-- recharge for a 1 die reroll? Yes please.)

Item 3: 1d1000 ⇒ 925


Deck Handler

Blessing. Sorry, been a busy workweek. Very psyched for days off next week.


Deck Handler
Mavaro wrote:

Hand: The Missing Eye, Mind Thrust, Conch Shell, Magnifying Glass, Venomous Fighting Fan +1, Shrunken Head,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Fighting the Villain. Recharge Venomous Fighting Fan for first check.

Combat DC 14: 1d6 + 1d4 + 1 + 1d12 ⇒ (5) + (2) + 1 + (10) = 18

Recharge The Missing Eye for second check. Also recharge Shrunken Head to put Venomous Fighting Fan on top of deck. Ask Harsk for an arrow also.

Combat DC 17: 1d8 + 2 + 1 + 1d8 + 1 + 1d6 + 3 + 1d4 ⇒ (4) + 2 + 1 + (1) + 1 + (2) + 3 + (4) = 18

Mavaro defeats the villain with a little help from Harsk, but finds himself unable to completely corner her, and as such she flees.

Mavaro wrote:

Hand: Venomous Fighting Fan +1, Mind Thrust, Conch Shell, Magnifying Glass, Sign of the Rider, Sign of the Lantern Bearer,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Missing Eye, Candle of Spirit Protection, Stalking Armor, Clinging Venom, Chronicler, Sign of the Stranger, Cure, Cleric of Nethys
Recharged: Shrunken Head,
Discard Pile: Starknife +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


Deck Handler
Mavaro wrote:

Hand: The Missing Eye, Mind Thrust, Conch Shell, Magnifying Glass, Venomous Fighting Fan +1, Shrunken Head,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, Chronicler, Sign of the Lantern Bearer, Sign of the Rider, Stalking Armor, Sign of the Stranger, Planchette
Recharged: Candle of Spirit Protection, Clinging Venom,
Discard Pile: Starknife +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Move down a space because otherwise I got several dead turns ahead of me. I know what's here.

Explore 1:
Xanesha
RotR
Villain 2
Type: Monster
Traits:
Lamia
To Defeat:
Wisdom 10
OR Combat 14
THEN Combat 17
None None None
If you fail a combat check, you may not play weapons or spells for the rest of the turn.
"I trust your little band of murderers is doing well, gathering the greedy souls for our Lord's rise?"-- Note found in the Shadow Clock.

Mavaro encounters the villain!

Save combat for after potential guards.


Deck Handler
Mavaro wrote:

Hand: Clinging Venom, Mind Thrust, Conch Shell, Magnifying Glass, Venomous Fighting Fan +1,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, Sign of the Stranger, Cure, Sign of the Rider, Shrunken Head, Sign of the Lantern Bearer, Planchette, Chronicler, Stalking Armor
Recharged: Candle of Spirit Protection,
Discard Pile: Starknife +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Explore 1:
Locked Stone Door
RotR
Barrier 2
Traits:
Lock
Veteran
To Defeat:
Dexterity
Disable 11
OR Combat 22
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.

So that's 14 / 25. Unlikely without aid. Since it is Hour of Pharasma, using the Blessing of Pharasma from Celeste. Also request an arrow from Harsk. Discard Clinging Venom.

Combat 25: 1d8 + 2 + 1 + 1d8 + 2d8 + 1d4 ⇒ (6) + 2 + 1 + (4) + (4, 5) + (3) = 25 Hey, we somehow got there.

Oh look there's a villain behind this door. Let's leave them there.

Mavaro comes up against a very difficult door, and despite flinging spells at it barely budges, but an arrow from Harsk knocks it just right. He sees behind it the villain they are after and quickly reconsiders actions that might result in his death.

Recharge DC 6: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Mavaro wrote:

Hand: The Missing Eye, Mind Thrust, Conch Shell, Magnifying Glass, Venomous Fighting Fan +1, Shrunken Head,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cleric of Nethys, Sign of the Rider, Sign of the Lantern Bearer, Stalking Armor, Sign of the Stranger, Planchette, Chronicler
Recharged: Candle of Spirit Protection, Clinging Venom,
Discard Pile: Starknife +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

I bet this is what happened last time too, wrote up a post then fell asleep.


Deck Handler

Sorry it didn't update for me. On it.


Deck Handler
Mavaro wrote:

Hand: Clinging Venom, Mind Thrust, Conch Shell, Magnifying Glass, Venomous Fighting Fan +1, Candle of Spirit Protection,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chronicler
Recharged: Cure, The Missing Eye, Sign of the Stranger, Stalking Armor, Cleric of Nethys, Sign of the Rider, Sign of the Lantern Bearer, Planchette,
Discard Pile: Starknife +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Zombie Minion:
Zombie Minion:
Henchman
Type:
Monster
Traits:
Undead
Zombie
To Defeat:
Combat 9
The Zombie Minion is immune to the Mental and Poison traits. Damage dealt by the Zombie Minion is reduced by half (round up). If defeated, you may immediately attempt to close this location.

Well he's immune to my spells and my weapon's ability, so weapon is about all I have. Recharge Candle of Spirit Protection to put The Missing Eye on top so I can gain melee and half a chance. Also request a shot from Harsk.

Combat 9: 1d8 + 2 + 1 + 1d4 + 1 + 1d4 ⇒ (2) + 2 + 1 + (1) + 1 + (1) = 8 REALLY? Really? Hero Point. Grumpily.

Combat 9: 1d8 + 2 + 1 + 1d4 + 1 + 1d4 ⇒ (2) + 2 + 1 + (3) + 1 + (1) = 10 I want to burn these digital dice.

Mavaro is very nearly eaten by a zombie that wasn't even his own fault for stumbling upon.


Deck Handler
Mavaro wrote:

Hand: Clinging Venom, Mind Thrust, Planchette, Magnifying Glass, Venomous Fighting Fan +1, Candle of Spirit Protection,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Chronicler, Shrunken Head
Recharged: Cure, The Missing Eye, Sign of the Stranger, Stalking Armor, Cleric of Nethys, Sign of the Rider, Sign of the Lantern Bearer,
Discard Pile: Starknife +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Recharged hand and drew new hand per location power. Goodbye all my blessings.

Explore 1:
Holy Light
RotR
Spell B
Traits:
Attack
Divine
Elite
Magic
To Acquire:
Wisdom
Divine 8
For your combat check, discard this card to use your Divine skill + 2d6. If the check is to defeat a bane that has the Undead trait, use your Divine skill + 2d12.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Wisdom: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 Failed to acquire. Will use Planchette to check if top card is a... spell is gone, weapon or item are options, let's go weapon.

Reveal Shadow Clock 2, Half-Plate. Do not acquire. Recharge check for Planchette.

Perception 6: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Planchette recharges.


Deck Handler
Mavaro wrote:

Hand: Starknife +2, Cure, Stalking Armor, Cleric of Nethys, Sign of the Rider, Sign of the Lantern Bearer,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Conch Shell, Sign of the Stranger, Shrunken Head, Candle of Spirit Protection, Chronicler, Venomous Fighting Fan +1, Mind Thrust, Magnifying Glass, Clinging Venom, The Missing Eye
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Mavaro, freshly ready from their previous adventure, sets out into the Deeper Dungeons.

Explore 1:
Werewolf
RotR
Monster B
Traits:
Lycanthrope
To Defeat:
Combat 13
Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.

Not BotG but Combat DC +1

Recharge Cure to put The Missing Eye on top of deck, giving me Melee equal to Knowledge. Discard Starknife +2 for weapon.

Combat DC 14: 1d8 + 2 + 1 + 1d4 + 2 + 2d4 ⇒ (2) + 2 + 1 + (1) + 2 + (4, 3) = 15

Defeated, but I don't like my odds without a weapon. End turn.

Mavaro wrote:

Hand: The Missing Eye, Sign of the Stranger, Stalking Armor, Cleric of Nethys, Sign of the Rider, Sign of the Lantern Bearer,

Displayed:
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Venomous Fighting Fan +1, Magnifying Glass, Shrunken Head, Mind Thrust, Candle of Spirit Protection, Planchette, Conch Shell, Chronicler
Recharged: Cure,
Discard Pile: Starknife +2,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


Deck Handler

Hero Point banked. Selected role Ghost Hunter.

Mavaro wrote:

Hand: Starknife +2, Cure, Stalking Armor, Cleric of Nethys, Sign of the Rider, Sign of the Lantern Bearer,

Displayed:
Deck: 10 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Feel free to use signs if they would recharge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Missing Eye, Magnifying Glass, Chronicler, Sign of the Stranger, Clinging Venom, Conch Shell, Venomous Fighting Fan +1, Shrunken Head, Mind Thrust, Candle of Spirit Protection
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Will start at Deeper Dungeons.


Deck Handler

Sorry, been a bit crushed at work.

Mavaro will skip upgrades this time, enjoy yours.


Deck Handler

Mavaro banishes Token of Remembrance.


Deck Handler
Mavaro wrote:

Hand: Vicious Trident +1, Sign of the Lantern Bearer, Starknife +2, Stalking Armor, Token of Remembrance, Cleric of Nethys,

Displayed:
Deck: 9 Discard: 3 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magnifying Glass, Chronicler, Planchette, Clinging Venom, Mind Thrust, Conch Shell, Sign of the Stranger, Venomous Fighting Fan +1
Recharged: Cure,
Discard Pile: Sign of the Rider, Candle of Spirit Protection, Shrunken Head,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Explore 1:
Boots of Elvenkind
RotR
Item B
Traits:
Clothing
Magic
To Acquire:
Dexterity
Acrobatics 5
Reveal this card to add 1 die to your Acrobatics check.
Recharge this card to succeed at your Stealth check.

Dexterity 5: 1d6 ⇒ 4

Not acquired, discard Sign of the Lantern Bearer to explore again.

Explore 2:
Belt of Giant Strength
RotR
Item 3
Traits:
Accessory
Magic
To Acquire:
Strength 5
Reveal this card to add 1 to your Strength check. You may play another item on this check.

Strength 5: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

Item 3 acquired. That's a pretty good run.

Mavaro wrote:

Hand: Vicious Trident +1, Belt of Giant Strength, Starknife +2, Stalking Armor, Token of Remembrance, Cleric of Nethys,

Displayed:
Deck: 9 Discard: 4 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Sign of the Stranger, Mind Thrust, Magnifying Glass, Conch Shell, Chronicler, Planchette, Clinging Venom, Venomous Fighting Fan +1
Recharged: Cure,
Discard Pile: Sign of the Rider, Candle of Spirit Protection, Shrunken Head, Sign of the Lantern Bearer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


Deck Handler
Mavaro wrote:

Hand: Vicious Trident +1, Shrunken Head, Starknife +2, Stalking Armor, Token of Remembrance, Cure,

Displayed:
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Planchette, Cleric of Nethys, Sign of the Stranger, Conch Shell, Sign of the Lantern Bearer, The Missing Eye, Clinging Venom, Mind Thrust, Chronicler
Recharged: Venomous Fighting Fan +1,
Discard Pile: Sign of the Rider, Candle of Spirit Protection,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Intelligence d8 ☑ +1 ☑ +2
Knowledge: Intelligence +1
Wisdom d8 ☐ +1 ☐ +2
Perception: Wisdom +2
Charisma d6 ☐ +1 ☐ +2

Favored Card: Any
Hand Size: 6 ☐ 7 ☐ 8
Proficiencies:
Weapons, Light Armor
POWERS:
Play with the top card of your deck faceup. You gain all skills that could be used to acquire that card equal to your Knowledge skill.
You may discard (X Or Recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Blessing of the Gods.

Explore 1:
Magic Shield
RotR
Armor C
Traits:
Elite
Magic
Offhand
Shield
To Acquire:
Constitution
Fortitude 6
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.

Constitution 6: 1d8 ⇒ 4

Fail to acquire. In the interest of hopefully getting to more stuff, will discard during reset Shrunken Head, and will recharge Cure to put Sign of the Lantern Bearer on top.

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