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1- We were playing base move as 30 in the playtest, so I'm glad we were playing it wrong.
2- The fact that you can use a ranged weapon in melee (which is pretty much true) doesn't change the fact that they got rid of ranged fighting. Ranged combat lasts one turn, tops.
-3 Fuzzypaws: that's the way to do it, IMHO. You're not moving for two seconds, then fighting for two seconds, then something else for two seconds, you're really just doing one thing which totals 6 seconds. You can simultaneously move and fight, but you can't simultaneously move and...move. There's already a penalty for attacking twice, why not moving twice? Now that I think about it, why not have a penalty for doing anything twice? Is there something about trying to stab somebody a second time that makes it harder than casting two different spells?
Let's say that it was -5 feet for your 2nd move and -10 feet on your third, each minimum 5 feet. Combine that with mid-encumberance: speed of 20/15, +5 for unencumbered people, -5 for heavily encumbered people (which only makes much of a difference if you're not using the encumberance rules). Now we're down to 45 feet for a triple move.
I think the second fight in the demo I played would have been much more challenging.