Ratfolk Troubleshooter

Matthias Mattimeo's page

468 posts. Alias of caster4life.


Classes/Levels

Arcanist 4 | hp 30/30 | Init +9, Per +10 | AC 18 T 14 FF 15 Fort +3 Ref +4 Will +5 | Daze: DC 15 will save or be dazed | Spells left: 1st 5/6 2nd 1/3 | Reservoir points left: 4/7

Gender

M

Size

S

Alignment

NG

Languages

Common, Goblin, Thassilonian, Orc, Undercommon, Draconic, Aklo

Strength 8
Dexterity 16
Constitution 14
Intelligence 21
Wisdom 12
Charisma 7

About Matthias Mattimeo

Matthias
Male ratfolk arcanist (brown-fur transmuter) 4 (Pathfinder RPG Advanced Class Guide 8, 77, Pathfinder RPG Bestiary 3 231)
NG Small humanoid (ratfolk)
Init +9; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 30 (4d6+12)
Fort +3, Ref +4, Will +5
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Offense
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Speed 20 ft.
Special Attacks arcane reservoir (2/7), arcanist exploits (familiar[ACG], potent magic[ACG], quick study[ACG]), consume spells
Arcanist (Brown-Fur Transmuter) Spells Prepared (CL 4th; concentration +9)
2nd (3/day)—cat's grace swapped to bull's strength
1st (6/day)—color spray (DC 16), reduce person (DC 16), enlarge person
0 (at will)—acid splash, dancing lights, detect magic, ghost sound (DC 15), mage hand, message
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Statistics
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Str 8, Dex 16, Con 14, Int 21, Wis 12, Cha 7
Base Atk +2; CMB +0; CMD 13
Feats Extra Arcanist Exploit[ACG], Extra Arcanist Exploit[ACG]
Traits pragmatic activator, reactionary, scholar of the ancients
Skills Acrobatics +4 (+0 to jump), Appraise +10, Bluff -2 (-6 to affect animals), Diplomacy -4 (-8 to affect animals), Disguise -2 (-6 to affect animals), Escape Artist +4, Intimidate -2 (-6 to affect animals), Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +10, Knowledge (local) +9, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (planes) +10, Knowledge (religion) +10, Linguistics +9, Perception +7, Sense Motive +2, Spellcraft +12, Stealth +11, Use Magic Device +13; Racial Modifiers +2 Perception, +2 Use Magic Device
Languages Aklo, Common, Draconic, Gnoll, Goblin, Orc, Thassilonian, Undercommon
SQ cornered fury[ARG], powerful change +2, unnatural[ARG]
Other Gear arcanist starting spellbook, 1103 gp, scroll of entangle, backpack, rations x 5, rope, scroll of flaming sphere, scroll of comprehend languages, scroll of minor image, scroll of see invisibility, scroll of sleep, scroll of whispering wind, wand of magic missile (35 charges), wand of scorching ray (7 charges), wand of silent image (5 charges), potion of cmw x 2
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Special Abilities
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Arcane Reservoir +2 DC or CL (7/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +4 to Initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Powerful Change +2 (Su) Spend 1 reservoir point to bolster ability score gain from transmutation spell.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Unnatural -4 to CHA skills vs. animals, +2 Dodge AC against animals. Animal starting attitude one step worse.

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Arcane Familiar CR –
Compsognatus (Pathfinder RPG Bestiary 2 90)
N Tiny magical beast (animal)
Init +6; Senses low-light vision, scent; Perception +7
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Defense
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AC 17, touch 14, flat-footed 15 (+2 Dex, +3 natural, +2 size)
hp 15 (1d8+2)
Fort +4, Ref +4, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 40 ft., swim 20 ft.
Melee bite +3 (1d3-1 plus poison)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells
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Statistics
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Str 8, Dex 15, Con 14, Int 7, Wis 11, Cha 5
Base Atk +2; CMB +2; CMD 11
Feats Improved Initiative
Skills Acrobatics +6 (+10 to jump), Appraise +0, Escape Artist +3, Linguistics -1, Perception +7, Sense Motive +1, Spellcraft +2, Stealth +17, Swim +10, Use Magic Device +0
SQ empathic link
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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison (DC 14) (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Swim (20 feet) You have a Swim speed.

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