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![]() Mathurin spots the gull and says: "Ah, the uncharted regions! This is what I live for." He then looks about at the crew with an excited look and says: "Think of the tales we will take back to civilization. That and the treasures! Lands never before seen and cultures never before heard of. This is what we prepared for. Lets see this day out with a song. Pickles, give us a tune!" ![]()
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![]() If I am reading this right, Lucille is dropping out of the campaign? I really liked her. :( She will be missed. If needed, I can alternate between the roles of lookout and navigator. Gjurn could navigate while I am up in the crows nest since he and I have the best profession: sailor skill. I have some really good bonuses to perception while in my favored terrain (water). ![]()
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![]() Mathurin has a swab take the wheel and steps forward. "Captain, I have found that he is quite arrogant and his attitude has been one of offering assistance where it generally isn't needed. My problem is that he doesn't keep within his role like others do. If additional help is needed it will be asked for, or be readily apparent. Also, it diminishes the skills of the captain and the rest of the crew when he takes it upon himself to supervise everything. We each have been delegated a position and need to be allowed to act in it without interference." "In his defense I will point out that he is very knowledgeable. It was his assistance that got us back on schedule to Last Point. We shouldn't take his experience lightly." "I do agree though that the lash won't solve this. Perhaps assign him a duty that he would normally consider beneath himself?" ![]()
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![]() Time: Day 7, morning. Mathurin strolls out on to the deck. "Ahhh, what a beautiful day!" After taking a look around to see if anything is out of the ordinary he will take the wheel and make sure we are on course. Perception 1d20 + 17 ⇒ (9) + 17 = 26 Profession: Sailor 1d20 + 15 ⇒ (4) + 15 = 19 Hmm, a lone albatross. Probably waiting to see if there are any scraps he can pick up." ![]()
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![]() Mathurin continues to steer the ship and keep her on course. Profession: Sailor 1d20 + 15 ⇒ (2) + 15 = 17 As Mathurin watches the waves and the weather he notices something out on the horizon. Perception 1d20 + 17 ⇒ (14) + 17 = 31 "Captain! A moment please." Once Grask comes over: "I have noticed what seems to be sails behind us. We may have a ship following the Paradiso. It is there if you look closely enough." Mathurin will point out the exact spot that the ship appears on the horizon. ![]()
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![]() Time: Day 5, dinner "Why Mr de Arcadia, all voyages are potentially fatal. The sea is something I have had in me as long as I can remember. There is nothing else like the feel of the wheel in your hands as you keep the ship on course. Feeling the current move the ship, the wind gather in the sails and the men at their posts. I know there is risk, but the benefits outweigh that in my estimation. I wouldn't trade this for the world." "How about you? Why did you come on such a voyage?" Time: Day 6, mid morning Mathurin makes some course changes using his sextant. Profession: Sailor 1d20 + 15 ⇒ (13) + 15 = 28 "There! That should get us back to where we need to be." When Grask comes making his rounds Mathurin will inform him of the changes. "Captain, from the time Mr. Swurn and I spent studying the maps, I believe I can make up the lost time. I have made the new course corrections and we should be on schedule from here on out. Other than this, nothing new to report." ![]()
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![]() "Also, may I suggest that we keep Ms Bluth, the Captain, and myself on an endure elements potion so we have a lookout, the captain, and the navigator available at all times. We cannot afford to have anything happen to the ship. Being on a potion, and coupled with my extensive knowledge on the effects of heat, I would be free from the heat to assist others in staying cool. It doesn't take much for a swab to hold the wheel. I would keep an eye on our course and speed throughout the day. This would leave the doctor to take care of those who came down to him and me to take care of those above decks. I like Mr de Arcadia's idea. I think I could easily alter any number of barrels with several holes to allow anyone who was getting too hot to step under and cool off. Does anyone else have any other ideas for us to consider?" ![]()
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![]() When it becomes apparent that the day will be hot, Mathurin has a swab take the wheel and goes to find Grask. "Captain, I believe I can help assist the crew with the heat. I have dealt with cases with this many times before and am able to help with this. With the Doctor's help we can use the linens Mr Markley suggested, the water that Mr de Arcadia can make for keeping them wet, and the potions the Doctor has and will make and we should be ok. If anyone is in critical condition and needs to cool off quickly we can use the really cold linens. Also, we will need smaller shifts and rotate more often to keep heat exhaustion down. Even with plenty of water we still need to limit how long we are above deck." Let me know of any survival rolls I need to make. ![]()
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![]() "Aye Captain. GJurn, I have the charts in my quarters." Mathurin turns and calls out: "Swab! Take the wheel." He heads to his quarters taking GJurn with him. Mathurin will pour over the charts with GJurn. He will discuss with GJurn the finer points in getting a better course to speed up the journey. Profession: Sailor 1d20 + 11 ⇒ (7) + 11 = 18 GJurn, I am aiding you for a +2 ![]()
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![]() GJurn "SALTY" Swurn wrote:
"Every night. I love being at the wheel so I am out here as much as I can. Just a thought, you might try being on deck more. Can't know what's happening if you are locked away in your room all the time." With that, Mathurin will take his sextant out and check his course. Profession: Sailor 1d20 + 15 ⇒ (14) + 15 = 29 Mathurin also keeps an eye out for anything unusual. Perception 1d20 + 17 ⇒ (11) + 17 = 28 ![]()
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![]() Mathurin brings the Paradiso around to gather the school of fish. Profession: Sailor. 1d20 + 11 ⇒ (10) + 11 = 21 Time: Day 2, about 3ish. Mathurin calls out:
Mathurin goes to see the doctor. He knocks as he enters. "Dr. I am here for a checkup. All is calm on deck so I decided to come down. Figured I have had enough time to get an impression of how the ship sails. Feels good to be at the wheel again. Anyways, shall we proceed?" Having done this many times before on others, Mathurin assists with the physical while telling of any details that Doctors like to make note of. ![]()
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![]() Delmar de Arcadia wrote:
Apologies, but I am the navigator. That comment should be addressed to me. Unless Elwood can somehow make the ship turn without the wheel I would need to do this. Not trying to be mean. Just trying to correct an error. ![]()
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![]() Time: Day 1, Dinner. "In the event that someone purchased a signal horn, we can use that for signaling the crew. Just a thought." Time: Day 2, Noon. Mathurin nods when the Captain comes over. "Captain. All is well." While I realize that while I may not be in the crows nest, is there anything of interest that I notice? This is for anything on board and on the water. Perception: 1d20 + 17 ⇒ (19) + 17 = 36 ![]()
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![]() GJurn "SALTY" Swurn wrote:
Mathurin ignores the cat dragon. GJurn "SALTY" Swurn wrote:
Mathurin snorts and then chuckles at hearing this. ![]()
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![]() As the crew makes final preparations to sail, Mathurin comes above deck and makes his way over to Grask. He now has on his cutlass, dagger, sextant, and a waterproof bag. "Captain, I have poured over the maps and am ready to sail. At your command." When Grask acknowledges his statement, he then makes his way over to and strolls about the poop deck till it is time to sail. ![]()
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![]() Mathurin mulls over the list. "The trade items will certainly give us a means of bargaining with merchants when we put into different ports. As for the ale, definitely want to keep the crew's spirits up and no better way than to relax with music while they drink and/or some games." After fully reviewing the list he says: "Very good Captain. We should be able to do much with these." "With your leave, I shall be in my quarters going over the maps. I want to be as much prepared as possible before we put out to sea." Mathurin waits till Grask acknowledges his request and will head to his quarters once he receives it. He nods to Delmar and Lucille as he passes them. ![]()
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![]() "As you wish. Captain, I went and procured a few additional supplies. Here is what I purchased." Any updated items are in bold italics. Updated Shopping list: Total gold spent: 1,999.
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![]() As much as I loath to do it, (and he is well rounded I think) I have to alter Mathurin one more time. I use hero lab and I just realized that when I first made him I added an additional feat for the previous game. I just now caught this. I think that I will drop the feat Athletic. My apologies. I was not trying to make a character that was unfair. This is now fixed. ![]()
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![]() Rodrigo Dantares wrote: Rodrigo will clear his throat. He moves a slow step closer to the Captain. "Did you fail to hear my request sir? You do speak Orcish don't you?" he asks in common. Mathurin will approach Rodrigo and say: "Hvis du har brug for en assistent jeg har rimelig færdigheder på at være en kirurg." Orcish: If you need an assistant I do have reasonable skills at being a surgeon.
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