Duchess of Wintercrux Svetochka Elvanna

Svetlana Yegorov's page

2 posts. Alias of Kyle Smith 700.


About Svetlana Yegorov

background:
You are destined to do great things.

Every day of her childhood, those were the last words Svetlana Yegorov heard before sleeping, and the first she heard upon waking. Her mother, Radya Yegorov, an unimportant and nearly-forgotten about member of the Jadwiga Harcatha, had little ability in the magical arts. She'd never managed to attract a familiar. Yet she insisted she'd received a vision of the future in which her daughter had risen to impossible heights.

You are destined to do great things.

As a child, Svetlana assumed her mother was right, and grew up confident in herself, knowing that nothing could touch her, that she would rise above all she saw. Svetlana's confidence only grew when her childhood cat, Snowball, revealed herself as a link to the magic Radya herself never could master. Svetlana left her mother's side to be trained as a White Witch.

You are destined to do great things.

Thoughout her training, Svetlana proved herself to be thoroughly average in capability. She was no prodigy; her gains in understanding of magic and deepening her connection to the mysterious power flowing through Snowball came slowly, and only through tedious hard work. Though she would never admit it to anyone, not even herself, Svetlana began to doubt her mother's words.

You are destined to do great things.

Having passed her training, Svetlana is unsure of her future. Was her mother simply delusional for all those years? Svetlana still radiates confidence, but it covers a growing uncertainty. What is her real place, her real destiny?

Personality:
Svetlana is cold, arrogant, and imperious, as befitting a White Witch. She shows tenderness to nobody except her beloved Snowball.

Svetlana Yegorov
Human (Jadwiga) witch (winter witch) 1
LE Medium humanoid (human)
Init +3; Senses Perception +3
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d6+3)
Fort +2, Ref +3, Will +3
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Offense
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Speed 30 ft.
Melee
. . cold iron dagger +3 (1d4/19-20) or
. . silver dagger +3 (1d4-1/19-20)
Special Attacks Frozen Caress
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Statistics
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Str 11, Dex 16, Con 15, Int 19, Wis 13, Cha 14
Base Atk +0; CMB +0; CMD 13
Feats Alertness, Scribe Scroll, Spell Focus (necromancy), Weapon Finesse
Skills Heal +5, Intimidate +6, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +8, Perception +3, Sense Motive +3, Spellcraft +8, Stealth +6
Languages Aquan, Common, Giant, Goblin, Hallit
SQ cold flesh, Patron (Winter), familiar (Snowball)
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Special Abilities
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Cold Flesh (Ex) At 1st level, a winter witch gains endure elements as a constant spell-like ability, but only against cold temperatures. At 4th level, she gains cold resistance 5, making her comfortable in near-freezing temperatures. At 9th-level, this increases to cold resistance 10, and at 14th level, it becomes immunity to cold.
Frozen Caress (Su) Whenever the winter witch casts a touch spell, she can infuse the magic with cold as a swift action. This grants the spell the cold descriptor, and adds 1d4 points of cold damage to the spell’s effect. If the touch spell allows a saving throw, a successful save negates this additional cold damage.
Ice Magic When a winter witch casts a spell with the cold descriptor, the save DC of the spell increases by +1. A winter witch cannot learn or cast spells with the fire descriptor at all.
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Prepared Spells
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CL 1st; Concentration +5
0 — dancing lights, detect magic, touch of fatigue (DC 15)
1st — chill touch (DC 16), command (DC 15)
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Gear
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cold iron dagger
silver dagger
spell component pouch
waterskin

belt pouch:
27 gp

masterwork backpack:
bedroll
candle (10)
chalk (10)
flint and steel
black ink
inkpen
mess kit
parchment (10)
pot
soap
spell component pouch
torch (10)
trail rations (5)

scroll case:
scroll of cure light wounds
scroll of mage armor (2)
scroll of unseen servant

Familiar:

Snowball
Cat
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 4 (1d8-1)
Fort +1, Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee bite +4 (1d3-4), 2 claws +4 (1d2-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse (b)
Skills Climb +6, Heal +2, Intimidate -1, Perception +5, Spellcraft -1, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SQ improved evasion
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Special Abilities
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Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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Spells Known
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0 - arcane mark, bleed (DC 15), dancing lights, daze (DC 14), detect magic, detect poison, guidance, light, mending, message, read magic, resistance, stabilize, touch of fatigue (DC 15)
1st - charm person (DC 15), chill touch (DC 16), command (DC 15), cure light wounds, mage armor, ray of enfeeblement (DC 16), unseen servant