Hi. I'm just wondering what the optimum armor/shield is for this archetype, specifically after 15th level? The Fleet Footed class feature allows take 10 and take 20 on acrobatics checks at 15th level, so I'm assuming that medium and heavy armors will affect the outcome of the acrobatics checks with their armor check penalties? (Armor training 1 and 2 don't affect the increase of 10 in speed, so it really boils down to how often you are going to make acrobatics checks it seems.) Thanks.
Hi. I'm fairly new to this and I have some questions about this archetype. Specifically, I'm not exactly sure what these two statements mean in the description of "Archaeologist's Luck." 1. "Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance." Can someone explain this better and give some examples to clarify it? Any examples of feats, abilities, and effects would be greatly appreciated. 2. "Like bardic performance, it (Archaeologist's Luck) cannot be maintained at the same time as other performance abilities." This is confusing to me. To be an Archaeologist you give up performance. So how can you have other performance abilities to maintain? Again, some clarification and any examples would be very helpful. Thanks! Like I said, I'm new to this.
Ravingdork wrote:
Thanks Ravingdork, I appreciate the clarification. Sorry for my misunderstanding. I guess I just read your post too hastily. Thanks! :)
Ravingdork wrote:
Thank you very much for your reply. I appreciate it. :) My question is if the +2 for Improved Spell combat remains when Greater Spell Combat is obtained? If it doesn't, then you would have to take an additional -3 to-hit in order to have a higher concentration bonus than with Improved SC. Here's a chart illustrating that point: Additional Attack penalty taken: 0 -1 -2 -3 -4
This is why I question it's efficacy. Also, does the -2 melee penalty always apply? Or does it go away. It says nothing in the class description so I'm assuming the -2 is always there.
Kryzbyn wrote:
This is a very good point, except that the off hand attack (in this case the spell being cast) loses it's penalty at 20th level (True Magus.) It just seems odd that the penalty for casting goes away but the penalty for the melee attack doesn't. Like I said, if the -2 isn't lost, then Greater SC doesn't seem to be that big a deal, because you'd need to take at least an additional -3 to-hit to make a difference. (Provided of course that they're not allowing the base -2 to be counted in the concentration check, which is another question I have.)
Hi. I'm new to PF, being an old school DnD player. I just have a question about how this works. Spell Combat at 1st level I understand, but I'm confused about Improved SC, Greater SC, and True Magus. First, does the -2 to melee attacks remain throughout? It doesn't say that it goes away so I'm assuming it doesn't??? Also, with Improved SC, you gain a +2 to concentration in addition to any additional penalty you take to-hit. But then with Greater SC, you gain a bonus to concentration which is double the attack penalty taken. Does the bonus to concentration with Greater SC included the -2 as well as any additional, or simply just the additional bonus gained by taking a penalty to hit? It seems that if it doesn't include the original -2, Greater SC doesn't seem all that great. You would have to take an additional minimum -3 to hit to have a higher bonus to concentration and then that would give you only an additional +1! Any clarification would be much appreciated. Thanks! |