![]() ![]()
Maybe 'Max Dex' can be tweaked a bit. Perhaps Fighters with a high Strength can continue to apply their full Dexterity Bonus even in Heavy Armour. What if Armour Training allowed them to apply as much of their Dexterity Bonus to Armour as they have Strength Bonus up to a maximum of [0.5 x Level] or [1.0 x Level]. I suppose there would be a little bit of power creep, but the necessary MAD would probably be a fair exchange. A Level 20 Fighter with Full Plate Armour +5 and both a Strength and Dexterity of 30 would be rare enough. ![]()
Aaron Armstrong wrote:
How long is a dagger blade? How wide? What shape? curved or straight? What is the weight of a dagger? What is its hilt furniture like? is it a pugio or a poignard? There are many possible permutations. A Long Sword may have a 24" blade, a 36" blade or something inbetween and weigh anything from 2-3 lbs. Is it a Spatha, a Semi Spatha, pointed, rounded or what [no piercing damage, you say...]? It's certainly not a 'Long Sword' as the word is most commonly used nowadays, which might more easily be applied to he D20 Bastard Sword. The word Rapier is used of all manner of very different looking weapons, and I'm not at all convinced that D20 depictions correspond to a real world example. Perhaps you see D20 weapons as having very precise real world analogues, and I can understand that, though I don't agree with it. There's a rather good article on weapon nomenclature that you might have seen before here: Sword forms Aaron Armstrong wrote:
Same problem as above. They come in all shapes and sizes and there is little to no indication as to what D20 has in mind when it uses terms like 'Hand Axe', 'Battle Axe', 'Dwarven War Axe' or 'Great Axe', though there are some highly improbable drawings. ;) About the only thing that can be said with reasonable surety is that each is bigger than its predecessor. Aaron Armstrong wrote:
They certainly can, but you have to draw the line somewhere. If Picks and Axes of all sizes, lengths, weights and blade shapes (both single and double headed, not to mention combinations) are together treated as part of the same group, I see no reason why Daggers and Swords shouldn't be. Really, a Fighter should be able to handle a specific individual sword he is familiar with, through long practice and use, better than a random sword he picks up from a local weapon smith, but D20 treats them both the same (unless your DM likes to make use of Circumstance Modifiers a lot). ![]()
Aaron Armstrong wrote:
Of course (though, to be fair, the D20 Dagger, Rapier and Bastard Sword hardly seem to correspond to any particular historical or real life weapons), but that's also true of Hand Axe, Battle Axe and Great Axe, yet these are happily grouped together for PathFinder. We're not looking at reality simulation here, but logical implementation of abstracted combat rules. Of course, I agree with you about stat whoring, which is why I prefer AD&D to any version of D20, but this is hardly the place for us to discuss that. D20 is what it is. ![]()
I really like what Paizo are doing, but I am still not sold on PathFinder as a 'better' version of Dungeons & Dragons 3.5, which is what it surely must aim to be. That said, I thought it would be worth raising this point for discussion from the Fighter entry in the Alpha 2 Release: Blades, Heavy - Long Sword
Axes - Battle Axe, Hand Axe, Light Pick, Heavy Pick
Bows - Short Bow, Long Bow Crossbow - Light Crossbow, Heavy Crossbow Spears - Short Spear, Long Spear To put it simply, I really think it would be wise to integrate the 'Light' and 'Heavy' Blades groups. It's just going to be a pain in the ass otherwise, with Fighters who want to use Sword and Dagger or Long Sword and Short Sword being penalised, whilst Fighters wanting to use Long Sword and Scimitar are given the green light. Just use a 'Swords' heading. Whilst we're on the subject, any chance of making fighting with two weapons a Standard Action? ![]()
It always seemed to me as thought saving throws in D20 were way too weak. Would it be too much trouble to improve them? Three quick and dirty 'fixes' occur to me. 1) All characters have saving throw bonuses equal to level. 2) All characters have saving throw bonuses equal to half level. 3) Change 'good saves' to 'equal to level' and 'bad saves' to 'equal to half level'. ![]()
Skjaldbakka wrote:
Actually, I would even be willing to go further than that, assuming that Fighters need all the help they can get past about Level 5. I would be up for: IMPROVED POWER ATTACK
GREATER POWER ATTACK
PERFECT POWER ATTACK
Level 5 Fighter Attributes: Strength 20Feats: Power Attack Equipment: Long Sword +2, Large Shield, Attack: +12 (1d8+7) Power Attack: +7 (1d8+12) Level 10 Fighter
Level 15 Fighter
Level 20 Fighter
Level 5 Fighter Attributes: Strength 20Feats: Power Attack Equipment: Great Axe +2, Attack: +12 (1d12+9) Power Attack: +7 (1d12+14) Level 10 Fighter
Level 15 Fighter
Level 20 Fighter
Yeah, I'd be up for that. ![]()
What do youmean 'what?'. Hey, maybe I'm looking at the wrong version of Pathfinder, but what I'm reading there is: POWER ATTACK
and what I think it should be is: POWER ATTACK
Seems pretty clear to me. ![]()
Iam not happy that they're keeping the 2:1 exchange rate for Two Handed Weapons. The way I see it, no general feat like this should so strongly favour one type of weapon over another. I like the fact that it is limited both by Strength Bonus and Base attack bonus, but I do think that Players should be able to decide how much of it to apply. One option would be to allow Two Handed Weapons to use their modified Strength Bonus as the upper limit, i.e. Level 6 Fighter
Long Sword and Shield Power Attack = up to -4 AB for up to +4 DB [i.e. BAB 6, Strength Bonus 4]
![]()
I really like what Paizo are doing, but I am still not sold on PathFinder as a 'better' version of Dungeons & Dragons 3.5, which is what it surelymust aim to be. That said, I thought it would be worth raising this point for discussion from the Fighter entry in the Alpha 2 Release: Blades, Heavy - Long Sword
Axes - Battle Axe, Hand Axe, Light Pick, Heavy Pick
Bows - Short Bow, Long Bow Crossbow - Light Crossbow, Heavy Crossbow Spears - Short Spear, Long Spear To put it simply, I really think it would be wise to integrate the 'Light' and 'Heavy' Blades groups. It's just going to be a pain in the ass otherwise, with Fighters who want to use Sword and Dagger or Long Sword and Short Sword being penalised, whilst Fighters wanting to use Long Sword and Scimitar are given the green light. Just use a 'Swords' heading. Whilst we're on the subject, any chance of making fighting with two weapons a Standard Action? |