Here is the character that will be running through it. Any advice on running the game with a solo wizard is appreciated. Yes, she is a spellfire wielder.
Celest; Half-Celestial Wiz9: Size M; HD 7d4+14; hp 53; Init +3; Spd 20 ft (base 30 ft); AC 21, touch 15, FF 18; BAB +4; Grapple +4; Atk: +4 melee (1d3, Unarmed), +8 (1d4/crit 19-20, Dagger MW), +5 melee (1d6 + 1, Quarterstaff +1); SA , Smite Evil; SQ darkvision, resistance to acid, cold, electricity 10, Damage reduction 5/magic; SR 14; AL NG; SV Fort +8, Ref +8, Will +10; Str 10, Dex 16, Con 16, Int 20, Wis 14, Cha 12.
Languages spoken: Common, Celestial, Abysal, Infernol, Draconic, Elven, Dwarven
Skills and Feats: Craft (Alchemy) +10, Knowledge (Dungeoneering) +7, Concentration +15, Decipher Script +6, Diplomacy +3, Gather Information +5, Handle Animal +2, Knowledge (Arcana) +17, Knowledge (Architecture) +6, Knowledge (Geography) +7, Knowledge (History) +7, Knowledge (Nature) +7, Knowledge (Nobility) +8, Knowledge (Planes) +10, Knowledge (Religion) +12, Listen +5, Move Silently +1, Profession (Brewer) +4, Spellcraft +19, Spot +5, Tumble +1; Alertness, Craft Wondrous Item, Improved Energy Resistance, Improved Familiar, Magical Artisan - Craft Wondrous Item, Scribe Scroll, Spell Focus, Spellfire Wielder.
Special Abilities: Darkvision, Empathic Link, Familiar, Resistance To Energy, Share Spells, Smite Evil, Spell Resistance.
Possessions: 121 pp, 1931 gp, 10 sp, 9 cp, 6 A body (rod of absorption) levels of spellfire, Bag of holding 1, Acid (flask), 4 Alchemist's fire (flask), 2 Antitoxin (vial), Bandoleer masterwork (10 items), Acid (flask), 3 Proof against disease +4 against next saving throw), Blessed book, Map or scroll case, Scroll of acid arrow (arc), Scroll of cat's grace (arc), 0 Scroll of knock (arc), Scroll of mage armor (arc), Scroll of pyrotechnics (arc), Scroll of spider climb (arc), Everburning candle, Flask, Flint and steel, Gems, 7 Amber, 2 Jade, Onyx, 3 Onyx, 4 Pearl, 10 Saphire, 4 Smoky quartz, Potion of protection from energy (fire), Qua's feather token (tree), 2 Silk rope (50 ft.), 2 Sack, Sack with caltrops, 3 Smokestick, Sunrod, Tome of dragon lore, Wand of entangle, Body, Backpack, Potion masterwork belt (free action holds 10 items), 7 Potion of cure light wounds, Potion of cure moderate wounds, Potion of endure elements, Potion of fire breath, 2 Bracelets w/ silver dragons, Earth silk jersey, Necklace - for guild, Belt pouch, Pearl of power 1st-level (shield or magic missle etc), Sunrod, Maximize lesser - damaging spells rod of metamagic, Traveler's outfit, Body slot, Scarab periapt necklace medallion brooch body slot: amulet, Amulet of health +2, Body slot: belt, Body slot: boots, Body slot: bracers, Mantle cape body slot: cloak, Cloak of resistance +2, Goggles body slot: eye lenses, Body slot: gloves, Gloves of dexterity +2, Helmet body slot: headband, Body slot: rings (2), Ring of protection +2, Body slot: robe, Body slot: shirt, Vestment body slot: vest, Vest of healing - cure light (1d8+1) each round, Dagger mw, Staff of fire - burning hands (1 charge) fireball (1 charge) wall of fire (2 charges), Wand of detect magic.