Imron Gauthfallow

Mavaro - ACG kuey's page

76 posts. Alias of kuey.


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deck handler

Thanks for the game. Appreciate everyone's help in guiding a newbie into this! See ya!


deck handler

Let's finish off this location then.

Short Sword +1:

Weapon 1
Traits:
Finesse
Magic
Melee
Piercing
Sword To Acquire:
Strength
Melee 7 For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Strength DC7: 1d8 + 3 ⇒ (6) + 3 = 9

Discard Psychokineticist to explore

Treasure Map:

Barrier B
Traits:
Basic
Cache
To Defeat:
Intelligence
Knowledge
Wisdom
Survival 6 If defeated, examine the top card of the location deck. If it is a boon, you may add it to your hand.
If undefeated, you may banish this barrier.

Knowledge DC6: 1d8 + 3 + 1d6 ⇒ (1) + 3 + (5) = 9
Examine next card ==> Scout

Discard Sign of the Pack to explore again

Scout:

Monster B
Traits:
Human
Ranger
Veteran
To Defeat:
Combat 8 The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

Ranged Combat Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Reveal Shield of Fire Resistance to reduce damage to 0.
Combat DC10: 1d8 + 3 + 1d8 + 1 ⇒ (1) + 3 + (7) + 1 = 12

Recharge Short Sword +1 to bring Cleric of Nethys to top of deck.
End Turn. Reset.

Mavaro wrote:

Hand: Shield of Fire Resistance, Cleric of Nethys, Object Reading, Fan of Flames, Stalking Armor, The Missing Eye,

On Top: Sign of the Rider
Displayed:
Deck: 11 Discard: 2 Buried: 1
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Mavaro moves up behind Rivani and finds a magical sword on the ground, likely a fallen item from a Pathfinder that fell to the hell hound. Among the fallen items, he also comes across a map of the fortress. He follows it briefly but instead finds an extraplanar scout, likely a rear guard for whoever had looted the treasure. The scout quickly fires an arrow at him, but Mavaro deflects the shot with his shield. He then charges down and cuts him down.


deck handler

Goblin Cutpurse:

Monster 1
Traits:
Basic
Goblin
Rogue
To Defeat:
Combat 8 Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.

Recharge Harrow Deck to bring Sign of the Rider to top of deck.
Perception DC6: 1d8 + 3 ⇒ (2) + 3 = 5 Failed
Which card?: 1d5 ⇒ 4 ==>Spirit Surge
Combat DC8: 1d8 + 3 + 1d8 + 1 ⇒ (2) + 3 + (2) + 1 = 8

Discard Sign of the Stranger to explore again.
Turns out to be armor, so reveal Sign of Lantern Bearer to recharge Sign of the Stranger instead.

Shield of Fire Resistance:

Armor 1
Traits:
Magic
Offhand
Shield To Acquire:
Constitution
Fortitude 6 If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Reveal this card to reduce Combat or Fire damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.

Recharge Sign of the Lantern Bearer to bring Psychokineticist to top of deck.
Constitution DC6: 1d8 + 3 ⇒ (3) + 3 = 6 Succeeded.

End turn. Reset Hand.

Mavaro wrote:

Hand: Shield of Fire Resistance, Sign of the Pack, Psychokineticist, Fan of Flames, Stalking Armor, The Missing Eye,

On Top: Venomous Fighting Fan +1
Displayed:
Deck: 12 Discard: 0 Buried: 1
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Before Mavaro could get his bearings, he feels some movement on one of his pouches and when he spins around, he finds a goblin pulling out one of his scrolls and passing it on to another who then sprints away. Mavaro quickly cuts down the cutpurse but loses the other one. He sighs the temporary loss of his magic. All is not lost, however. Turning to the stars, the constellation of the Strangers guides him to follow, and soon he stumbles upon their hideout. The lone goblin flees, but leaves behind a magical shield.


deck handler

Alright, this is Mavaro's starting deck then.

Mavaro wrote:

Hand: Sign of the Lantern Bearer, Sign of the Pack, Sign of the Stranger, Harrow Deck, Spirit Surge, The Missing Eye,

On Top: Venomous Fighting Fan +1
Displayed:
Deck: 12 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


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deck handler

Oops, I had deleted those cards. Thank goodness for Google sheets archive. And thanks for adding that formula. Definitely helps!

Mavaro wrote:

Hand: Spirit Surge, The Missing Eye, Elven Chain Shirt, Conch Shell, Sign of the Rider, Sign of the Pack,

On Top: Ameiko Kaijitsu
Displayed:
Deck: 21 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

boon?: 1d20 ⇒ 18


deck handler

I'll pick Armor as my random card.

There are 4 Armors up to AD2 (excluding what is already in my hand). Following order on PACG wiki,
1d4 ⇒ 1 ==> Straightjacket. Not keeping it.

Adventure Reward: Ally Card Feat
Deck Upgrade: Ally 1 ==> Adding Psychokineticist


deck handler

Ah, so looking at what we have, the whole thing should be, “Release the prison that cannot be touched. Arise the thunderous duke from therein.”


deck handler

Just hit me while on holiday. The end of the first part is “cannot be touched”


deck handler

Grabbing one last turn at Location #3: Windswept Chasm! :)

Goblin Cutpurse:

Monster 1
Traits:
Basic
Goblin
Rogue
To Defeat:
Combat 8 Before the encounter, succeed at a Wisdom or Perception 6 check or bury 1 random card from your hand.

Recharge Venomous Fighting Fan +1 to bring Sign of the Rider to top of deck.
Reveal Stalking Armor for +2.
Perception DC6: 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Combat DC8: 1d8 + 3 + 1d8 + 1 ⇒ (2) + 3 + (2) + 1 = 8 Defeated.

Discard Cure to recharge & shuffle 1d4 + 1 ⇒ (2) + 1 = 3 cards from discard pile.
Recharge Fan of Flames to bring Spirit Surge to top of deck. Attempt to recharge

Divine DC8: 1d8 + 3 ⇒ (7) + 3 = 10 Success.

End turn. Reset.

Mavaro wrote:

Hand: The Missing Eye, Cleric of Nethys, Spirit Surge, Sign of the Rider, Sign of the Lantern Bearer, Stalking Armor,

On Top: Longbow
Displayed:
Deck: 20 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

A goblin attempts to surprise Mavaro but he is ever alert and before the goblin can close in, Mavaro beheads it with a mighty swing of his sword. He stops to take a breather, using his scroll of healing to restore himself.


deck handler

I'll be going for a short vacation from Fri to Sun. I'll likely only be able to check my games intermittently. I'm not sure how botting works for PACG, but just go ahead and bot him. Sorry for the inconvenience caused...


deck handler

At Location #3: Windswept Chasm

Battered Chest:

Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8 If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Recharge Shrunken Head to bring Venomous Fighting Fan +1 to top of deck.
Strength DC8: 1d8 + 3 ⇒ (1) + 3 = 4 Failed --> Banished

Discard Compass to explore again.

Longbow:

Weapon B
Traits:
2-Handed
Bow
Elite
Piercing
Ranged To Acquire:
Dexterity
Ranged 5 For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you are proficient with weapons, you may discard this card to add 1d4 to a combat check at another location.

Recharge Ameiko Kaijitsu to bring Sign of the Stranger to top of deck.
Dexterity DC5: 1d8 + 3 ⇒ (4) + 3 = 7 Success

Recharge Longbow to bring Cleric of Nethys to top of deck.

End Turn. Reset.

Mavaro wrote:

Hand: The Missing Eye, Cleric of Nethys, Cure, Fan of Flames, Venomous Fighting Fan +1, Stalking Armor,

On Top: Sign of the Pack
Displayed:
Deck: 17 Discard: 3 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Mavaro stumbles across a locked chest. Unfortunately, try as much as he could, he fails to open it. In fact, he uses so much strength that he destroys the box and whatever contents it had. Sighing to himself, he was about to depart when his compass accidentally drops out from his pocket. Good thing it did for lying in the debris beside the box was a forgotten longbow. Mavaro's not used to ranged weapons, but one thing he is sure about is how adaptable he is.


deck handler

At Location #3: Windswept Chasm

Discard Object Reading to examine top 3 cards: Elven Breastplate; Pit Trap; Blessing of the Gods. Rearrange (1) Pit Trap; (2) Blessing of the Gods; (3) Elven Breastplate
Attempt to recharge. Reveal Stalking Armor for +2.
Perception DC9: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6 Failed.

Pit Trap:

Barrier B
Traits:
Trap
To Defeat:
Wisdom
Perception 7
OR Dexterity
Acrobatics 8 If defeated, you may immediately explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage.

Recharge Elven Chain Shirt to bring Sign of the Lantern Bearer to top of deck. Reveal Stalking Armor for +2
Perception DC7: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Explore again.

Blessing of the Gods:

Blessing B
Traits:
Basic
Divine To Acquire:
None If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

Auto-acquired. Discard to explore again.

Elven Breastplate:

Armor 1
Traits:
Elite
Heavy Armor
Magic To Acquire:
Constitution
Fortitude 7 Reveal this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.

Constituion DC7: 1d8 + 3 ⇒ (8) + 3 = 11 Success.

Recharge Venomous Fighting Fan +1 and Elven Breastplate to bring The Missing Eye to top of deck.

End Turn. Reset.

Mavaro wrote:

Hand: The Missing Eye, Ameiko Kaijitsu, Cure, Shrunken Head, Compass, Stalking Armor,

On Top: Spirit Surge
Displayed:
Deck: 17 Discard: 2 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Looking around the windswept chasm in the fortress, Mavaro decides it is best to get a sense of the area first. He pulls out a scroll, granting him clairvoyant sight of what to expect ahead. Prewarned, he easily bypasses a pit trap around the corner. In fact, he spots a small holy symbol lying at the bottom of the pit, which he recovers after some effort. Whichever god this had belonged to is no longer evident, but with the last of its divine magic, it guides Mavaro to a holy armor that had been abandoned under some fallen rocks.


deck handler

Mavaro will start at Location #3: Windswept Chasm as he can do the same trick of recharging out his hand to not have to discard cards when closing.

He had two cards in his discard so both are shuffled into deck.

Mavaro wrote:

Hand: Venomous Fighting Fan +1, Object Reading, Elven Chain Shirt, Shrunken Head, Compass, Stalking Armor,

On Top: Cure
Displayed:
Deck: 17 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Let me try to pick up some allies first then get compass into my hand.

Move to Location #12.

Toad:

Ally 1
Traits:
Animal
Arcane To Acquire:
Wisdom
Survival
Intelligence
Arcane 7 Bury this card to put a spell from your discard pile into your hand.
Discard this card to explore your location.

Recharge Harrow Deck to bring Guide to top of deck.
Survival DC7: 1d8 + 3 ⇒ (6) + 3 = 9 ==> acquired.

Discard Toad to Explore.

Merchant:

Ally 2
Traits:
Hireling
Human To Acquire:
Charisma
Diplomacy 7 Discard this card to give a card to another character at any location.
Discard this card to explore your location.

Charisma DC7: 1d8 + 3 ⇒ (2) + 3 = 5 Failed.

Recharge Ameiko Kaijitsu to bring Compass to top of deck.
End Turn. Collapse?: 1d10 ⇒ 5 No collapse.
Reset Hand.

Mavaro wrote:

Hand: Venomous Fighting Fan +1, Object Reading, Elven Chain Shirt, Shrunken Head, Compass, Stalking Armor,

On Top: Cure
Displayed:
Deck: 15 Discard: 2 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Mavaro makes sure there are no other threats, at least none alive, before leaping away from the burning platform onto another one. An intelligent-looking toad leaps forward to greet him. "You must have been a familiar of one of the Pathfinders. Have you lost your master?" The toad wobbles up and down, its form of nodding. It leaps ahead trying to find its master, glad to have gotten the help of this man. But instead, it merely finds another one of the supply merchants who had followed along. Fearful for his life, he refuses to listen to Mavaro and runs away.


deck handler

At Location #7

Goblin Pyro:

Monster 1
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 8 After the encounter, the Goblin Pyro deals 1 Fire damage to you.

Recharge Fan of Flames, Spirit Surge, Grizzled Mercenary, Standard Bearer, Stalking Armor to bring Venomous Fighting Fan +1 to top of deck. Recharge The Missing Eye to add 1d6+2
Combat DC8: 1d8 + 3 + 1d8 + 1 + 1d6 + 2 ⇒ (4) + 3 + (5) + 1 + (3) + 2 = 18
Goblin Pyro deals 1 Fire damage but Mavaro has no cards left.
Closing Location ==> deal 4 Combat damage but Mavaro has no cards left.

End Turn. Reset Hand.

Mavaro wrote:

Hand: Venomous Fighting Fan +1, Object Reading, Elven Chain Shirt, Shrunken Head, Ameiko Kaijitsu, Harrow Deck,

On Top: Helpful Haversack
Displayed:
Deck: 15 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Prewarned of the final enemy that he would face, Mavaro carefully packs away all his gear that might be flammable. With his favored sword in hand, he charges round the corner and cuts down the goblin easily. The goblin drops his stash of explosives and the fire quickly spreads throughout the floating stone...


deck handler

Moves to Location #7

Goblin Warrior:

Monster B
Traits:
Elite
Goblin
Warrior
To Defeat:
Combat 9 If undefeated, bury 1 item or weapon of your choice from your discard pile.

Recharge Harrow Deck to bring The Missing Eye to top of deck. Recharge Venomous Fighting Fan +1 to add 1d12.
Combat DC9: 1d8 + 3 + 1d4 + 1 + 1d12 ⇒ (4) + 3 + (2) + 1 + (4) = 14

End Turn. Reset.

Mavaro wrote:

Hand: The Missing Eye, Fan of Flames, Spirit Surge, Grizzled Mercenary , Standard Bearer, Stalking Armor,

On Top: Cure
Displayed:
Deck: 16 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

Mavaro manages to leap onto another partially collapsed platformed, determined to continue getting rid of all threats in the area. A foolish goblin warrior leaps at him, but Mavaro whips out his fighting fan and with great precision slice a deep gash across its throat.


deck handler

Mavaro moves to Location #4.

Discard Cure to shuffle 1d4 + 1 ⇒ (3) + 1 = 4 cards from discard into deck and attempt to recharge.
Divine DC8: 1d8 + 3 ⇒ (5) + 3 = 8 Success.

Trapped Locker:

Barrier B
Traits:
Basic
Cache
Lock
Poison
Trap
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 11 If defeated, add 1 random armor from the box to your hand.
If undefeated, discard the top 1d4-1 cards from your deck; you may banish this barrier.

Recharge Ameiko Kaijitsu to bring Sign of the Stranger to top of deck.
Dexterity DC9: 1d8 + 3 ⇒ (6) + 3 = 9
Random Armor: 1d5 ⇒ 3 ==> Elven Chain Shirt

Discard Sign of the Lantern Bearer to Explore again.

Zombie:

Monster B
Traits:
Basic
Undead
Zombie
To Defeat:
Combat 9 The Zombie is immune to the Mental and Poison traits.
Halve the damage dealt by the Zombie (rounding up).
If undefeated, each other character at this location summons and encounters a Zombie.

Recharge Elven Chain Shirt and Stalking Armor to bring Venomous Fighting Fan +1 to top of deck.
Recharge The Missing Eye to get additional 1d6+2
Recharge Cleric of Nethys to get +2.
Combat 9: 1d8 + 3 + 1d8 + 1 + 1d6 + 2 + 2 ⇒ (2) + 3 + (8) + 1 + (5) + 2 + 2 = 23

Closed Location #4, taking 4 Combat Damage, but Mavaro has no cards left.

End Turn. Reset Hand.

Mavaro wrote:

Hand: Venomous Fighting Fan +1, Fan of Flames, Spirit Surge, Grizzled Mercenary , Harrow Deck, Stalking Armor,

On Top: Shrunken Head
Displayed:
Deck: 15 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

With the platform collapsed, Mavaro hops to another one nearby, determined to clear out all remaining threats on it. He summons his magic to rejuvenate himself and his followers as he moves forward cautiously. A fallen chest lies to one side, likely dropped by one of the Pathfinders who had fallen to his death when this platform collapsed. Suspecting a trap, he turns to the stars for inspiration, and the constellation of the Stranger guides him to disarm the chest for him to find an well-used elven chain shirt within. "A zombie!" the constellation of the Lantern Bearer warn him and he raises his sword just in time to block the undead's clumsy blow. He returns with a mighty cleave to splits the zombie in twain. With this act, the platform finally disintegrates...


deck handler

Mavaro looks in dismay at Balazar and Red Raven as the rest of the people go tumbling down. "Perhaps we can save those over there."

Move to Location #9

Standard Bearer:

Ally B
Traits:
Basic
Human To Acquire:
Constitution 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d6 to your noncombat Strength or Constitution check.
Discard this card to explore your location.

Recharge Sign of the Lantern Bearer to bring Cleric of Nethys to top of deck.
Charisma DC6: 1d8 + 3 ⇒ (6) + 3 = 9

Discard Standard Bearer to explore again.

Treasure Map:

Barrier B
Traits:
Basic
Cache
To Defeat:
Intelligence
Knowledge
Wisdom
Survival 6 If defeated, examine the top card of the location deck. If it is a boon, you may add it to your hand.
If undefeated, you may banish this barrier.

Knowledge DC6: 1d8 + 3 ⇒ (7) + 3 = 10
Examined next card = Grizzled Mercenary which goes into hand.

Discard Grizzled Mercenary to Explore again.

Ghost:

Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8 The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

Recharge Object Reading to bring Venomous Fighting Fan +1 to top of deck.
Discard Sign of the Pack for additional dice.
Combat 12: 2d8 + 3 + 1d8 + 1 ⇒ (5, 8) + 3 + (8) + 1 = 25

Recharge Shrunken Head to bring Cure to top of deck.

End Turn. EoT Collapse?: 1d10 ⇒ 9 Ooops.
Reset Hand.

Mavaro wrote:

Hand: The Missing Eye, Cure, Cleric of Nethys, Sign of the Lantern Bearer, Ameiko Kaijitsu, Stalking Armor,

On Top: Spirit Surge
Displayed:
Deck: 11 Discard: 4 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

At the new bridge, a man holding up a flag looks lost and Mavaro convinces him to come along. A good thing he did though for he spotted a map on carved into a rock that Mavaro would have missed. The map led him to find an empty cache, together with a similarly disappointed veteran warrior. Being alone, he agreed to join Mavaro. As the enlarged team continue moving on, hoping to rescue more potential allies, the veteran experienced eyes spots a ghost rising from the ground before it could ambush them. With his magically enhanced blade, Mavaro disperses its essence. The euphoria is short lived as the platform starts to crumble, and more people fall away.

Mavaro will focus on closing the remaining locations next round to get more allies into play.


deck handler

Off Turn

Goblin Raider:

Henchman 1
Type: Monster
Traits: Goblin
To Defeat: Combat 8
If undefeated, bury 1 item or weapon of your choice from your discard pile.

Recharge Compass to bring Venomous Fighting Fan +1 to top of deck.
Combat 8: 1d8 + 3 + 1d8 + 1 ⇒ (5) + 3 + (1) + 1 = 10
Mavaro glares down at the goblin and hacks it down with his fine sword.


deck handler

Since we're not in a rush to close locations, let me try to pick up some allies first. Moving to Location #8: Collapsing Bridge.

Ameiko Kaijitsu:

Ally 1
Traits:
Bard
Human
Rogue To Acquire:
Charisma
Diplomacy 7 Banish this card to add 1d6 to your check.
Banish this card to return a card from your discard pile to your hand.

Recharge Cleric of Nethys to bring Cleric of Nethys to top of deck.
Diplomacy DC7: 1d8 + 3 ⇒ (6) + 3 = 9
Mavaro keeps on moving, and soon a young woman who introduces herself as Ameiko teams up with him.

Recharge Venomous Fighting Fan +1, Ameiko Kaijitsu, Compass to bring The Missing Eye to top of deck.

End Turn. EoT Collapse?: 1d10 ⇒ 2 Reset Hand.

Mavaro wrote:

Hand: The Missing Eye, Sign of the Pack, Compass, Sign of the Lantern Bearer, Shrunken Head, Object Reading,

On Top: Cleric of Nethys
Displayed:
Deck: 12 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Mavaro watches in horror as Nok Nok falls off the flying island, but sighs a sigh of relief to see him landing on another one just below. A gnome seems to have met a similar fate, landing on their platform. Mavaro nods at him in acknowledgement but his attention moves to back a monster coming after him...

Ghoul:

Monster B
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11 The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.

Recharge Spirit Surge, Conch Shell and Compass to bring Venomous Fighting Fan +1 to top of deck for strength.
Reveal and recharge The Missing Eye to add 1d6+2. Recharge Cleric of Nethys to add 2.
Combat 11: 1d8 + 3 + 1d8 + 1 + 1d6 + 2 + 2 ⇒ (2) + 3 + (5) + 1 + (3) + 2 + 2 = 18 Defeated.
With a practiced ease, Mavaro cuts down the ghoul with his magical sword.

Closing: Recharge Stalking Armor to reduce combat damage by 2. Took 2 combat damage but no card left.
The area starts to collapse. His armor helps to cushion some of the damage, and after things finally settle down, he finds himself none worse for the wear.

Location #3 closed.
End Turn. Reset.

Mavaro wrote:

Hand: Venomous Fighting Fan +1, Sign of the Rider, Compass, Sign of the Lantern Bearer, Shrunken Head, Object Reading,

On Top: Spirit Surge
Displayed:
Deck: 11 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Recharge Venomous Fighting Fan +1 to bring Cleric of Nethys to top of deck. (In case you're wondering, I now have all 3 strength cards in my hand. This is so that I can bring one of them to the top of my deck later should I encounter combat.)

Skeleton Horde:

Barrier B
Traits:
Elite
Skirmish
Undead
To Defeat:
None Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

Ancient Skeleton:

Henchman (monster) B
Traits:
Undead
Skeleton
To Defeat:
Combat 8
Powers:
The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
If defeated, you may immediately attempt to close this location

Recharge Object Reading to bring Venomous Fighting Fan +1 to top of deck. Discard Fan of Flames to add 1d6.
Combat DC11: 1d8 + 3 + 1d8 + 1 + 1d6 ⇒ (5) + 3 + (4) + 1 + (1) = 14
Attempt to recharge Spell. Recharge Sign of the Rider to bring Spirit Surge to top of deck.
Arcane DC7: 1d8 + 3 ⇒ (7) + 3 = 10
Before Mavaro could move much further though, a horde of skeletons pour out from the ground, rushing his party. He wreathes his sword in flames and defeats the undead as the others head to the others.

Everyone need to encounter Ancient Skeleton.

End Turn. Reset.

Mavaro wrote:

Hand: Stalking Armor, Spirit Surge, The Missing Eye, Cleric of Nethys, Conch Shell, Compass,

On Top: Cure
Displayed:
Deck: 11 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Sign of the Rider as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

At Location #3

Goblin Warchanter:

Monster 1
Traits:
Bard
Elite
Goblin
To Defeat:
Combat 8 Before the encounter, succeed at a Wisdom 8 check or you may not play spells with the Attack trait or weapons.

Wis DC8: 1d8 + 3 ⇒ (3) + 3 = 6 Recharge Cleric of Nethys to get +2 to pass check.
Combat DC8: 1d8 + 3 + 1d4 + 1 ⇒ (5) + 3 + (2) + 1 = 11
The enemy troops line up to stop the Pathfinders. A goblin warchanter attempts to cloud Mavaro's mind, but his cleric companion dismisses the effect. Then, again with the fan, Mavaro slices the goblin's head clean off.

Recharge Venomous Fighting Fan +1 to bring The Missing Eye to top of deck.
End Turn. Reset.

Mavaro wrote:

Hand: Stalking Armor, Fan of Flames, The Missing Eye, Sign of the Rider, Object Reading, Venomous Fighting Fan +1,

On Top: Helpful Haversack
Displayed:
Deck: 11 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Off-Turn

Henchman Monster B:

Traits
Undead
Skeleton

Check
Combat
8

Powers
The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
If defeated, you may immediately attempt to close this location.

Recharge Conch Shell to bring The Missing Eye to top of deck. Reveal Venomous Fighting Fan +1.
Combat DC11: 1d8 + 3 + 1d4 + 1 ⇒ (8) + 3 + (4) + 1 = 16 Defeated.
A skeleton suddenly rises from the rock and attacks. Mavaro whips out his fighting fan and slices it apart.


deck handler

Guide:

Ally B
Traits:
Basic
Human To Acquire:
Wisdom
Survival 7
OR Charisma
Diplomacy 6 Recharge this card to add 1d10 to your Survival check.
Discard this card to explore your location.

Wisdom DC7: 1d8 + 3 ⇒ (4) + 3 = 7
A fellow Pathfinder guide has lost his team and after a short discussion with Mavaro, agrees to help the team.

Discard Guide to explore.

Ambush:

Barrier B
Traits:
Skirmish
Veteran
To Defeat:
Wisdom
Perception
Dexterity
Acrobatics 9 The difficulty to defeat is increased by the scenario's adventure deck number.
If defeated, you may immediately explore again. If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your checks against it. Banish this card and shuffle the remaining cards into the location deck.

Recharge Object Reading to bring Conch Shell to top of deck. Reveal Stalking Armor for +2.
Perception DC11: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Good thing he did, too. As he scouted ahead, he warned of an ambush of undeads, and Mavaro manages to skirt around them safely.

Merchant:

Ally 2
Traits:
Hireling
Human To Acquire:
Charisma
Diplomacy 7 Discard this card to give a card to another character at any location.
Discard this card to explore your location.

Charisma DC7: 1d6 ⇒ 1 Fail.
A sudden shudder ripples through the rock and a merchant who had followed along to supply the Pathfinders is knocked off before Mavaro manages to reach him.

End Turn.
EoT Roll: 1d10 ⇒ 8 6 cards left so all boons gone.
A more violent quake shakes through the rock, sending even more Pathfinders falling into the abyss.
Reset.

Mavaro wrote:

Hand: Stalking Armor, Fan of Flames, Cleric of Nethys, Sign of the Rider, Venomous Fighting Fan +1, Conch Shell,

On Top: Helpful Haversack
Displayed:
Deck: 11 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler
Mavaro wrote:

Hand: Stalking Armor, Fan of Flames, Cleric of Nethys, Sign of the Rider, Venomous Fighting Fan +1, Object Reading,

On Top: Cure
Displayed:
Deck: 11 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

68 vs DC16? Lol!

Mavaro will take a Blessing B (Sign of the Lantern Bearer) to replace Blessing of the Gods, as well as Sign of the Rider (Blessing 2) from scenario reward, replacing Blessing of Cayden Cailen.


deck handler

Will post Mavaro's temp closing in spoilers, since I'll likely be in bed when you guys confront the villain.

Temp Closing Scorched Obelisk:

Recharge Chain Mail to bring Stalking Armor to top of deck.
Discard Blessing of Cayden Cailean to add 2 dice.
Constitution DC9: 1d8 + 3 + 2d8 ⇒ (5) + 3 + (1, 8) = 17 Temp Closed


deck handler

Scorched Obelisk
Scenario SoT dmg?: 1d4 ⇒ 2 Discard Helpful Haversack
Again, the fire strikes Mavaro from the sky, badly charring his haversack.

End Turn. Reset.
He waits for Nok Nok to move in to finish the Ifreeti, ready to block access to the obelisk.

Mavaro wrote:

Hand: The Missing Eye, Chain Mail, Cleric of Nethys, Blessing of Cayden Cailean, Strength, Sign of the Stranger,

On Top: Fan of Flames
Displayed:
Deck: 13 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Off Turn
Reveal The Missing Eye
Combat DC9: 1d8 + 3 + 1d8 + 1 ⇒ (3) + 3 + (8) + 1 = 15 Defeated
Zombies suddenly crawl out from the ground. Mavaro swiftly cuts down the one that confronts him, while the others go for Zadim and Nok Nok.

Actual Turn
Scenario SoT dmg?: 1d4 ⇒ 2 Discard Sleep
Location SoT dmg ==> Discard Helpful Haversack
The raging magma and fires in this realm continue to ravage the area, damaging his magical haversack and singeing his new scroll.

Move to Scorched Obselisk
Use Cure
# of cards: 1d4 + 1 ⇒ (4) + 1 = 5
Recharge Divine 8: 1d8 + 3 ⇒ (8) + 3 = 11
Seeing that Nok-nok has things under control, Mavaro decides to move to the ominous looking obelisk, although he spends a moment to use the magic of his healing scroll to restore some of his health and equipment.

Chain Mail:

Armor B
Traits:
Basic
Heavy Armor To Acquire:
Constitution
Fortitude 3 Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Recharge Blessing of Cayden Cailean to bring Stalking Armor to top of deck.
Constitution DC3: 1d8 + 3 ⇒ (7) + 3 = 10
He finds lying on the floor a skeleton of a man long dead. The only thing left is a set of chain mail still in working order, and actually fits Mavaro's bulk.

Recharge Venomous Fighting Fan +1 to bring Cleric of Nethys to top of deck.
End Turn. Reset.
He then stops to rest.

Mavaro wrote:

Hand: The Missing Eye, Chain Mail, Cleric of Nethys, Blessing of Cayden Cailean, Strength, Helpful Haversack,

On Top: Sign of the Stranger
Displayed:
Deck: 14 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

SoT damage: 1d4 ⇒ 3
Discard Stalking Armor.
A sudden crack appears from the ground, bathing Mavaro in flames, badly damaging his armor.

Move to Molten Pool

Mystic Inscription:

Barrier B
Traits:
Cache
Elite
Magic
To Defeat:
Intelligence
Arcane 10 If defeated, add 1d4 random spells from the box to your hand.
If undefeated, you may banish this barrier.

Recharge Spirit Surge to bring Object Reading to top of deck.
Arcane DC10: 1d8 + 3 ⇒ (6) + 3 = 9 Recharge Cleric of Nethys to add 2 ==> Success.
# of Spells: 1d4 ⇒ 2
random spells: 1d5 ⇒ 11d4 ⇒ 1 ==>Sleep and Strength
Hearing the call of his teammates of the strange inscriptions found at the molten pool, Mavaro moves to join them. With some advice from the Nethys priest, he manages to decipher them and gains the revelations of powerful magic which he quickly scribes down before they are forgotten.

Discard Bless of the Gods to explore again.

Faceless Stalker:

Monster 2
Traits:
Aberration
To Defeat:
Combat 12 Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; instead, bury the top card of your deck.

Wisdom DC7: 1d8 + 3 ⇒ (3) + 3 = 6
Recharge Shrunken Head to bring Blessing of Cayden Cailean to top of deck.
Recharge The Missing Eye to add 1d6+2
Combat DC14: 1d8 + 3 + 1d8 + 1 + 1d6 + 2 ⇒ (6) + 3 + (8) + 1 + (6) + 2 = 26
Not liking this place one bit, Mavaro decides to try to clear it out as much as possible. He turns a corner just as a faceless horror seemingly melts out from the shadow to confront him. Despite being shaken, he still cuts it down with an expert slice of his sword.

Recharge Strength to bring The Missing Eye to top of deck.

End turn. Reset.

Mavaro wrote:

Hand: The Missing Eye, Sleep, Venomous Fighting Fan +1, Helpful Haversack, Blessing of Cayden Cailean, Cure,

On Top: Object Reading
Displayed:
Deck: 10 Discard: 3 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Forgot to do this in the earlier round
Throne Room (Earlier)

SoT damage: 1d4 ⇒ 2
Discard Conch Shell. So Mavaro's ending hand in previous round after reseting should be as follows:

Mavaro wrote:

Hand: The Missing Eye, Spirit Surge, Blessing of the Gods, Shrunken Head, Stalking Armor, Cleric of Nethys,

On Top: Cure
Displayed:
Deck: 10 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Sorry forgot that in guild, we are only allowed one upgrade. Will keep Weapon 2 then. That means some readjustments to Mavaro's deck. Instead of Blessing of the Lantern Bearer, I'll just get a Blessing of the Gods.

Also, forgot to roll for SoT damage. Will deal with it in the gameplay thread.


deck handler

Throne Room

Fire Spirit:

Henchman 2
Type: Monster
Traits:
Outsider
Elemental
Fire
To Defeat:
Combat 10 The Fire Spirit is immune to the Fire trait. If the check to defeat has the Cold trait, add 1 die. All damage dealt by the Fire Spirit is Fire damage.
If undefeated, draw the henchman Conflagration from the box and examine it.
If defeated, you may immediately attempt to close the location this henchman came from.

Recharge The Missing Eye to add 1d6+2 and Cold trait.
Combat 10: 1d8 + 3 + 1d8 + 1 + 1d6 + 2 + 1d8 ⇒ (4) + 3 + (2) + 1 + (4) + 2 + (5) = 21
Mavaro stands firm in the throne room, facing the fiery spirit that has manifested in front of him. Grinning to himself, he draws his blade and draws forth its wintry connections. With a swing of his frozen blade, the spirit is put out almost immediately.

Attempt to close location.
Recharge Helpful Haversack to bring Cleric of Nethys to top of deck.
Charisma DC6: 1d8 + 3 ⇒ (2) + 3 = 5 Use Die Bump to get +1 ==> Success. Location closed.
Turning to the rest of those gathered, he calls out, "We Pathfinders are not playthings. We will find us not easily intimidated. Or defeated." The crowd appears ready to swamp him, but his stern gaze turns one or two away, and eventually, they clear out the throne room.

Recharge Venomous Fighting Fan +1 to bring The Missing Eye to top of deck.
End Turn. Reset.
He stops to gather his strength, trying to decide where to go next.

Mavaro wrote:

Hand: The Missing Eye, Spirit Surge, Conch Shell, Shrunken Head, Stalking Armor, Cleric of Nethys,

On Top: Sign of the Lantern Bearer
Displayed:
Deck: 11 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler
Mavaro - ACG kuey wrote:

Mavaro starts at the Throne Room.

Deck pending Nok-Nok's deck upgrade.

Starting Deck

Mavaro wrote:

Hand: Helpful Haversack, Venomous Fighting Fan +1, Conch Shell, Shrunken Head, Stalking Armor, The Missing Eye,

On Top: Blessing of Cayden Cailean
Displayed:
Deck: 11 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Mavaro starts at the Throne Room.
Deck pending Nok-Nok's deck upgrade.


deck handler

8-00C1
Mavaro gains a Spell Card feat
Scenario Reward: Sign of the Rider (Blessing 2) for later
Deck Upgrade: Blessing B (really?: 1d1000 ⇒ 567 - Sign of the Lantern Bearer), Weapon 2 (Venomous Fighting Fan +1) (not crucial to build - will defer to Nok-Nok if he wants it)
Also swap Compass with Fire Ward Gel
boon?: 1d20 ⇒ 18


deck handler

Observation Tower
Reveal Conch Shell and Stalking Armor to examine Engine Room
Perception DC7: 1d8 + 2 + 1d6 + 2 ⇒ (6) + 2 + (4) + 2 = 14 Card 3: Chain Mail

At the top of observation tower, Mavaro turns his eyes to the engine room and sees a bundle which he figures is a set of chain mail.

Trapped Locker:

Barrier B
Traits:
Basic
Cache
Lock
Poison
Trap
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 11 If defeated, add 1 random armor from the box to your hand.
If undefeated, discard the top 1d4-1 cards from your deck; you may banish this barrier.

Recharge Fan of Flames to bring Helpful Haversack to top of deck.
Dexterity DC9: 1d8 + 3 ⇒ (6) + 3 = 9
random armor: 1d5 ⇒ 1 Magic Shield
Mavaro continues exploring the tower and comes across a locker. Sensing a trap, he opens it carefully and sure enough, a poison needle comes flying out. He ducks away just in time. Within, he finds a gleaming magical shield.

Discard Sign of Stranger to explore again.

Throwing Axe:

Weapon B
Traits:
Axe
Elite
Ranged
Slashing To Acquire:
Dexterity
Ranged 6 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Dexterity DC6: 1d8 + 3 ⇒ (1) + 3 = 4 Recharge Cleric of Nethys to add 2 ==> Success. Leave at scenario.
He almost misses it, but a vision of a stranger points out the false bottom to him. His companion the Nethys cleric assists him in figuring out how to undo the lock. Inside, Mavaro finds a throwing axe, which he figures might help in restoring the alien vessel.

He then returns back to the top of the tower, rejoining Nok-nok.
Recharge Magic Shield to bring Cleric of Nethys to top of deck.
End Turn. Reset.

Mavaro wrote:

Hand: Stalking Armor, Conch Shell, The Missing Eye, Cleric of Nethys, Blessing of Cayden Cailean, Sign of the Pack,

On Top: Shrunken Head
Displayed:
Deck: 10 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Observation Tower

Reveal Conch Shell and Stalking Armor to examine Cargo Hold (CC)
Perception DC7: 1d8 + 2 + 1d6 + 2 ⇒ (7) + 2 + (4) + 2 = 15 Potion of Energy Resistance

Back at the top of observation tower, Mavaro scans to the cargo hold and spots a potion of energy resistance. He calls out that information in case anyone wants to pick it.

Ogre:

Monster B
Traits:
Giant
Ogre
To Defeat:
Combat 14 If undefeated, the Ogre deals 1 Combat damage to each other character at this location.

Recharge Helpful Haversack to bring Blessing of Cayden Cailean to top of deck. Recharge The Missing Eye to add 1d6+2.
Combat 14: 1d8 + 3 + 1d8 + 1 + 1d6 + 2 ⇒ (1) + 3 + (8) + 1 + (6) + 2 = 21
Taking a deep breath, he goes below and enters the room he knows the Ogre is waiting. Immediately he charges it with his sword and cuts it down before he knows what hit him.

Recharge Sign of the Stranger to bring The Missing Eye to top of deck.
End Turn. Reset.
Feeling worn out from the battle, Mavaro retreats back to the top of the observation deck to rest.

Mavaro wrote:

Hand: Stalking Armor, Conch Shell, The Missing Eye, Fan of Flames, Sign of the Stranger, Cleric of Nethys,

On Top: Sign of the Pack
Displayed:
Deck: 10 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Observation Tower

Reveal Conch Shell to examine Cargo Hold (CC) (since Rivani can examine her location deck).
Perception DC7: 1d8 + 2 + 1d6 ⇒ (7) + 2 + (3) = 12 Caltrops

Enhanced by his conch shell, Mavaro spots a scattering of caltrops where Tok-tok is moving to next and calls out to him.

Use Object Reading to reveal top 3 cards of location deck. Put them back in the order (1)Cure, (2)Ogre, (3)Scout.
Recharge Compass to bring Blessing of Cayden Cailean to top of deck. Attempt to Recharge
Perception DC9: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (4) = 11 Recharged.
He pulls out a scroll, casting his vision ahead of what lies in the observation tower, seeing a number of threats ahead. He plots a path ahead.

Cure (current card #2):

Spell B
Traits:
Basic
Divine
Healing
Magic To Acquire:
Wisdom
Divine 6 Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

Divine DC6: 1d8 + 3 ⇒ (4) + 3 = 7 Acquired and display next to scenario.
Finding a scroll in an abandoned room, he deciphers its magically healing power. He activates its magic, hoping it can help with stabilising the magical vessel.

Recharge Sign of the Stranger to bring Stalking Armor to top of deck.[/b]
Knowing there are enemies ahead, he prepares his armor.

End turn. Reset hand.

Mavaro wrote:

Hand: Stalking Armor, Conch Shell, The Missing Eye, Helpful Haversack, Sign of the Stranger, Cleric of Nethys,

On Top: Sign of the Pack
Displayed:
Deck: 10 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Observation Tower

For the SoT action, I would target examining locations with fewer cards because chances of henchman or villain are highest.

Reveal Conch Shell to examine Brig.
Perception DC7: 1d8 + 2 + 1d6 ⇒ (4) + 2 + (2) = 8 Cryptic Runes

Gathering the magic from his shell, Mavaro casts his gaze towards the brig. He spot a group of faintly glowing runes and he shouts to Zadim to warn him.

Pit Trap:

Barrier B
Traits:
Trap
To Defeat:
Wisdom
Perception 7
OR Dexterity
Acrobatics 8 If defeated, you may immediately explore again.
If undefeated, each character at this location is dealt 1d4 Combat damage.

Perception DC7: 1d8 + 2 + 1d6 ⇒ (5) + 2 + (1) = 8
He should have been paying attention to where he's going though as he almost steps right into a pit trap. Thankfully he notices it just in time.

Acolyte:

Ally B
Traits:
Elite
Human To Acquire:
Charisma
Diplomacy
Arcane
Divine 6 Recharge this card to add 1d4 to your Arcane or Divine check.
Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait.

Recharge Blessing of Cayden Cailean to bring Object Reading to top of deck.
Divine DC6: 1d8 + 3 ⇒ (4) + 3 = 7 Acquired and display next to scenario.

An acolyte comes up the stairs to find out who has arrived. He turns noticeably friendly after some discussions on divinity. Upon a request from Mavaro, he agrees to help look at the alien vessel.

End Turn. Reset Hand.

Mavaro wrote:

Hand: Compass, Conch Shell, The Missing Eye, Object Reading, Sign of the Stranger, Cleric of Nethys,

On Top: Stalking Armor
Displayed:
Deck: 10 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Mavaro huffs and puffs as he climbs up the Observation Tower.

Mavaro can quite consistently get 1d8+2+1d6 (pending unexpected damage), a good chance I think to get the location bonus, but let me know if someone can do better.

Mavaro wrote:

Hand: Compass, Conch Shell, The Missing Eye, Blessing of Cayden Cailean, Sign of the Stranger, Cleric of Nethys,

On Top: Stalking Armor
Displayed:
Deck: 10 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Shrunken Head acquired, replacing Planchette.

No deck upgrade but replacing Mind Thrust with Fan of Flames.

Ok, let's go with Reward. In case, a roll off is needed, 1d1000 ⇒ 205.


deck handler

Auto-fail acrobatics check to move to Warrens
Hearing Rivani's psychic message that the villain has been pinned down and all other locations blocked off, Mavaro allows the winds this time to carry him off to the only remaining location.

When he arrives though, he waits for the rest of the party to gather to strike collectively...

Recharge Quarterstaff of Vaulting to bring Blessing of Cayden Cailean to top of deck.
End Turn. Reset.

Mavaro wrote:

Hand: The Missing Eye, Blessing of Cayden Cailean, Mind Thrust, Cleric of Nethys, Sign of the Pack, Object Reading,

On Top: Spirit Surge
Displayed:
Deck: 9 Discard: 3 Buried: 0
Folio Reroll Available: Y
Notes: Use Blessing of Cayden Cailean as needed. Mavaro will use Sign of the Pack for the first combat check. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

First Combat Check against Villain:

Recharge Object Reading to bring Quarterstaff of Vaulting to top of deck.
Discard Sign of the Pack to get another dice.

Combat DC15: 1d8 + 3 + 1d8 + 1 + 1d8 ⇒ (6) + 3 + (7) + 1 + (5) = 22 Success


deck handler

Deeper Dungeons
Recharge Quarterstaff of Vaulting to succeed at Acrobatics check.
Again the strong winds gust, and again out comes out the quarterstaff, holding Mavaro in place until it eventually dies down.

Cultist:

Monster B
Traits:
Basic
Cultist
Human
To Defeat:
Combat 9 If undefeated, shuffle the top card of the blessings deck into this location deck.

Reveal The Missing Eye
Combat DC9+1: 1d8 + 3 + 1d8 + 1 ⇒ (2) + 3 + (4) + 1 = 10
A cultist attempts to jump him, but Mavaro whips out his sword and cuts him down.

Discard Sign of the Stranger to explore.

Icy Terrain:

Henchman 2
Type: Barrier
Traits:
Obstacle
Cold
Veteran
To Defeat:
Intelligence
Wisdom
Survival 10 The difficulty to defeat is increased by the scenario’s adventure deck number.
If undefeated, Icy Terrain deals an amount of Cold damage to you equal to the difference between its difficulty to defeat and your result.
If defeated, you may immediately attempt to close the location this henchman came from.

Discard Zadim's Blessing of Abadar to get 2 additional dice.
Intelligence DC12: 1d8 + 2 + 2d8 ⇒ (8) + 2 + (5, 1) = 16
With urging from a strange vision of a mysterious stranger leading him on, Mavaro goes down an almost completely hidden tunnel into a small chamber. Almost immediately, the icy gusts return and ice starts to form over the entrance, attempting to trap him in! Mavaro scribbles a whole series of runes across the entrance, calling on Abadar's assistance, and manages to stall the effect.

Attempt closing
Constitution DC8: 1d8 + 3 ⇒ (8) + 3 = 11
Nonetheless, the entire dungeons start to ice up. Mavaro feels his muscles slowing down from the cold but he turns to flee, and manages to escape just in time, just as ice completely seals up the dungeons.

Deeper Dungeon closed.

Recharge Spirit Surge to bring Quarterstaff of Vaulting to top of deck. End turn and reset hand.
He stops to catch his breath and warm up his body.

Mavaro wrote:

Hand: The Missing Eye, Quarterstaff of Vaulting, Mind Thrust, Cleric of Nethys, Sign of the Pack, Object Reading,

On Top: Harrow Deck
Displayed:
Deck: 9 Discard: 3 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Deeper Dungeons

Recharge Quarterstaff of Vaulting to autosucceed Acrobatics check to remain in place.
Again, the massively strong winds gust but again, Mavaro uses his quarterstaff to hold himself in place.

Augury:

Spell B
Traits:
Arcane
Divine
Magic To Acquire:
Intelligence
Arcane
Wisdom
Divine 6 Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Divine DC6: 1d8 + 3 ⇒ (2) + 3 = 5 Ok, I really want this card to help flush out the henchman so will recharge Cleric of Nethys to get +2 to pass the check.
He comes across a scroll hidden in an alcove. He fails to understand it but his cleric companion helps him to decipher.

Discard Augury to try to flush henchman to the top. We don't know yet whether it is a monster or barrier right? I'll choose barrier, since Mavaro is not as good against them as monsters.
Examine top 3 cards and found Ambush, Large Chest and Cultist. No henchman. Put Large Chest in last position, and Ambush in 2nd last, and rest of location deck is shuffled. So the top 3 cards are left with henchman and 2 monsters.
Divine DC8: 1d8 + 3 ⇒ (4) + 3 = 7 discarded, not recharged
Mavaro immediately uses the scroll to peer ahead. Knowing what he would be facing, he plots a path that avoids some of the barriers in his way. The scroll fades after his use.

Recharge Stalking Armor to bring Quarterstaff of Vaulting to top of deck.
End turn and Reset

Anyone exploring Deeper Dungeons before BR shuffles the deck should roll 1d3, and select from cards 4-6.

Mavaro wrote:

Hand: The Missing Eye, Quarterstaff of Vaulting, Spirit Surge, Cleric of Nethys, Sign of the Stranger, Sign of the Pack,

On Top: Blessing of Cayden Cailean
Displayed:
Deck: 10 Discard: 2 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Off Turn: Closing Location

Spoiler:

Discard Mind Thrust to bring Blessing of Cayden Cailean to top of deck.

Constitution DC8: 1d8 + 3 ⇒ (6) + 3 = 9 Success
Mavaro hears Zadim calling out about encountering the villain, Mavaro calls on Cayden Cailean's aid as he causes a minor cave-in, blocking the entrance to the dungeons.

Mavaro wrote:

Hand: The Missing Eye, Quarterstaff of Vaulting, Stalking Armor, Cleric of Nethys, Sign of the Pack,

On Top: Blessing of Cayden Cailean
Displayed:
Deck: 11 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Recharge Quarterstaff of Vaulting to auto-pass Acrobatics check to not be moved.
Again, the violent gusts of winds but Mavaro is prepared this time, jamming his quarterstaff into the ground and manages to stay in place after the winds die down.

Zombie Giant:

Monster B
Traits:
Undead
Zombie
To Defeat:
Combat 13 The Zombie Giant is immune to the Mental and Poison traits.
If undefeated, after the encounter, discard the top card of your deck.

Recharge Mind Thrust to bring Quarterstaff of Vaulting to top of deck.
Discard Blast Stone to add 1d4
Combat DC14: 1d8 + 3 + 1d6 + 1 + 1d4 ⇒ (8) + 3 + (1) + 1 + (4) = 17
Prewarned about the Zombie Giant, Mavaro pulls out his sword and the blast stone before moving forward. The zombie attempts to jump him but Mavaro throws the explosive rock at it before moving in to cut it down into pieces.

He then pauses to take stock.
End Turn and Reset.

Mavaro wrote:

Hand: The Missing Eye, Quarterstaff of Vaulting, Mind Thrust, Stalking Armor, Cleric of Nethys, Sign of the Pack,

On Top: Planchette
Displayed:
Deck: 10 Discard: 1 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.


deck handler

Decided to just let the wind blow where it will.
Dexterity DC11: 1d6 ⇒ 1
Location?: 1d6 ⇒ 6
Just as he starts to get going, Mavaro is again buffeted by the winds and blown to the Thassilonian Dungeon, joining Rivani.

Random Card 1, 4-10: 1d8 ⇒ 1 Card 1

Warhammer +1:

Weapon B
Traits:
Bludgeoning
Hammer
Magic
Melee To Acquire:
Strength
Melee 9 For your combat check, reveal this card to roll your Strength or Melee die + 1d8+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Recharge Mind Thrust to bring Quarterstaff of Vaulting to top of deck.
Melee DC9: 1d8 + 3 ⇒ (2) + 3 = 5
He pushes down a separate tunnel and finds a warhammer embedded in the rock. Try as he might, even prying it with his quarterstaff, he could not dislodge it. In fact, he makes matters worse and soon it is completely buried.

Recharge Conch Shell to move back to Deeper Dungeons and examine top card: Zombie Giant
Deciding that he has had enough of this place, he blows into his magical conch and magically rematerialises back where he was earlier.

End turn and Reset.

Mavaro wrote:

Hand: The Missing Eye, Quarterstaff of Vaulting, Blast Stone, Stalking Armor, Cleric of Nethys, Mind Thrust,

On Top: Sign of the Stranger
Displayed:
Deck: 11 Discard: 0 Buried: 0
Folio Reroll Available: Y
Notes: Use his blessings except for Cayden Cailean as he needs that in circulation for his combat checks. Holler if you need healing. He has one Cure that he can bring up on need.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 [ ]+2
Constitution d8 [ ]+1 [ ]+2 [ ]+3
Intelligence d8 [X]+1 [X]+2 [ ]+3
Knowledge: Intelligence +1
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Perception: Wisdom +2
Charisma d6 [ ]+1 [ ]+2

Favored Card: Your Choice (Weapon)
Hand Size: 6 [ ]7
Proficient with: Light Armors, [ ]Heavy Armors, Weapons
Powers:
Play with the top card of your deck face up. You gain all skills that could be used to acquire that card equal to your Knowledge skill. ([X] You may also add any of that card's traits to your checks.)
You may discard ([X] or recharge) a card to search your deck for a card and set it aside; shuffle your deck, then put that card on top.

In subsequent rounds, I'm going to keep pulling my Quarterstaff of Vaulting into my deck to auto-succeed the Acrobatics check. So that can focus on closing one location.

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