Saul Vancaskerkin

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Organized Play Member. 6 posts (51 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 1 alias.


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DoctorEvil: Not a big deal, but I just noticed that I appear to be getting the Dubious Knowledge skill feat from both my Traveler background and my Thaumaturge class (i.e. duplicated). Any chance I can retrain one of those instances to some other skill feat?


DoctorEvil, my gold and equipment have now been updated for the lower total.

Thanks Drake! Much appreciated on the rules clarification.

I hadn't seen Live Wire, it looks neat but I think I'm going to stick with Ignition. I was a little shy of taking an electric cantrip since Karina has Electric Arc and Ignition upgrades to a d6 of damage in melee. The damage for Live Wire appears to also upgrade every 2 spell levels (+2) instead of every spell level (+1) so it feels like the increases are a bit wonky.


DM DoctorEvil wrote:

I might be missing something with your Pathbuilder, but were do the extra skills come from? I show you two skill points overspent. Trained in Arcana, Occultism, Nature, Religion from class and then 3 +INT (which is zero). And gettin Arcana and regional lore from Traveler.

You have 11 skills trained, and I think it should be nine.

Also, these guys have so far under-earned WBL, so you'll have to start with the average gold they have obtained which is rounded up to 30gp. Looks like you have spent more in equipping so far.

In addition to 3+INT skills, Thaumaturges also get Trained in Arcana, Occultism, Religion, and Nature out of the box, as well as the Esoteric Lore skill. My background gives me Engineering Lore and Crafting. I also have the Automaton Lore feat, which gives me Automaton Lore and 2 other skills.

3 Base + 5 Class + 2 Background + 3 Automaton Lore = 13 Total

I'll adjust my wealth accordingly, I was going by standard Wealth by Level here.


Sorry, kind of lost my train of thought in that last post because it was so late. Open to thoughts, suggestions for improvements or additional things you'd like to see! This guy is LITERALLY 7000+ years old and has seen the rise and fall of cultures, civilizations, and been around since basically a couple hundred years after Earthfall.

It would be almost impossible for me to summarize such a huge amount of time and experiences for the guy, and it's entirely likely he's forgotten and re-learned and forgotten again so many skills, experiences and memories. Most automatons by this point have gone inert or completely lost their sense of selves and lucidity trying to retain their personality and personhood for this long. Not to mention the danger of forming deep attachments with beings who are, in contrast, in their lives for the relative equivalent of a few minutes' worth of their lifetime. But I'd be happy to develop and expand on any specifics or stretches of time, or major events Diligent Tangent would have been around for.

It's kind of a unique and interesting challenge. I thought elves were old but they're like infants compared to these guys.


Sure thing!

He has had many names over the centuries, but at current he calls himself The Diligent Tangent. You're welcome to try to shorten that, somehow; he's easy. It's a name he gave himself, after all, for he doesn't remember his original name. And he's gone by many names, over the centuries.

Diligent Tangent is an Automaton, one of an untold legion of magical and mechanical beings instilled with an actual soul that once belonged to a mortal citizen of the Jistka Imperium. He, like many others, were built to serve as elite construct warriors for the Imperium in its great war against the nearby Kingdom of Osirion. Diligent, specifically, was created as a Protector and a Utility - he wields esoteric trinkets imbued with great magic, and is himself capable of creating and utilizing spells of any Tradition and wielding all Four Essences: Matter, Spirit, Mind, and Life.

However, the Automatons entered the conflict far too late to make a true tactical difference in the conflict. Jistka lost and utterly collapsed; in the chaos that followed, the Imperium fell to ruin and the constructs were left to fend for themselves as they were able.

Diligent Tangent no longer had a purpose. He had been taught that fulfilling his purpose gave him value. He needed a purpose to have value... so he set off into the world to find one.

He's been many things, both humble and important. A doorman. A cook. A bartender. A cart-pusher. A combat medic. A tinkerer. On and on, through the years, the decades, the centuries, Diligent Tangent has wandered Golarion and met many different kinds of people, but has never stayed in one place very long. Though he strives to be affable and friendly and make himself indispensable, Diligent is ever looked upon with mistrust and regarded with suspicion wherever he goes - both because he is a thinking machine, and because some believe he has a true, hidden purpose that might bring harm to them.

He seeks to learn more about the mortal races and his own existence prior to his Transformation - which he does not remember - so that he can better coexist in a world that no longer needs him for his original purpose.

His travels in the last 10 years took him through Numeria - and there he stopped, for something puzzling started happening to him. He began to experience visions, and thoughts, and memories that were not his. Fragments of knowledge that he did not remember collecting flitted in and out of his mind - some true, some clearly false, and others? Uncertain. And the closer he got to the Flame in the town of Torch, the more he experienced these things. They were not necessarily painful or disorienting, but... interesting. Intriguing. He wanted to know more.

So, he settled down there. The locals, used to seeing uncanny constructs and unfathomable technologies, were not in the least boggled by a hulking robot with a single glowing eye. At least it was an amiable fellow. Diligent Tangent, who by that point had some rudimentary skills in mechanics and clockwork repair (after all, he required regular repairs from time to time, and these talents were useful), apprenticed himself to a local gearsmith and learned the trade. He was a most excellent student, and learned quickly; by the time Diligent's master retired some 8 years later to spend more time with his grand-children, Diligent was more than ready to inherit the man's repair workshop and provide crucial mechanic services to Torch.

There he's remained. For some reason, Diligent Tangent cannot bring himself to move on from Numeria. He feels like something here is key and essential to understanding his purpose, and so he pays close attention to the strange stirrings and half-real, half-imagined data that flits in and out of his consciousness here in Torch. Perhaps an opportunity will present itself to enter the Hill, and try to determine what it is about this place that draws him to it?

&&&

Here's a link to my Pathbuilder build - I've got him built as a level 3 Mage Automaton Thaumaturge.

The Diligent Tangent

I've taken the Amulet as my first Implement. Since the party's going to be gaining a Guardian, and 6 party members is a lot of people for one defender to cover for, I felt the Amulet's Adept reaction would be helpful as a secondary damage soak.

I'm choosing to regard his Esoteric Lore as the sum collective of all the experience and knowledge Diligent has gained over centuries of life. He has lived a very, VERY long time, and as a result I feel like he potentially brings a very interesting and unique perspective to the party. He knows a little about a LOT of things. The rest is probably extremely incorrect, though he might THINK he knows and sounds fairly convincing.


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Hi there - I shot DoctorEvil a DM last night and he mentioned there's (possibly) an available slot for this game? I'd love to join though it's been a WHILE since I've played pBp.

I've got an Automaton Thaumaturge I could play? The concept has been rattling around mny brain for quite some time. I've been reading backward and the last fight looks like it was really rough! I was thinking the Thaumaturge's Esoteric Knowledge and weakness exploitation could help, and I can make the character fairly tanky to boot.