Sajan

Matsudaira's page

67 posts. Alias of Ietsuna.


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Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

I dunno Malph. Part of it for me is not reading the book and not knowing what is coming.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Just posting to say I am still here.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Seeing a rat advancing toward him at speed, Matsudaira throws couple of kicks in its direction.

Flurry attack 1: 1d20 + 2 ⇒ (18) + 2 = 20
Flurry attack 2: 1d20 + 2 ⇒ (12) + 2 = 14

Flurry attack 1 damage: 1d6 + 3 ⇒ (3) + 3 = 6
Flurry attack 2 damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

I have the sunrod. How many creatures are there and how close are they to me?

If within 5 feet:

Matsudaira launches a flurry of unarmed blows at the nearest creature.

flurry attack 1: 1d20 + 2 ⇒ (10) + 2 = 12
flurry attack 2: 1d20 + 2 ⇒ (6) + 2 = 8

flurry attack 1 damage: 1d6 + 3 ⇒ (4) + 3 = 7
flurry attack 1 damage: 1d6 + 3 ⇒ (3) + 3 = 6

If not withing 5 feet:

Matsudaira moves toward the closest creature and launches an attack.

attack: 1d20 + 3 ⇒ (11) + 3 = 14
attack damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira balls his fists, preparing for whatever is coming. He sets his feet into a ready fighting stance.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira whispers ahead to Malph while simultaneously trying to hide the sunrod's light and see by it.

What do you see?


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Yeah, whatever. I'll follow Malph.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Unable to determine anything about the ring Matsudaira puts it in his backpack for inspection later.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira calls to Alassa

Alassa, what did those papers say? Anything about the Silver Ravens or even who owns this place? Maybe an invoice from someone who we can speak to about the ravens?


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

I do not have the appraise skill but would like to examine my find. What does it look like and is there anything out of teh ordinary about it. Perception check?

Perception on Ring: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

I see something glinting up there. I am going to go have a look.

climb: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

How curious. Things are moving over here.

When the time is suitable I would like to make another perception check to look around

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Can I perhaps fumble around by the meager light of the sunrod to see what I can find? Going to make some rolls, use what you think is relevant. Probably perception I guess?

Perception to find interesting things: 1d20 + 6 ⇒ (3) + 6 = 9

With that roll I am guessing I find splinters and tetanus


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira nods his thanks to Viviana.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Yes, you need crit confirmation


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Assuming the lead dog will be still on me. Rolling up damage, but it will be for after the dog has another go at me.

Flurry attach 1 to hit: 1d20 + 2 ⇒ (8) + 2 = 10
Flurry attach 2 to hit: 1d20 + 2 ⇒ (16) + 2 = 18

Flurry attach 1 damage: 1d6 + 3 ⇒ (6) + 3 = 9
Flurry attach 1 damage: 1d6 + 3 ⇒ (5) + 3 = 8


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira stands up and kicks at the lead dog.

unarmed strike: 1d20 + 3 ⇒ (19) + 3 = 22

unarmed strike damage: 1d6 + 3 ⇒ (4) + 3 = 7

If lead dog is not available then whichever dog is


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira looks up at Viviana.

I am simply calming myself in preparation for the chaos which no doubt will come.

Matsudaira springs lightly to his feet, glancing around the room looking for signs of danger.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

While Alassa attempts to sense any magical fields in the area Matsudaira settles comfortable on the floor and meditates upon the events of the past few hours.

I only wanted to show Thrune that the populous does not agree with what he is doing, and now I am here in a stable with this group of interesting people.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaria squeezes through the gap. With a bit of luck he doesn't trip over any unseen objects.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira holds the sunrod, trying to cloak as much as its light as possible. He stands stoically waiting as Malph fiddles with the lock.

Had to resist the urge to hold it aloft and scream "By the Power of Greyskull or something similar. Perhaps perform some sort of fire twirling. It has been a long morning at work.

*edit to remove silly RP actions.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

I have no money to go shopping with so I'll skip that.

This lock looks fairly secure. Perhaps one of you has some experience with picking locks? I could knock it down, but that would not allow us to close and lock the door on our exit, and may be a little too obvious a sign to those looking to track us.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

I personally don't mind. I am a monk and not looking to amass a vast hoard of loot worthy of a dragon. I cannot use armour without a penalty and my unarmed strikes do the same amount of damage as a monk weapon does for flurry. The gold will go towards a neck piece or something if and when I get the chance. I cannot speak for other though.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

At Viviana's urging Matsudaira turn toward the door and sets out toward the stables.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira slips his 30GP into his backpack and waits on the others.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

So Malph is taking the signet and maybe the dagger? Alassa is taking the bracers? Coins I figure can be split?

If you are accepting items then please gather them up and let's get moving.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

I know the stables from my childhood. I used to take things there sometimes for my parents. I even remember rumours of them being haunted.

Content to follow Rexus, at least for now, Matsudaira waits for them others to be ready to go.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

I for one am curious as to what may be found in this location.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira says nothing, content to follow Viviana's lead.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Australia is sad :(


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

We don't have cons around here that have PFS, or at least I don't think we do.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

So, I am enjoying this Pathfinder thing. Trying to get into a society game to feel that out too.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira is a little too trusting, but Viviana's words make him a little cautious.

can I roll a sense motive on him please

sense motive: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira nods to Rexus.

You have my support.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Martial artist archetype can be any alignment, but I don't get ki. The archetype is from Ultimate Combat.

More than happy though to re-slot myself into another alignment if you feel that I should. This is my first RPG game so more than willing to take advice.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Alassa, I am new to this so any help you could give would be much appreciated. Do you have a source for that list or anything else around it? Matsudaira is also Chaotic Good. I have been trying to play him as a mix of Mr Miyagi and Sir Samuel Vimes from Nightwatch (a book by Terry Pratchett). I think I have stayed within those commandments, but if there is a bigger article or something that could give me more information on playing this alignment it would be great.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Is the victim conscious now? Can we speak to him/her? I would like to know what happened, and the thugs are either unconscious, dead or soon will be dead


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Giving up on trying to sway her Matsudaira leans against the wall waiting for Alassa to finish her murderous rampage.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Was asking in relation to checking victim.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

I don't want any part of killing anyone who cannot fight back. Self defence is one thing, but cold blooded murder is another. I would like to tie up at least one of them. We can interrogate them perhaps.

I would council you to stay your hands. These men are incapacitated and cannot defend themselves. Perhaps more could be gained by questioning them. It may even be fruitful to search them while they are incapable of resisting. We could leave them bound and naked if you feel that some punishment is in order.

As he speaks Matsudaira looks at the victim and checks on his condition.

Do you want some sort of roll?


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira move up to Thug 2. He launches a kick aimed at the thugs body (unarmed strike).

attack: 1d20 + 3 ⇒ (20) + 3 = 23

confirm crit: 1d20 + 3 ⇒ (14) + 3 = 17

attack damage: 1d6 + 3 ⇒ (1) + 3 = 4

that is 8 damage if the crit confirms


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Can I delay please. Thugs 2 and 3 are the immediate threats and so I want to attack them, but unconcious thugs are in the way. I assume I can't clamber over them or occupy their space, so I'll hold off since they can't melee me either. When they move I will act.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Ok. I am fine with beating up the conscious guys. Or do we tie up the 3 that are unconscious first?


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6
Allivar Cinis wrote:
I'll post as soon as I get a chance. Btw, noob forum question: Is the roll command actually a macro that rolls for you, or do you have to type the whole thing out after rolling independently?

Use square not round brackets but like this

(dice=TEXT) 1d20+5 (/dice)

example

TEXT: 1d20 + 5 ⇒ (17) + 5 = 22

On a side note, where was that roll when I was rolling to hit?


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

HAHAHAHAHA First combat of the game and I whiffed it terribly. Stupid dice.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Matsudaira sees that these thugs are about to strike a defenseless individual and springs into action. He launches a flurry of unarmed blows at one of the attackers pick one

Flurry of blows attack one: 1d20 + 3 ⇒ (1) + 3 = 4
Flurry of blows attack two: 1d20 + 3 ⇒ (8) + 3 = 11

Putting damage rolls here incase I hit

Flurry of blows attack one damage: 1d6 + 3 ⇒ (2) + 3 = 5
Flurry of blows attack one damage: 1d6 + 3 ⇒ (3) + 3 = 6


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

So, how about that local sports team?

On a more serious note, what drew you all to your character classes?


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

I will stick with the rest of the group

Matsudaira does not draw a weapon but does shift slightly as if readying to defend himself.


Male Human Monk (1) Martial Artist Archetype | HP 7/13 | AC 14 | CMD 17 | F +3 R +3 W +4 | Init +1 | Per +6

Ok, I agree that we should go

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