Added Role Cards Akiala: Jack of All Trades ☐ At the start of your turn, you may recharge a random card from a characters discard pile into their deck ☐ Hand ☐ Add +1 Divine: Wisdom and +1 Arcane: Intelligence ☐ Add 1d4 to Melee checks and 1d4 to Ranged checks Akiala: Trail Blazer ☐ For your first encounter you may encounter the top card of an adjacent location deck getting +1 to checks made there. ☐ If you gain a blessing card recharge a blessing from you discard pile into your deck ☐ hand. ☐ All 1d6's rolled if you roll a 1, count it as a 2 ☐3
Aha! I'm back procrastinating on homework to bring you a crazy probably overpowered Idea for a character :P (At least I'm being creative right?) What do you think? Yes she starts out weaker than most with D6's to everything, but increases faster than other classes as well. It should be considered a blank slate style class that specializes in support of other characters through her powers. Adventurer Class
Reflexes: Dexterity +2
Akiala is considered dead when she does not have any cards from her deck to draw from, and her hand is empty. At the start of your turn you may look at the bottom card of a location deck, if it is a boon you may encounter it immediately ☐ Or exchange it for a random boon of that type from the box. You may give up to three cards instead of one to other players at the start of your turn ☐ If you give two or more cards take one random blessing from the box and put it in your hand. May use cards that allow exploration to be used on other characters at your location. CARDS
Aha! I'm back procrastinating on homework to bring you another crazy probably overpowered Idea for a character :P (At least I'm being creative right?) What do you think? Yes she starts out weaker than most with D6's to everything, but increases faster than other classes as well. It should be considered a blank slate style class that specializes in support of other characters through her powers. Adventurer Class
Reflexes: Dexterity +2
Akiala is considered dead when she does not have any cards from her deck to draw from, and her hand is empty. At the start of your turn you may look at the bottom card of a location deck, if it is a boon you may encounter it immediately ☐ Or exchange it for a random boon of that type from the box. You may give up to three cards instead of one to other players at the start of your turn ☐ If you give two or more cards take one random blessing from the box and put it in your hand. May use cards that allow exploration to be used on other characters at your location. CARDS
Flat the Impaler wrote:
I haven't gotten into anything past adventure 1 cards so I had no idea about the greater luck stone. Maybe i'm going about Armor all wrong to make it new and could avoid it altogether making a new character. The mechanics make it seem like a waste of hand space and pisses off my friend who is playing Seelah currently. Oh well, back to the drawing board.
isaic16 wrote:
Ok, how about this, cause I've been thinking about it while playing through adventure deck 1 yesterday with my buddies. Power 1.-May equip one chest and shield armor card on character card (Basically helps with hand management)
Eh? Better armor ideas?
Fenris235 wrote:
Thanks a ton. That was my very first try at making a character. Leading a group of five people with the regular box characters through Pathfinder right now and was thinking that afterward we could all try creating new characters and going through the game again. I'll keep working on it while reading how others are making their characters especially the Paladin since Sheela seems to be the person struggling the most in our group.
Character Name: Verdrea Role: Knight STR 1d10 []+1[]+2[]+3[]+4 Melee +2
Weapons 3 []4[]5
Proficient +L Armor +H Armor +Weapons
*Armor does not count against your hand size
Still working on the other roles. I wanted to make armor a better choice for the paladin character to have as a favored card. |