Thanks for the suggestions. The pseudodragon, named Phesek, already gets into combat. I think there are some great ideas on using UMD to help Phesek become a more active combatant, especially when its sting attack is not effective.
The shield guardian is another great idea. I'll have to figure out a way to work it in.
For death ward, she's going to put it on some bracers. Some contingencies would be nice, though it will take a while to gather enough cash to do that kind of thing.
She has the Vest of Healing (i.e. the Armor of Healing from a Dragon magazine), which pings her with a CLW once each round she's hit.
Beholders aren't that tough if you're prepared. All she needs is the Ray Deflection spell and an Orb spell. Since Orb spells are instantaneous conjuration, they get through anti-magic zones.
With my subscription of Dungeon, I've been looking at the Age of Worms campaign and I'm really impressed with all the extra stuff they have released for that campaign, including player-only maps. It almost makes me want to run that one instead. Having that stuff makes running the game using MapTool and DM Genie that much easier. Is there someplace that has those kinds of extras for the Shackled City campaign? I don't want to buy the hardcover, since I have all the magazines already.
I am relatively new to the forums, and was surprised to see there was no email notification feature. I wanted to chime in and state that it would be a very useful feature for us to keep an eye on threads that interest us or that are waiting on responses.
I have the opportunity to run a campaign for a 10th level wizard as a solo. What are your thoughts about running this character through the Shackled City campaign from the beginning? She's using the level buyoff option from Unearthed Arcana with a 9th level half-celestial wizard and a pseudodragon familiar, a staff of fire, and other items for a wealth level consistent with the DMG.
I could gather up and post the character if you think it would help, but I was just wondering if this would be a good idea or if she's going to face insurmountable odds later on in the campaign. She could get an NPC that I would run, but I would like to avoid that if possible. The original idea of the character is a gandalf-like persona that goes around helping people with their problems by themselves in relatively low-level dungeons as an experiment (which has worked out well). Also, she's a long-time gamer but not a tactician and has never played an arcane caster. I generally give her subtle hints along the way when she gets stumped. Thoughts?