Matrim Tremaine's page

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- INACTIVE -

About Matrim Tremaine

Matrim Tremaine
Ethnicity: Varisian
Nationality: Taldor
Birthplace: Magnimar
Age: 30s
Gender & Pronouns: Male, he/him
Physical Appearance:

human (half-elf)
barrister
fighter; Level: 14
medium
medium humanoid human elf
N;
Follower of calistria?

Languages:
Common
Elven
Undercommon
Sign language
Azlanti
Ancient Osirion

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SENSES
Perception: +21/23 (1 (wis) +20 (prof) + (item)) [M]; +2 when rolling initiative; +1 item regarding sight
Special Senses: low-light vision
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DEFENSES

HP: 148/148 (8 human + 140 fighter + 0 con)

ARMOR CLASS
AC: 35 (10 +3 (dex) +18 (prof) +4 (item)) [E]

Unarmored: [E], Light: [E], Medium: [E], Heavy: [E]

SAVING THROWS
Fortitude: +22 ((con) +20 (prof) +2 (item)) [M]
Reflex: +23 (3 (dex) +18 (prof) +2 (item)) [E]
Will: +21 (1 (wis) +18 (prof) +2 (item)) [E]
Notes: bravery, juggernaut
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OFFENSE

Class DC: 33 (10 +5 (str) +18 (prof) + (item)) [E]

Speed: 50

Melee Strikes
[1d20+29 greater striking shifting rapier][3d6+9 magic, piercing]
deadly d8, crit specialization: flat-footed until next turn

Ranged Strikes
[1d20+25 greater striking shifting returning starknife][3d4+9 magic, piercing, slashing]
agile, deadly d6, thrown 20ft., crit specialization: 1d6+2 persistent bleed damage

Weapon Proficiencies
Simple: [M], Martial: [M], Blades: [L], Exotic: [E]
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MAGIC

Magic Traditions
Arcane: Innate

Spell DC (arcane): 29 = (10 +3 (key) +16 (prof)) [T]

charm 1/1
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MAGIC ITEM EFFECTS

4th-level charm, DC38 1/hour (apex Cha item)
glibness at-will (ring of lies)
invisibility 3/3 (greater Invisibility armor rune)
knock 1/hour (greater skeleton key)

Bat cloak: fly speed, 1/1
Boots: extra strides, 1/1
Goggles: darkvision, 1/1
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SKILLS
2 skills from background
2 skills from Rogue dedication
1 skill from Lion Blade dedication
1 skill from Sociable ancestry feat
1 skill from Round Ears ancestry feat
4 skills from class
4 skills from intelligence

INCREASES
3: Deception -> E
5: Intimidation
7: Society
8Ro: Deception -> M
8Ro: Diplomacy
9: Intimidation -> M
10LBl: Stealth
11: Society -> M
13: Thievery -> E

Acrobatics: +19 = 3 (dex) +16 (prof) + (item) - (armor) [T]
Arcana: +20 = 4 (int) +16 (prof) + (item) [T]
Athletics: +21 = 5 (str) +16 (prof) + (item) - (armor) [T]
Crafting: +4 = 4 (int) + (prof) + (item) []
Deception: +26 = 4 (cha) +20 (prof) +2 (item) [M]
Diplomacy: +24 = 4 (cha) +18 (prof) +2 (item) [E]
Intimidation: +24 = 4 (cha) +20 (prof) + (item) [M]
Lore (espionage): +20 = 4 (int) +16 (prof) + (item) [T]
Lore (legal): +20 = 4 (int) +16 (prof) + (item) [T]
Lore (Order of the Palatine Eye): +20 = 4 (int) +16 (prof) + (item) [T]
Medicine: +17 = 1 (wis) +16 (prof) + (item) [T]
Nature: +1 = 1 (wis) + (prof) + (item) []
Occultism: +20 = 4 (int) +16 (prof) + (item) [T]
Performance: +4 = 4 (cha) + (prof) + (item) []
Religion: +17 = 1 (wis) +16 (prof) + (item) [T]
Society: +24 = 4 (int) +20 (prof) + (item) [M]
Stealth: +23 = 3 (dex) +18 (prof) +2 (item) - (armor) [E]
Survival: +1 = 1 (wis) + (prof) + (item) []
Thievery: +21 = 3 (dex) +18 (prof) + (item) - (armor) [E]
Thievery, pick locks +23 = 3 (dex) +18 (prof) + 2 (item) - (armor) [E]
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ABILITY SCORES

STR 20 [A][Bg][C][F][5][10]
DEX 16 [F][5][10]
CON 10
INT 18 [A][Bg][F][5]
WIS 12 [10]
CHA 18 [F][5][10][Apex]
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FEATS:

Ancestry Feats and Abilities
Special 1st:
Heritage 1st: low-light vision
1st: Round Ears
Ancestral Paragon: Sociable
5th: Nimble Elf
9th: Supernatural Charm
13th: Elf Step

Skill Feats
Background: Group Impression
Sociable: Hobnobber
2nd: Lie to Me
Rogue: Subtle Theft
4th: Quick Disguise
6th: Intimidating Prowess
8th: Courtly Graces
Rogue: Slippery Secrets
10th: Battle Cry
12th: Pickpocket
14th: Confabulator

General Feats
3rd: Ancestral Paragon
7th: Fleet
11th: Expeditious Search

Class Feats
1st: Fighter: Snagging Strike
2nd: Rogue Dedication
4th: Rogue: Quick Draw
6th: Fighter: Dueling Parry
8th: Rogue: Skill Mastery
8th: Fighter Flexibility: Dueling riposte
10th: Lion Blade dedication
12th: Lion Blade: Flicker
14th: Lion Blade: Expeditious Advance

Class Features
1st: attack of opportunity
3rd: bravery
5th: fighter weapon mastery
7th: battlefield surveryor
7th: weapon specialization
9th: combat flexibility
9th: juggernaut
11th: armor expertise
11th: fighter expertise
13th: weapon legend

Bonus Feats
Shield Block
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EQUIPMENT

Combat Gear:
12th: +2 greater striking rapier
11th: +2 resilient armor
140gp glamered rune for armor
225gp shifting rune
055gp returning rune

Magic Items:
apex: circlet of persuasion
13th: boots of speed
12th: (11th) greater skeleton key
10th: greater Invisibility rune
10th: cloak of the bat
850gp ring of lies

Other Gear:
150gp goggles of night 
075gp candle of truth
050gp dust of appearance
005 healer's tools
003 thieves tools
002 disguise kit
000.7 adventurer's pack

Bulk: # (Encumbered at: 10 = 5 + 5 (str); Maximum at: 10  = 10 + 5 (str))
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How did CHARACTER become a CLASS?

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