Mautthador's page

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I like the new skill system. It's much cleaner to create characters with it. I understand why to cut out signature skills on errata, but I think it's a mistake. I even agree the system works better whitout them, but for execution issues. They are a great idea and shouldn't be discarded all together. A solution would be sugest signature skills, using favored skills logic. The class creation table would list a favored/signature skills list, all trained at level 1 (plus Int mod skills at player discretion). Then, evolution takes any direction pointed by player will, up to master or espert. Within favored skills the player selects her signature skills to achieve legendary tier. So they would get signature skills for free at lvl 1, and use signature skills from start.
That sayed there is one other thing. I think the TEML needs adjustments. Even though it's based on your level, I feel a +2 improvement per lvl would be a more solid math at higher levels, at least in comparison to the chalenge table by level.