Count Haserton Lowis IV

Maudril Shawl's page

12 posts. Alias of Grixus.


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Male Peri-Blooded Assimar Alchemist/4

Sooo, I know this probably messes with selection process as I'm pretty sure it removes all options, but due to time constraints in RL, I'll have to withdraw. You all have an amazing group and if there wasn't craziness going on, I'd love to join, but.... it is what it is...

Maudril face suddenly changes as if he had forgotten something extremely important. With a little more energy than an old man should have, he jumps out of his seat and bolts for the door talking to himself about what seems to be nonsense. Boiled and turned, blasted experiment, can't believe I forgot about....


Male Peri-Blooded Assimar Alchemist/4

Hehe, this could get interesting. At this Maudril pulls out a small vial of gooey purple mush and twirls it between his fingers. You might find this to your liking. I haven't fully tested it yet, but preliminary trials seem to be very promising.


Male Peri-Blooded Assimar Alchemist/4

At the mention of poisons, Maudril seems to perk up. Oh, now there's a topic I could go on for hours about! I do enjoy watching the side effects of rare poisons taking effect. Do you have a standard preference or do you like to experiment as well?


Male Peri-Blooded Assimar Alchemist/4

Kind of crazy all these different builds for the same general tasks. Well, as they say, 'There's more than one way to skin a cat'


Male Peri-Blooded Assimar Alchemist/4

Indeed, with the proper placement and the right arm behind them, the hand be a most deadly tool; but in my case, Maudril pauses and examines his own rounded nails, it just isn't practical. I prefer a little more subtlety. And as for the screaming, you are right. It does sound the same and you can scare most anyone when they are well placed, but if you don't understand his blathering, how will you get the information you want?


Male Peri-Blooded Assimar Alchemist/4

Maudril chuckles at Whirrun's comment, Hehe, so this is where the phrase 'fighting tooth and nail' comes from. Don't worry, I mean no disrespect, I just never thought I would see someone literally fight tooth and nail. Maudril looks at the beefy mans arms, and back at his own and frowns, I may not be as 'convincing' as you are, but I find that acquiring information can be a little difficult if you don't understand the language your mark is speaking.


Male Peri-Blooded Assimar Alchemist/4

Maudril turns to the lithe drow women, Hence my lack of alcohol, I love a good drink as much as the next, but when meeting potential contacts or employers, I like to keep my wits about me.


Male Peri-Blooded Assimar Alchemist/4

The old man smiles at the white haired woman, Well, why compete when you can remove that which is undesirable? Continuing to sip his drink the man grins a little further, Or you could just send them my why, I'm always willing to perform a little experiment or two.


Male Peri-Blooded Assimar Alchemist/4

An older gentleman quietly walks into the dimly lit room. After standing apart from the group for a few minutes, he sits and simply orders a water. Calmly sipping his water, the man finally breaks his silence. Evening all, I assume we are all here for the same reason? The names Maudril.


Skills
Bluff +10 [+15] (4 ranks, +1 trait, [+5 on Telling Believeable Lies]), +2 Cha, +3 Class)
Diplomacy +6 (+2 Cha, +4 ranks)
Heal +7 (4 rank, +3 class, +0 Wis)
Linguistics +15 (4 ranks, +3 Class, +2 Truespeaker, +1 Cosmopolitan +5 Int)
Perception +7 (+4 ranks, +3 Class, +0 Wis)
Sleight of Hand +0 (+4 ranks, +3 Class, +2 Dex)
Stealth +13 (+4 Ranks, +3 Class, +4 Chameleon Discovery, +2 Dex)
Knowledge: Arcana +12 (+4 Ranks, +3 Class, +5 Int)
Knowledge: Nature +12 (+4 Ranks, +3 Class, +5 Int)
Craft: Alchemy +18 [+19](+4 Ranks, +3 Class, +2 Prodigy, +4 Alchemist, +5 Int, [+1 Portable Lab])
Profession: Apothecary +2 (+2 Prodigy)
Total Points: 40 (4 Alchemist, +5 Int, +1 Favored Class*4)


Extra Trait: Fast Talker (+1 Bluff and Bluff is Class Skill)
Non-Combat Feat: Prodigy (+2 on Craft and Profession)
Class Skill: Stealth
Alternate Racial Traits:
Peri-Blooded Aasimar: +2 Int, +2 Cha
TruthSpeaker: +2 Lingusitics, learn 2 languages for every point.
Scion of Humanity: Count as Both Outsider (Native) and Humanoid (Human)
Ditched the Spell like ability for the alternate ability. Currently its on +2 Int, but if you would prefer that I roll it on here.

Other Goodies:

I still need to write up his background but for a quick gist his morals are pretty much spelled out in the questions that were asked. I'm all for taking out the competition (preferably alive so I can experiment on them. They are criminals after all).

Background wise I'm thinking that he is the atheist scientist trying to find ways to explain everything logically. Yes there are 'other-worldly' beings but that doesn't make them 'divine' just more powerful.


So, I'm Scrapping the created Race. I'm writing up a disillusioned Aasimar who has an intense interest in science (Thus being an Alchemist). Although not all things are currently explainable, everything can be achieved with Science.

With regards to the questions:

1:
What, exactly, can you bring to the Blood Knives? Be as specific and detailed as possible.

Well for starters, Science. I'm a master when it comes to concocting poisons and aides of that sort and; should we need a few fireworks or explosions, I can handle that as well. I've also mastered how to prepare a few goodies (extracts) for others to use besides myself. You need your assassin to get in and out without being noticed? Great, lets change his features so he can sneak in unrecognizable, make him invisible when he needs to go in for the kill, and change him again when he comes back out so that even if they saw the previous face, he looks different now.

2:
You're able to survive and thrive quite nicely, where do you see yourself two years from the start of the game? In other words, what personal goals, outside of the anything to do with the Blood Knives, would you like to accomplish??

Personally I'll be working towards my own estate where I can perform my experiments without having to worry about prying eyes of those with higher morals. Of course I'll need to venture out and 'acquire' specimens from time to time but that shouldn't be a problem with connections in the Blood Knives.

3:

You're caught in the act. How do you get away? Answering "I never get caught" is the wrong answer and will get you feed to my pet Daemon.

Well for one thing, I'm just an "innocent" I would never do anything to break the law. After all, I service the people in relieving their ailments. Bluff: 1d20 + 15 ⇒ (13) + 15 = 28

If that doesn't work, I may just have to make a break for it and hide for awhile. Becoming invisible is handy and its not as if I stick out from my surroundings Picked up The Chameleon Discovery