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A doubt I have from 3.5 which havent been clarified in pathfinder.

Can a fighter/rogue wear a heavy shield and still benefit from evasion?


Another doubt from 3.5 rules which havent been addressed in pathfinder.

I have a rogue/fighter who has evasion. Fighters can use heavy shield. Can the character use evasion while wearing a heavy shield and light armor?

The rules states that evasion can only be used while wearing light armor, but doesnt say a thing about shields.

Opinions?


What about the range? Is it a thrown weapon (with range inc of 10 feet) or a ray, with the range as dictated on the spell description?

Although ray and weapons are quite similar, the D&D main FAQ states that eldritch blast is not considered a weapon for purposes of inspire courage. I wonder if it is like that because its a ray?


Hello folks,

I need help with the acid splash spell. Ye, I know its a minor one, but I couldnt find this anywhere.

First, like someone already posted, its missing in pathfinder beta. It can be found on the 0 level entry, but not its description. Thats bad, I was hoping pathfinder would clarify my doubts there.

So heres my question: PH 3.5 says its not a ray, but a thrown weapon. OTOH, it gives it a range, just like ray of frost. If its a weapon, its subject to bard inspire courage (+1 attack and damage), it can be used as a sneak attack and its range is different from a ray. Also, the spell description doesnt say anything about splash damage, which I assume it doesnt do any.

The D&D Main FAQ says it can be used as a weapon for sneak attack (page 24 IIRC).

What do you guys think?


Dennis da Ogre wrote:


That's a great solution for a DM who is looking for an alternate rule system to help multi class casters.

Agreed, thats exactly what what I was looking for =)


Larry Lichman wrote:


I don't see how this is a problem. He traded a high caster level vs. SR and access to higher level spells from a single class for a larger selection of spells from two classes and the class abilities granted by multiclassing.

He wont be able to overcome any spell resistance, while the fighter / ranger will be able to overcome any big AC just as if single class.

Quote:


As a previous poster said, there has to be some kind of tradeoff. Otherwise, why not have a single class called "Spellcaster" and give them access to all spells and class abilities for all types of casters?

There is a tradeoff. His spell progression is still a 5th level one. Only the way he casts changes.

Quote:


The "useless" level is in the eye of the beholder. Sure, he can only cast 1st level spells as a 1st level caster, but he did get a nice boost to his Will Save, and the ability to use scrolls and other magic items he would not ordinarily be able to use as a straight Fighter.

The save is just another argument for stacking caster levels. BaB and Saves stack, why not spell caster level??

Agree with eye of the beholder. For each, his own game.


Just an analogy:

BaB is import, because its the way "physical" characters overcome higher ACs at higher levels. But for spells, from the moment you start having monsters with SR (which works like a magical AC), the 5/5 cleric/mage will have lots of trouble, since his caster level will be low.

Putting another way, the fighter/ranger will have +10 to his attack (plus bonuses) while the mage/cleric will have 5 caster level.

The tradeoffs are still there: while he casts as a 10th level character, he still has access to only low level spells. Im just trying to find a way to make the tradeoff more interesting.

As for the 19/1 fighter mage, if he casts as a first level wiz, he spent a useless level...

Like I said, this is not an easy choice. But it might add some new possiblities into gameplay. The Unearthed Arcana solution is great, thanks for sharing. =)


Since this is a place about discussion, Im gonna add 2 cents. I know most people will disagree, but anyway.

One thing that always bothered me is that all class have base attack bonus which stack, but caster level never stacks.

So, for example, a 5th level fighter 5th level ranger is a great melee character, possibly as good as a 10th level fighter or pally. But a 5th level mage 5th level sorcerer is a mediocre character which will probably die easily at the hands of a CR 10 encounter.

I discussed this with my players and they all agreed that spellcasters have this disadvantages.

So I thought for a solution. Please, no scientific comments (like spell casters have to dedicate exclusively to their classes). What I want is to make it possible to have more variated characters using multiclass and dont make them useless.

- Idea number 1:
Only one caster level, just like base attack bonus. Fighters have slow progress while casters have fast and others, intermediate. The progression would be the opposite of base attack bonus or something like that.

- Idea number 2:
Arcane statcks with arcane and divine with divine. So a 6th level druid / 4th level cleric casts as a 10th level. Same for sorcereres / wizards, etc.

Idea #1 is simpler but its kinda weird to have a fighter adding caster levels, but its like a wizard adding to base attack bonus... Idea #2 is a bit more complicated and more restricted, since a 5th level wiz / cleric still casts as 5th.

The spell progression is still the same in both cases. But the effects of the spell are greatly increased. IMHO, this should add some new flavors to campaigns, since it will allow different kinds of characters. OTOH it may weaken some prestige classes...

Flame coat is open, thanks for reading and thanks for the great RPG.