Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Initiative: 1d20 + 6 ⇒ (10) + 6 = 16 If at least one of my opponents is using Deception or Diplomacy to determine their initiative, my bonus to initiative increases by +3. Twitchy Ancestry feat
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice (on Dart) will go to the Northwest, and Detect Magic on the crate. Perception: 1d20 + 5 ⇒ (7) + 5 = 12 "All clear here!"
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
A goblin, leading a wolf on a leash, joins the two. He bows politely, "Maurice Bonaparte. At your service." He wears studded leather, and has various weapons on him, and a gleaming lance in a holster on the wolf.
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Dart Fort DC: 1d20 + 6 ⇒ (17) + 6 = 23
Dart Fort DC: 1d20 + 6 ⇒ (20) + 6 = 26
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Spurring Dart on, Maurice will Cast Ignition into Spellstrike against Red slug-thing, Courageous Anthem: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice enters his Arcane Cascade stance, then spurring Dart on, he makes an attack on the Red slug-thing: 1d20 + 8 ⇒ (4) + 8 = 12
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice (on Dart) move forward, and Maurice casts Electric Arc, (Basic Reflex DC 16): 2d4 ⇒ (4, 1) = 5 on the Red and Blue somethings
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Sorry I got lost... Fort Save: 1d20 + 7 ⇒ (16) + 7 = 23
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice casts Frost Bite on the Red Mud Thing. It must make a DC 16 Fort Save or take: 2d4 ⇒ (4, 3) = 7 cold damage. Then Maurice begins Arcane Cascade stance.
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Strike vs Green rock: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Strike vs Green rock: 1d20 + 8 + 1 - 5 ⇒ (11) + 8 + 1 - 5 = 15
Strike vs Green rock: 1d20 + 8 + 1 - 10 ⇒ (18) + 8 + 1 - 10 = 17
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
◆ Get Dart to move (twice) before my strike. ◆ Jousting lance attack against Red
◆ Lance attack against Red (if Red is still up, otherwise against Green)
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice tries to patch up Dart (Treat Wounds): 1d20 + 4 ⇒ (9) + 4 = 13, but doesn't seem to help.
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Lowering his lance into a striking position, now that he and Dart are no longer grappled, Maurice uses spellstrike to strike the red Frog: 1d20 + 8 ⇒ (1) + 8 = 9, but completely misses. He and Dart continue on, out of reach of either Frog.
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice will make a spellstrike, using Ignition, with his lance against the green frog. Attack: 1d20 + 8 ⇒ (19) + 8 = 27
If critical: Add Deadly d8: 1d8 ⇒ 6 1d4 persistent fire damage and double the lance and fire damage
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice casts Electric Arc (Reflex DC 16) against Red and Green for: 2d4 ⇒ (1, 2) = 3 electric damage. Then, enters his Arcane Cascade stance.
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Performance: 1d20 + 6 ⇒ (12) + 6 = 18 Maurice will attempt to entertain the crew while they are not busy at their tasks, but will otherwise stay out of the way.
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
A goblin strides in. His wolf trailing behind him. Attached to the wolf's saddle are a gleaming lance, a flail, a scimitar, and a composite longbow. The scale mail the goblin wears is in perfect condition and gleams when light hits it. "Hello. I am Maurice. Please don't be intimidated by the presence of my faithful mount, Dart."
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice Bonaparte
(Please delete Hadrimos. I 'dotted' it by mistake.)
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Perception: 1d20 + 4 ⇒ (18) + 4 = 22
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice (on Dart) will move 80 feet and make a jousting strike: 1d20 + 8 ⇒ (3) + 8 = 11for: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 piercing damage. Then, he will make a second strike: 1d20 + 8 - 5 ⇒ (16) + 8 - 5 = 19for: 1d8 + 3 ⇒ (8) + 3 = 11 piercing damage.
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice (on Dart) will move in and make a jousting strike: 1d20 + 8 ⇒ (17) + 8 = 25 on Yellow for: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 piercing damage. Deadly damage if critical: 1d8 ⇒ 7 Dart will bite Yellow: 1d20 + 7 ⇒ (9) + 7 = 16for: 1d8 + 2 ⇒ (7) + 2 = 9 damage. Maurice will make a second strike: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice will be dreaming of himself and Dart. Each wearing shining armor/barding, with a magic lance, and a pennon of a wealthy patron flying high above them.
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Again, Maurice (on Dart) will ride in, strike with his lance, and ride out. Strike: 1d20 + 8 ⇒ (6) + 8 = 14
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Again, Maurice (on Dart) will ride in, strike with his lance, and ride out. Strike: 1d20 + 8 ⇒ (15) + 8 = 23
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Apparently not having been healed from before, Maurice will be cautious. With his lance out, Dart will move within ten feet of the Red Robed foe. Attack with lance: 1d20 + 8 ⇒ (19) + 8 = 27
Then Dart will move behind the line of allies.
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Maurice will attempt to find weaknesses that Mayor Awasuul has. Perception: 1d20 + 4 ⇒ (5) + 4 = 9 But, he realizes he is not made for social encounters.
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Long discussion of the Lore of Plains, including some things that most folk would not know about: 1d20 + 6 ⇒ (5) + 6 = 11 While Maurice is animated about the Plains, it is likely that the information is already known or is boring.
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Spellstrike with Produce Flame Lance attack on back of Dart, my wolf mount against Red: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20 Lance damage (with 3 from Laughing Shadow and 1 from Jousting): 1d6 + 3 + 3 + 1 ⇒ (5) + 3 + 3 + 1 = 12 +Produce Flame damage: 1d4 + 2 ⇒ (1) + 2 = 3
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Spellstrike with Produce Flame Lance attack on back of Dart, my wolf mount against Red: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
Spellstrike with Produce Flame Lance attack on back of Dart, my wolf mount: 1d20 + 8 ⇒ (3) + 8 = 11
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
◆ ◆ Maurice (on his wolf Dart) will cast Produce Flame: 1d20 + 6 ⇒ (20) + 6 = 26 on the Green Spider for: 1d4 + 2 ⇒ (1) + 2 = 3 fire damage On a critical success, the target takes double damage and 1d4 persistent fire damage. ◆ Maurice will enter his Arcane Cascade
Goblin Magus 3 | HP 37| AC 19 | F +8, R +7, W +7 | Perc +5 (Init +6 or +9) | Athletics +10 | Acrobatics/Arcana/Plains Lore +7 | Intimidation +6 | Medicine/Nature +5 | ◆ | Exploration Activity: Detect Magic
A goblin, riding a wolf, comes up. He dismounts from the wolf, and says, "I am Maurice. My trusty companion, Dart here, and I shall endeavor to make this interesting."
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