Yakmar

Maulfeuer Brandstifter's page

39 posts. Alias of Woodraven.


Full Name

Maulfeuer Brandstifter

Race

Tiefling (Qlippoth-spawn)

Classes/Levels

Fighter 3

Gender

Male

Size

Medium

Age

20

Special Abilities

Darkvision 60 ft and get nourishment from eating cinders, ash, sand and dust

Alignment

CN

Languages

Common, Abyssal

Strength 17
Dexterity 14
Constitution 15
Intelligence 10
Wisdom 14
Charisma 12

About Maulfeuer Brandstifter

HISTORY

DESCRIPTION

STATS:

Sex: Male
Race: Tiefling(Qlippoth-spawn)
Class: Fighter
Level:3
Alignment: CN
Medium Humanoid

Initiative +4
Senses
Perception +0,
Darkvision 60ft.

Languages Common,Abyssal

DEFENSE
AC18 =10+6(armor)+2(dex)
Touch: 12
Flat-footed:16
CMD18=3+3(str)+2(dex)+10
HP 36/36
Fort +5=+3(class)+2(con)
Ref +3=+1(class)+2(dex)
Will +3=+1(class)+2(wis)(+1 vs Fear)
Resistances
Cold, Electricity, and Fire 5
DR

OFFENSE
Speed Base 30ft. Armour 20ft
Base Attack +3 CMB +6=3+3(str)
Melee Mwk Spiked Gauntlet+7(to hit) =3(bab)+3(str)+1(masterwork); 1d4+3(damage)[p/x2]
Melee silver(per this) Mwk Greatsword+7(to hit) =3(BAB)+3(str 2h)+1(mstwk); 2d6+4(str)[s/19-20x2]
Ranged Mwk light crossbow +6 =3(BAB)+2(dex)+1(mwk); 1d8 [p/19-20x2/80ft]
RangedJyg'g +5=3(BAB)+2(Dex)range 10'
Special Attacks
Bolts for crossbow:
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ABILITIES
STR 17, DEX 14, CON 15, INT 10, WIS 14, CHA 12
FAVOURED CLASS Fighter
SPECIAL ABILITIES
Can get nourishment from eating Cinders, Ash, Sand, and Dust (in replacement of Darkness 1/day)
+2 to bluff and stealth
Armour training 1
Bravery +1

TRAITS
Reactionary (+2 to init)
Anatomist (+1 to confirm crits)

FEATS
Fiendish Heritage
Power Attack
Throw Anything
Endurance

SKILLS
Acrobatics +0=0(ranks)+2(dex)-2(armor)
Appraise +0
Bluff +3=1(cha)+2(racial)
Climb +8=3(str)+2(ranks)+3(class skill)
Craft (-) +0
Diplomacy +1(cha)
Disable Device +0
Disguise +1(cha)
Escape Artist +2(dex)
Fly +
Handle Animal +
Heal +2(wis)
Intimidate +7=1(cha)+3(ranks)+3(class)
Knowledge (-) +
Knowledge (-) +
Linguistics +
Perception +2(wis)
Perform (-) +
Perform (-) +
Profession (-) +
Ride +
Sense Motive +
Sleight of Hand +
Spellcraft +
Stealth +4=2(ranks)+2(dex)+2(racial)-2(armour)
Survival +7=2(ranks)+2(wis)+3(class)
Swim +1=3(str)-2(armour)
Use Magic Device +

POSSESSIONS:

(Starting=gp)
Weapons
2x Masterwork Spiked Gauntlets 2lbs (610 gp)
Masterwork Greatsword (treated as silver) 8lbs (350gp)
Masterwork light Crossbow 4lbs (335gp)
40 bolts 4lbs (40 gp)
Total gold spent on weapons(1335 gp)
Weight 18lbs

Clothes & Armour
Traveller’s Outfit [Pants, Shirt, Vest, Boots] (Free) 5lbs
Masterwork Breastplate; Ac 6, Max dex +3(+4armor training) armor check penalty -3(-2armor training) 30lbs (350 gp)
Total gold on armor and clothes(350gp)
Weight 35 lbs

Magic Items

Potions
Six pack of Coor’s Light(cure light wounds)300 gp
Total price 300gp

Miscellaneous
Backpack 5lbs (2gp)
Bedroll 5lbs (1 sp)
Grappling Hook 4lbs (1gp)
Belt pouch .5lbs (1gp)
Silk rope 50ft 5lbs (10gp)
20 tindertwiggs – (20gp)
5x flasks of oil 5lbs (5gp)
Flint and steel – (1gp)
Crowbar 5lbs (2gp)
Whetstone 1lbs (2cp)

Treasure
Pp90, gp72, sp8, cp8

GM INFORMATION

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